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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 28 3:41 pm)
http://forums.epicgames.com/threads/888583-DS4-FBX-to-3DS-Max-2011then-to-UDK
Dont be shy guys/gals =)
Any UDK users here on Renderosity?
Animations play the same as they do in DS4 while in 3DS Max 2011 64-Bit.
As I mentioned when it comes to playing the animations in udk the animation is a little off.
As far as materials/textures go I will have to find the issue myslef..
I wont be rude though I will share how to succesfully get working animated/textured assets from DS4 into UDK....
Be on the look out =)
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I exported everything in a FBX format.
When I opened my scene in 3ds max 2011 in the orthographic views my character was visible (wire mesh).
In the perspective viewport my character appeared black.
I got rid of all the stuff I did not need (extra cameras, and the ground)
Still got the same image
I even adjusted the lights and directed them onto my character.
I got mad and began to delete everything starting with the lights moving my way down and magic happened.
So if you experienced this issue before and were stuck I guess this should help you.
My next question is how do I get this into Unity or UDK via FBX?