Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
What skin texture are you using?
Even if the texture doesn't specifically state AO, AO nodes can end up in the mix. Especially if a real skin type python script was used by the vendor.
How many and what types of lights are you using? If you are using a commercial light set, again you may need to check the material room for AO nodes.
If you turn off IDL do you still have the issue?
This is a kown issue and will be solved soon.
It can, but does not allways, happen when 2 SSS surfaces are too close together.
Secondly; I see MSR at 0.1.
Did you set 0.1 in all the objects parameters palette also?
PP2012 manual page 396 if my memory is not fading :-)
Third: For best quality set Post filter size at 2 or 3 and Post filter type to sync.
Question?
Any special reason why Gamma Correction is OFF?
Happy Posering.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
icprncss2:
It's my own texture, so i know it is not any AO in it:-)
And the lights i have made myself;1 IBL,1 spec and 1 infinite..
vilters: I haven't thought if that the obj had 0,20 in shading rate, so shall change my shading rate to 0,2 and see if it helps...
You sayd i shall take post filter to 2 or 3, but then it went soooo blurry?? It is sharper at 1.
I tried with gamma correction ON, but then her eyes look to white and the lashes almost invisible...
hborre: It's V4 default bikini, have not applied anything on it...
For the lashes.
Anything that you put in transparancy, bump or displacement have to be set at gamma 1(ONE) => Do not use the option "Set to render Gamma" in the shader when you load the transmap texture. Use the manual selection and set Gamma to 1.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
When this happens to me I break the pattern. I mean instead of turning my time into beta testing for SM, I move or delete the lights. Change them..delete the ibl and put a similar hdr on the sphere instead. Lower or raise light bias . Use shadowcams to be sure light is actually hitting the target.. Adding a specular only light as your secondary light. This light can have diffuse gray if you want light from it too. Make parts or clothing invisible to RayTrace
Switch off light emitter on cloth and hair. Save your successful lightsets as PZ3s and start fresh from there. All this in 10 minutes so you can have fun again..
Until that IDL fix is released ;)
Well, Mariny did say "I tried with gamma correction ON, but then her eyes looked too white and the lashes [were] almost invisible..." which is what I believe Vilters was addressing. As you know, GC is not as easy as just turning it on...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
WHy do the skin get blue spots when using IDL light and SSS shader???
Hope someone can help me:-)