Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
2 things: First you'll have to increase the poly count where the round edges are, second It's always better to use "Quads" instead of "Triangles", when your mesh is going into Poser... It's not Mas's fault! Poser does this!! It's smoothing algorythm is not up to par with MAX's smoothing groups... Maybe in Poser 5, this will be fixed... It just takes a little bit of preplanning before you do your mesh... Personally, i only work with Patches & primitives in MAX. Nurbs are Ok, but have a tendency to give unpredictable results! My 2 cents! :-) Good Luck! Marco
Thanks, I made the quad and '9' check, but it didnt fix poser's problem. I will give increasing the # of polygons near the rounded corners a try it feels like it should help. I am relatively new to 3d-art (about a year's worth of not-so-serious dabbling up until now) but I had thought that making something like a street sign would be easy (well it is as long as i dont export it from max).. converting these files to other formats seems to add an extra bit of complications, eh? Again, thanks. Michael
Well UV mapper could not fix the problem, as attempting to select all and then fix seams only yields a "no normal vectors error". Adding more polygons does help fix the problem, but not enough to make continuing on this course viable for me. I am going to give the chamfer box a shot and be content with sharp-edged poser street signs... Thanks again, Michael
Yup, exactly what I thought. And you are correct the mesh must be fixed in max. It is not nearly as horrible as you think though. This thread probably should be in the Max forum, but it's here, so let me try to solve your problem. Open your object in max and if it is not an editable mesh, add that modifier. In face edit, delete the faces from the front. (EEK!) Use the create tool to create the faces in a more orderly manner, like you said the corners need to be something like your picture. (Not as bad as it sounds) Repeat for the other side. THE BONUS ROUND.... You may want to bevel the edges to get a smoother render in Poser. Select all the edges around the edge of your sign. Use the bevel tool to create a beveled edge around the sign. This will make it render much better in max. FINALLY If this all seems a bit over whelming, send me the file and I can fix it for you in abuot 10 minutes flat. Then you can see what you are trying to accomplish and will have less trouble next time. nerd@nerd3d.com
Yes it is! Another hurdle overcome. I have a tendency to expect that I should just be able to get the hang of something within a few hours of opening up the box. My 3D programs have been the same way. I cannot count the number of times I have been frustrated by not being able to adapt to 3D immediately, but every little hurdle I cross really feels awesome! Again, thanks!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.