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Subject: Transparancies in distance rendering with Bryce4


hogwardenwork ( ) posted Wed, 29 August 2001 at 5:09 AM · edited Thu, 14 November 2024 at 12:03 AM

Hi, community... The distance renders I do from Bryce 4 do not use the transparancies of the materials within the scene... this means that I have to spend hours touching up the distance render to get rid of the "halo" of clarity around each leaf (if I have a foreground tree). Is there any way to force bryce to look at the transparancies of object when doing a distance render?? Help!


Deathbringer ( ) posted Wed, 29 August 2001 at 11:07 AM

You can't force Bryce to do anything really.. I have play a lot with the Distance rendering, and I think its a WIP for Corel. I think they need a patch to get rid of many little glitches. I have done 4 distance renders and never noticed that fact, but I went back and looked at some of mine and I see what you mean.... I played with it a little to see if I could get an results that were exceptable. If I get your question you want the "foreground tree" to have a transparant look to the leaf. The only way I was able to get that look somewhat was to really make it transparant and add a little bit of light near the object. Hope that helps..


hogwardenwork ( ) posted Fri, 31 August 2001 at 10:45 AM

Yeah, DeathBringer, I get what you mean... But I'm sure Corel won't be patching up 4 any more! Thanks!


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