Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Gooood question! I have been trying to make a 'ghostly' like figure for the last few days and now quite getting the effect I think you nor I are looking for. Making the figure Transparent gives more of a "glass-like" effect rather than a "ghost-like" effect. When I think of a 'ghost' I think of the librarian from Ghostbusters. Perhaps maybe making a custome 'full-body' transparancy and then playing with settings/lighting?? I was going to try the other day but other issues got in my way. I will be trying agian in a couple days, let you know what I find out. Anyone else try for this effect??
Hi Fracture!- Sure, just turn the transparency dial, or use a transparency map if you want to vary the effect. No way to warp anything behind it though, but if you save the Poser render as a TIF or Photoshop file you will get a alpha channel that would aid in doing this in Photoshop or other post-production program.
If you're using a paint program like Photoshop, it'd be easier to render it solid and put it on a separate layer. Then just adjust the opacity of the layer to taste. Even better, with a black-to-white gradient on a layer mask, you can make different parts of the model appear in varying degrees of visibleness. (???) I mean from totally invisible to totally solid and anything in between. Did that make sense? I'll try to post an example.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=79407&Start=1&Artist=ShadowWind&ByArtist=Yes
You can do this in Bryce via my Pepper's Ghost technique. I'm having trouble putting together a host for the tutorial at the moment, but if you email me or IM me with your email address, I will be glad to send the tutorial to anyone who needs it. PS: There is no setting that I could find that gets rid of the "X-Ray" transparency effect in Poser or Bryce. Because Poser does not have an external mesh only option, the internal meshes reflect when made transparent. For Poser only, unless you can find a standard glass material, Photoshop is probably your only hope as Jackson said. Included is the URL to the picture that demonstrates the Pepper's Ghost/Glass technique in BryceAttached Link: http://www.renderosity.com/viewed.ez?galleryid=70018
the render "The Bevy" was done completely in Poser, no poste work. the Invisible woman was done by adjusting the transparency settings in the material's editor. you just have to remember to hit weach part... as you can see.. I kinda missed on the eyes 8 ) CHeersIf you have a complete tutorial, I can host it. I've hosted a few files for other people. I do give full credit to the creator. The most recent one I've hosted is for Sama1. You can check it out at http://www.fallencity.net/lore/index.php in the Poser tutorial area. I'd reserve the right to do minor formatting changes, such as fix spelling and grammar and change image sizes for bandwidth, etc., but all rights will still belong to you and credit will be prominently displayed. Let me know if you're interested.
This is indeed interesting and does solve some of the inherent Poser problems shadownet, though using it in a multi-character scene may be a bit cumbersome since transmaps would have to be made for various parts and clothes that don't fit over the entire body part to offset the glass effect. The obvious advantage though is once that map is made you can put the character anywhere you like in the scene without worrying about it too much... Eyes could be transmapped probably as well to get rid of the eyeball part of the eye and only keep the front that the camera sees. Also depending on the transparency level, the head would also have to be hidden since it also reflects the scalp through the hair at certain degrees of transparency. Thanks for sharing shadownet. It's a pretty good solution for one or two character scenes. For larger more populated scenes or scenes that don't lend themselves well to transparency, I'd still probably recommend the Pepper's in Bryce or the post in Photoshop just because of the complexity of the maps.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=84198&Start=121&Sectionid=0&WhatsNew=Yes
I posted another example of Pepper's Ghost if anyone wants another, more complete example...This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Is it possible somehow to make characters in Poser that are completely see-through? Well Maby not completely but like translucent or something? Like a ghost? If there is would it warp the background at all (or could it if I wanted it to?)