Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
It depends on the specific texture
Some things to try: turn off texture filtering or set to crisp depending on your version
try rendering at a shadinge rate of .2.'
Sofe of the DAZ elite textures had this problem, I can not remember which ones.
Bill
People that know everything by definition can not learn anything
Which skins and Poser version?
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
Attached Link: http://www.renderosity.com/mod/freestuff/index.php?username=svdl
The texture filtering script in the freestuff will make it a lot easier for you.It shouldn't happen at all in a final render, if your filtering is off (Poser 6) or adjusted accordingly (later versions).
It usually happens when the texture doesn't have a wide border at the edges, before the background shows.
Coppula eam se non posit acceptera jocularum.
Use "None" instead.
Myself, the only thing I use Texture Filtering on is hair, because it actually does look better with texture filtering.
IMHO, skin looks much more detailed without texture filtering, but that may just be me. ;)
________________________________________________________________
If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
Well, let's be clear: if the settings are to set the filtering to "Quality" there still should be no seams, even if that is not the ideal setting.
What do you have your minimum shading rate set to in your render settings?
The other thing is if something accidentally got changed in the shading rate on your figure Properties tab (even if you render at 0.20 min shading rate in render settings, it's not going to render better than what is set on the element's properties tab).
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Texture maps:
Should be:
512x512
1024x1024
2048x2048
4096x4096
8192x8192
For P9/PP2012 the best quality comes from "Crisp." And it allows texture caching.
Poser8/PP2010 the best quality is "quality".
When setting texture filtering to NONE, you loose texture catching.
MSR gives the best result at 0.2 => In render settings and in parameters palette it is the default lowest setting. => Highest quality.
MSR can go lower, but it is rarely worth the extra rendering time.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Another simple and often overlooked cause to the issue you're seeing is that the person or persons who made the texture map did not extend the texture 2 to 4 pixels beyond the border of the UV template. It's a classic mistake. A simple way to resolve this, would be to load the texture into a image editor, choose a dominant color from the texture, and fill the empty space around the texture with that color. That should make the seam less noticeable.
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Hi all,
I have noticed on a couple of my skins that there are seam lines that show up in the renders. Is there a way to correct this?
Thanks!