Thu, Nov 28, 2:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: seams in skins


pacanne ( ) posted Wed, 16 May 2012 at 12:20 PM · edited Thu, 28 November 2024 at 1:39 PM

Hi all,

I have noticed on a couple of my skins that there are seam lines that show up in the renders. Is there a way to correct this?

Thanks!


willyb53 ( ) posted Wed, 16 May 2012 at 12:25 PM

It depends on the specific texture

Some things to try: turn off texture filtering or set to crisp depending on your version

try rendering at a shadinge rate of .2.'

 

Sofe of the DAZ elite textures had this problem, I can not remember which ones.

 

Bill

People that know everything by definition can not learn anything


paganeagle2001 ( ) posted Wed, 16 May 2012 at 12:25 PM

Which skins and Poser version?

All the best.

 

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


pacanne ( ) posted Wed, 16 May 2012 at 12:29 PM

I had it happen with one of the elite Daz M4 textures, and Rio. I have P7. The texture filtering option is in render settings I assume.


willyb53 ( ) posted Wed, 16 May 2012 at 12:34 PM

Texture filtering is in the matierial room or one of several scripts.

Not sure which ones work with P7

 

Bill

People that know everything by definition can not learn anything


pacanne ( ) posted Wed, 16 May 2012 at 12:35 PM

Will there be a lowering of the quality of the render?


willyb53 ( ) posted Wed, 16 May 2012 at 12:39 PM

Shadeing rate lower does not lower quality of the render, it raises it.  The render settings you are using would be helpful

 

Bill

People that know everything by definition can not learn anything


raven ( ) posted Wed, 16 May 2012 at 12:41 PM

Attached Link: http://www.renderosity.com/mod/freestuff/index.php?username=svdl

The texture filtering script in the freestuff will make it a lot easier for you.



pacanne ( ) posted Wed, 16 May 2012 at 12:51 PM

TY for all the tips. I am not an expert user so I'll see where I can find those shade settings in the material room. TY Raven for the link, I'll take a look :) I am just curious why that phenomenon happens with certain skins...


SamTherapy ( ) posted Wed, 16 May 2012 at 2:45 PM

It shouldn't happen at all in a final render, if your filtering is off (Poser 6) or adjusted accordingly (later versions).

It usually happens when the texture doesn't have a wide border at the edges, before the background shows. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


lowpoly ( ) posted Wed, 16 May 2012 at 3:03 PM

The seam lines are an artifact from texture filtering, which reduces the size of the image loaded.

It occurs most often when the texture map size is NOT a power of 2 (like 4000 vs 4096) but it can occur on any size image.



Ghostofmacbeth ( ) posted Wed, 16 May 2012 at 10:05 PM

It also happens when your render settings are too low.



pacanne ( ) posted Thu, 17 May 2012 at 1:32 AM

Yes, it seems the effect is lessened when you go to max settings...but not totally eliminated. I ran raven's script, but didn't see any difference. I selected the figure in question in the material room, and then selected "quality". Is this the right approach? Thanks guys for all your patience:)


willyb53 ( ) posted Thu, 17 May 2012 at 8:25 AM

quality is what you do not want.  You want None or Chrisp (P9/2012),  quality  processes the texture and can cause the problem.

 

Bill

People that know everything by definition can not learn anything


modus0 ( ) posted Thu, 17 May 2012 at 8:36 AM

Use "None" instead.

Myself, the only thing I use Texture Filtering on is hair, because it actually does look better with texture filtering.

IMHO, skin looks much more detailed without texture filtering, but that may just be me. ;)

________________________________________________________________

If you're joking that's just cruel, but if you're being sarcastic, that's even worse.


drackliffe ( ) posted Sun, 24 June 2012 at 7:49 PM

How do you set the quality to crisp or none? I'm using poser 9


willyb53 ( ) posted Sun, 24 June 2012 at 7:52 PM

Pick up scene fixer fro http://snarlygribbly.org/3d/forum/

 

Bill

People that know everything by definition can not learn anything


Believable3D ( ) posted Sun, 24 June 2012 at 8:48 PM

Well, let's be clear: if the settings are to set the filtering to "Quality" there still should be no seams, even if that is not the ideal setting.

What do you have your minimum shading rate set to in your render settings?

The other thing is if something accidentally got changed in the shading rate on your figure Properties tab (even if you render at 0.20 min shading rate in render settings, it's not going to render better than what is set on the element's properties tab).

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


vilters ( ) posted Mon, 25 June 2012 at 4:44 AM

Texture maps:

Should be:
512x512
1024x1024
2048x2048
4096x4096
8192x8192

For P9/PP2012 the best quality comes from "Crisp." And it allows texture caching.

Poser8/PP2010 the best quality is "quality".

When setting texture filtering to NONE, you loose texture catching.

MSR gives the best result at 0.2 => In render settings and in parameters palette it is the default lowest setting. => Highest quality.
MSR can go lower, but it is rarely worth the extra rendering time.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Teyon ( ) posted Mon, 25 June 2012 at 9:52 AM · edited Mon, 25 June 2012 at 9:56 AM

Another simple and often overlooked cause to the issue you're seeing is that the person or persons who made the texture map did not extend the texture 2 to 4 pixels beyond the border of the UV template. It's a classic mistake.  A simple way to resolve this, would be to load the texture into a image editor, choose a dominant color from the texture, and fill the empty space around the texture with that color. That should make the seam less noticeable.


vilters ( ) posted Mon, 25 June 2012 at 10:31 AM

Exact teyon,

Or use a small clone brush to paint those extra"s over the seams.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.