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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 05 6:14 pm)
Hey Misangelic,
You can create a preload scene in a number of ways. which is probably the easiest way.
Just load everything you want to duplicate into a scene.
Make sure you only have the things you want duplicated in the scene.
Then save as a scene file.
Then you can add the group by merging the saved scene file into your open scene where you want the duplicate.
This should work for most things.
Thanks for the replys, guys.
I only have the free version of Daz Studio 4 Pro, and I'm guessing updates (understandably) aren't available for it, so I guess I'm going to have to go the long way round.
The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!
Really? Wow, that's pretty freakin' sweet! I'll wait for the official release though. Will it be a simple install-over-the-top-of-present-version process, or will I have to uninstall 4.0 and then install 4.5?
The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!
If you still have the old installer for the Genesis Evolution Expressions, run the installer again to create the uninstaller. If not, you need to delete the folder: ...My LibrarydataDAZ 3DGenesisBaseMorphsDAZ 3DExpressions
Then reset your downloads for the following:
Evolution Body morphs (v1.3)
Evolution Head morphs (v1.4)
Anubis (v1.7)
V4&M4 Shapes for Genesis (v1.2)
Stephanie 4 Shape for Genesis (v1.2)
You can find the download link at the bottom of the first post here... http://www.daz3d.com/forums/viewthread/63/
Quote - Its as simple as having your object selected then going to Create/Node Instances.
In the dialog box that pops up, just type a number.
That is pretty cool! I wonder how it would handle one of the lower res models? Something like V3 Low Resolution?
Using diseminator on the model to be multiplied may help?
Quote - The instancing in 4.5 is working.
100 instances of Genesis were created instantly but it then slowed the program to a crawl!
I added some hair afterward but it didn't propagate, I wonder if I disconnect the instances and reconnect them it will force an update?
That is very cool and not unusual to bring it to a crawl, that is a lot of geometry, LOL.
I hope this works on props/objs also, will save me a ton of time.
Regards, Michael
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Is it possible to create a duplicate object/group of objects without having to create them one by one using the content library. Just hoping to remove the tedium from the task.
Thanks :)
The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!