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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: Reality Render thread. A new beginning.


Doctorjellybean ( ) posted Sun, 20 May 2012 at 4:46 PM

Quote - Lost in thought v2

I was asked to redo this using DOF.  I hope this looks better.

I absolutely love this!

My DA Gallery


Doctorjellybean ( ) posted Sun, 20 May 2012 at 4:49 PM

Quote - Glad you like Reality, it's a pleasure to see what your all do with it. Cheers.

As it appears that you have wi-fi on the beach where you are, you could update Reality while getting a suntan :)

My DA Gallery


callad ( ) posted Sun, 20 May 2012 at 4:52 PM

Quote - > Quote - Glad you like Reality, it's a pleasure to see what your all do with it. Cheers.

As it appears that you have wi-fi on the beach where you are, you could update Reality while getting a suntan :)

 

Anton! Give Paolo a break!  He deserves a vacation.. and.. when he is back he will have renewed energy and ideas!


bobvan ( ) posted Sun, 20 May 2012 at 7:06 PM

Attached Link: http://adrikk.deviantart.com/#/d50mygk

I love this program this was ready in 1/2 hour 1 mesh and 1 curve light..


FSMCDesigns ( ) posted Sun, 20 May 2012 at 7:22 PM

Quote - > Quote - > Quote - Lost in thought v2

I was asked to redo this using DOF.  I hope this looks better.

Oh yes! This is fabulous! The DOF makes it even more photorealistic!

Agreed. It's one of those renders that makes you do a double take. I use DOF on everything. The realistic use of shadows and light and shade is another thing that makes renders photographic, and this has it!

 

I agree, fantastic image! the only thing that gets to me is the knee and how big is is and the stretched texture, not your fault, just limitations of conforming.

Regards, Michael

My DeviantArt page


bobvan ( ) posted Sun, 20 May 2012 at 9:27 PM
BradHP ( ) posted Mon, 21 May 2012 at 3:50 AM · edited Mon, 21 May 2012 at 3:50 AM

I'm having an issue in Daz, one that's come up a few times before and I solved by just using a different outfit or not fitting it to the character and just placing it the right way in the scene.  

First is my character dressed and ready to go.

And this is what happens when I try to pose her.

The skirt gets all screwed up and that little silver bar sticking out from her back shows as part of the gloves when I click on it, although the gloves look fine.

How do I make it not do that? My best guess it that it's a rigging issue where the outfit is trying to follow the shape of her body but I have no idea how to fix it.  I've tried "restore selected item pose" but it doesn't do anything like it does when I get strteched body parts on a pose. 


Doctorjellybean ( ) posted Mon, 21 May 2012 at 5:40 AM

Quote - > Quote - > Quote - Glad you like Reality, it's a pleasure to see what your all do with it. Cheers.

As it appears that you have wi-fi on the beach where you are, you could update Reality while getting a suntan :)

 

Anton! Give Paolo a break!  He deserves a vacation.. and.. when he is back he will have renewed energy and ideas!

But, I want to render the 2 spanking scenes ;)

My DA Gallery


FyraNyanser ( ) posted Mon, 21 May 2012 at 8:06 AM · edited Mon, 21 May 2012 at 8:06 AM

Quote - The skirt gets all screwed up and that little silver bar sticking out from her back shows as part of the gloves when I click on it, although the gloves look fine. How do I make it not do that? My best guess it that it's a rigging issue where the outfit is trying to follow the shape of her body but I have no idea how to fix it.  I've tried "restore selected item pose" but it doesn't do anything like it does when I get strteched body parts on a pose. 

Yes, the autofit has weight-mapped it to the leg bones on the assumption it is part of a full skirt (although, even if it were, this would not be nice). In reality, this front panel would not move with the legs to any great extent. Fixing it is a job and a half, involving weight-mapping and possibly even modelling corrections. There's an early DAZ video tutorial series on this here. Some of it may be out of date, but it gives you an idea of the issues. Autofit seems pretty much useless, or at best hit or miss, for all but close-fitting garments, and has issues even with these (like shoes, and items with bits of topology it doesn't like). Not really sure if the improvements in 4.5 will materially effect these problems.

I had the exact same problem with this garment for M4/H4 (the figure is Genesis):

The front and rear flaps distorted just as in your skirt. I fitted it by parenting only and adjusting with the morphs. Whether this will work depends on how comprehensive the  morphs are in the garment. In this case, they were excellent.


bobvan ( ) posted Mon, 21 May 2012 at 9:40 AM

Attached Link: http://adrikk.deviantart.com/#/d50ozui

Happy Monday...


bobvan ( ) posted Mon, 21 May 2012 at 10:37 AM

Attached Link: http://adrikk.deviantart.com/#/d50p6zc

With this one I experimented more I sub d'd the face to 3 neck & torso to 2 interestignly enough that is what added the shine to the eyes even though I did not sub D the eyes at all.. Also playing with more film responses..


superboomturbo ( ) posted Mon, 21 May 2012 at 10:51 AM

Quote - With this one I experimented more I sub d'd the face to 3 neck & torso to 2 interestignly enough that is what added the shine to the eyes even though I did not sub D the eyes at all.. Also playing with more film responses..

 

Lookin' cool Bob. While you're experimenting with film effects, you can also raise the gain of the effect which lightens or darkens the image. Only reason I mention this is it looked a little dark. They start at a default of 2.2; depending on what you're using, some look better fairly low (1.5 range) while others need a bigger bump, like 2.7 to 3.0.

My .02

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Mon, 21 May 2012 at 10:57 AM · edited Mon, 21 May 2012 at 11:08 AM

Quote - > Quote - With this one I experimented more I sub d'd the face to 3 neck & torso to 2 interestignly enough that is what added the shine to the eyes even though I did not sub D the eyes at all.. Also playing with more film responses..

 

Lookin' cool Bob. While you're experimenting with film effects, you can also raise the gain of the effect which lightens or darkens the image. Only reason I mention this is it looked a little dark. They start at a default of 2.2; depending on what you're using, some look better fairly low (1.5 range) while others need a bigger bump, like 2.7 to 3.0.

My .02

 

Im all for advice & tips I would not have gotten to this point without it I was going for dramatic dark with the FR I chose...

 

Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned?

 

This is kind of a dream sequence at the beginning of my new episode...I know I could of added lens bloom or fog baby steps LOL


FSMCDesigns ( ) posted Mon, 21 May 2012 at 11:24 AM

Content Advisory! This message contains nudity

This one is still baking, but far enough for showing.

I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)

Regards, Michael

My DeviantArt page


bobvan ( ) posted Mon, 21 May 2012 at 11:36 AM

Quote - This one is still baking, but far enough for showing.

I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)

 

Nice Mike! I produce fetish porn so I am hardly one to argue the point LOL!


superboomturbo ( ) posted Mon, 21 May 2012 at 11:53 AM · edited Mon, 21 May 2012 at 11:54 AM

Quote - Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned?

Just out of curisoity, why do you want to reduce your textures? About the only reasons I use it is for SLG rendering or if you have 4 or more characters on screen at one time. Of course by then, studio is chugging so slow that you know you've reached a limit.

While you're looking at this, check out the texture atlas function. It does a similar function, where everything on your character gets baked as one texture (clothes, props, etc). It has a size limit of 2048x2048 (2k range), which is fairly practical for a human character. Going under 1k and you start to see seams and loss of detail.

Add: Daz's youtube channel has a lot of tuts to get you started.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Mon, 21 May 2012 at 11:58 AM

Quote - This one is still baking, but far enough for showing.

I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)

 

Those are some large, gravity defying/augmented knockers! I know what you mean though. What chairs did you use? The scroll work came out super nice!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Mon, 21 May 2012 at 11:59 AM · edited Mon, 21 May 2012 at 12:01 PM

Attached Link: http://adrikk.deviantart.com/#/d50esgm

> Quote - > Quote - Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned? > > Just out of curisoity, why do you want to reduce your textures? About the only reasons I use it is for SLG rendering or if you have 4 or more characters on screen at one time. Of course by then, studio is chugging so slow that you know you've reached a limit. > > While you're looking at this, check out the texture atlas function. It does a similar function, where everything on your character gets baked as one texture (clothes, props, etc). It has a size limit of 2048x2048 (2k range), which is fairly practical for a human character. Going under 1k and you start to see seams and loss of detail. > > Add: Daz's youtube channel has a lot of tuts to get you started.

I dont know if you missed this, it is for a large number of characters this one would crash LUX the only way I was able to do it was with mem conserve and even then it drained my PC. Paolo suggested reducing the texture sizes with collect texture and the slider but apparently its not that simple. One needs to be manually adjust texture sizes 1st? I did d/l text atlas when it was free but do not understand the conept. For the most part I am a build scene add lights and render type guy...


Doctorjellybean ( ) posted Mon, 21 May 2012 at 12:21 PM

Quote - > Quote - This one is still baking, but far enough for showing.

I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)

 

Those are some large, gravity defying/augmented knockers! I know what you mean though. What chairs did you use? The scroll work came out super nice!

 

Yes, I want those chairs! As for the girl, she doesn't do gravity LOL

My DA Gallery


Reggie68 ( ) posted Mon, 21 May 2012 at 12:24 PM

Using the collate textures and altering the slider will resize the textures but it will do it for ALL textures.

Setting it to 2K means that the largest texture size will be 2000 x 2000 pixels, setting it to 1K, the largest texture will be 1000 x 1000. Any texture whose native size is lower than this will not be affected. Reduced textures are proportionally the same as the originals.

Bear in mind, you may not want to do it for all textures, in my case I just reduce the textures for background characters and their clothing. Eyes generally have the same size textures as torsos, which I feel is a bit of an overkill in some cases, so I may reduce them to 500 x 500 pixels as opposed to 3000x 3000. I am currently planning a tutorial on my workflow using Irfanview, as soon as I get the chance.


bobvan ( ) posted Mon, 21 May 2012 at 12:24 PM · edited Mon, 21 May 2012 at 12:28 PM

There also simpler methods like the poor man's DOF by blurring a BG scene I can add characters individually I just have to try and best match lighting...

 

Sounds good Reggie

 

Like I mentioned I am confused that the texture slider is at minimum 0.25K (I posted a pic of this a few threads back) when once selects the collect textures it seems that one can only increase the size?


superboomturbo ( ) posted Mon, 21 May 2012 at 12:38 PM

Quote -  

Like I mentioned I am confused that the texture slider is at minimum 0.25K (I posted a pic of this a few threads back) when once selects the collect textures it seems that one can only increase the size?

 

As Reg mentioned, collecting textures is for the entire scene. .25k would be like 250x250, which might cover a match box or something small (adequately without seams poking out). I didn't catch your original post, but if you've got like 10 people in a single scene, setting your collect textures to 2k would be a starting point. It's tough to say whether that will work for your vision as only you can see it at the moment, but it can't hurt to do a trial run at a smaller resolution, like 840x640 (the image size, that is).

Whichever route you go with the textures, it sounds like it's going to need a loooooooooooooong render time to make it happen.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


FSMCDesigns ( ) posted Mon, 21 May 2012 at 12:41 PM

Quote - Those are some large, gravity defying/augmented knockers! I know what you mean though. What chairs did you use? The scroll work came out super nice!

 

I just can't win, I played with all the different genesis breast movement morphs to "try" and make it look more natural.  I even got the render idea by watching my GF sitting in a chair watching a movie, LOL. I guess being around and knowing mostly women with implants has an impact on my perspective, LOL.

Regards, Michael

My DeviantArt page


RLSprouse ( ) posted Mon, 21 May 2012 at 12:44 PM

Quote - > Quote - This one is still baking, but far enough for showing.

I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)

 

Those are some large, gravity defying/augmented knockers! I know what you mean though. What chairs did you use? The scroll work came out super nice!

 

Yeah, I'd like to know where you got the chairs, the little table, champagne glass, stockings and high heels...  these are all great!  Very nice render, and I'd like to learn how to do something similar.

Thanks!

  ~ Russ  (a.k.a Ansel)


superboomturbo ( ) posted Mon, 21 May 2012 at 12:46 PM

Quote - Yeah, I'd like to know where you got the chairs, the little table, champagne glass, stockings and high heels...  these are all great!  Very nice render, and I'd like to learn how to do something similar.

Thanks!

  ~ Russ  (a.k.a Ansel)

 

Are you the same Ansel that did the star destroyer model? I just came across that last night and was blown away! And I mean WOW!!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Mon, 21 May 2012 at 12:50 PM · edited Mon, 21 May 2012 at 12:56 PM

Going to take another whack at image posting. Let's see here...

@#*%!! What's the secret to getting an image to show up in a post?

 

Aha! Looks like the ol' copy+paste works too!

http://fav.me/d50pjy5

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Doctorjellybean ( ) posted Mon, 21 May 2012 at 12:57 PM

Quote - I even got the render idea by watching my GF sitting in a chair watching a movie, LOL.

Your GF watches movies in the nude??? Ok, hope you don't get any unexpected deliveries or visitors ;)

My DA Gallery


superboomturbo ( ) posted Mon, 21 May 2012 at 12:59 PM

Quote - > Quote - I even got the render idea by watching my GF sitting in a chair watching a movie, LOL.

Your GF watches movies in the nude??? Ok, hope you don't get any unexpected deliveries or visitors ;)

BOLO for DoctorJB dressed as Pizza man with parcel over groin area, chanting "The doctor is in!"

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


FSMCDesigns ( ) posted Mon, 21 May 2012 at 1:04 PM

Quote - > Quote - I even got the render idea by watching my GF sitting in a chair watching a movie, LOL.

Your GF watches movies in the nude???

 

Doesn't everyones? ;-)

Regards, Michael

My DeviantArt page


RLSprouse ( ) posted Mon, 21 May 2012 at 1:04 PM

Quote - > Quote - Yeah, I'd like to know where you got the chairs, the little table, champagne glass, stockings and high heels...  these are all great!  Very nice render, and I'd like to learn how to do something similar.

Thanks!

  ~ Russ  (a.k.a Ansel)

 

Are you the same Ansel that did the star destroyer model? I just came across that last night and was blown away! And I mean WOW!!

 

Nope, not me.  I'm very much a novice at this stuff.

  ~ Russ  (a.k.a. Ansel)


FSMCDesigns ( ) posted Mon, 21 May 2012 at 1:16 PM

Quote -
Yeah, I'd like to know where you got the chairs, the little table, champagne glass, stockings and high heels...  these are all great!  Very nice render, and I'd like to learn how to do something similar.

Thanks!

  ~ Russ  (a.k.a Ansel)

 

Thanks Russ! the little table and the glass I made, the chair is an old freebie OBJ that I had that I modified. The stockings are part of the V5 pumps package for genesis from DX30, the pumps are V4 slingback pumps.

Let me zip up the objects I used/made and I'll post a link, they are pretty detailed.

Regards, Michael

My DeviantArt page


Turtlefemm ( ) posted Mon, 21 May 2012 at 1:48 PM · edited Mon, 21 May 2012 at 1:49 PM

Hey all.. if any of you are wanting to read stuff from the old daz forums, here's a link to where they are now.. No members forum at the moment, just the others... Read-only:

http://forumarchive.daz3d.com

 

Daz posted on facebook telling us to be patient and I found that link in one of the comments.

 

Edit: Doesn't seem to come through as an actual link, but easy enough to copy/paste into the browser.

Great art picks up where nature ends.-Marc Chagall

Zethara at DeviantArt


mbin ( ) posted Mon, 21 May 2012 at 2:17 PM · edited Mon, 21 May 2012 at 2:26 PM

thanks for the link! need to catch up with the last few pages of the reality thread... can't seem to log in at daz at the moment, comes back with 'invalid GET data'... `¬S

By the way, do we split threads on rend, or do they go on forever...?

MyDeviantArtGallery


bobvan ( ) posted Mon, 21 May 2012 at 2:49 PM

Attached Link: http://adrikk.deviantart.com/#/d50pxyj

Will find out in the meantime....


bbost ( ) posted Mon, 21 May 2012 at 3:08 PM

did we get an answer for which chairs those were?


Pret-a-3D ( ) posted Mon, 21 May 2012 at 3:20 PM

Quote - As it appears that you have wi-fi on the beach where you are, you could update Reality while getting a suntan :)

The good (evil) doctor does not fail ;) i don't know why you imply a beach. I'm visiting my family, for the first time in 14 years. There are not many beaches in Trieste, where I am :)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


FSMCDesigns ( ) posted Mon, 21 May 2012 at 3:38 PM

Here you go, for those interested. The chair, table and glass used in my render.

Custom OBJ files

Regards, Michael

My DeviantArt page


callad ( ) posted Mon, 21 May 2012 at 4:00 PM

Quote - Here you go, for those interested. The chair, table and glass used in my render.

Custom OBJ files

 

wOw! Thanks! :) Will surely going to use those in a render!


Doctorjellybean ( ) posted Mon, 21 May 2012 at 4:01 PM

Quote - Here you go, for those interested. The chair, table and glass used in my render.

Custom OBJ files

Thank you. When importing into DS, which preset do we use?

By the way, what time is the movie? I have a Chinese takeout delivery for you .....

My DA Gallery


FSMCDesigns ( ) posted Mon, 21 May 2012 at 4:10 PM

Quote - > Quote - Here you go, for those interested. The chair, table and glass used in my render.

Custom OBJ files

Thank you. When importing into DS, which preset do we use?

By the way, what time is the movie? I have a Chinese takeout delivery for you .....

 

Import > select the .OBJ file. You'll have to play with the scale and maybe rotation, but it's not a big issue at all.

 

Movie it at 7pm, I like orange chicken, so looking forward to it, LOL.

Regards, Michael

My DeviantArt page


Reggie68 ( ) posted Mon, 21 May 2012 at 4:27 PM

The Champion Enters the Arena

Click for gallery


FyraNyanser ( ) posted Mon, 21 May 2012 at 5:55 PM

Quote - > Quote - > Quote - I even got the render idea by watching my GF sitting in a chair watching a movie, LOL.

Your GF watches movies in the nude???

 

Doesn't everyones? ;-)

Sure, but no one would want to see a render of me doing it ;)

Thanks for sharing the chairs and stuff :)


bobvan ( ) posted Mon, 21 May 2012 at 6:20 PM

Quote - The Champion Enters the Arena

Click for gallery

 

The winnah....


odadune ( ) posted Mon, 21 May 2012 at 7:14 PM

Quote - Going to take another whack at image posting. Let's see here...

@#*%!! What's the secret to getting an image to show up in a post?

 

Aha! Looks like the ol' copy+paste works too!

http://fav.me/d50pjy5

 

That turned out well!


superboomturbo ( ) posted Mon, 21 May 2012 at 8:21 PM

Quote - > Quote - Going to take another whack at image posting. Let's see here...

@#*%!! What's the secret to getting an image to show up in a post?

 

Aha! Looks like the ol' copy+paste works too!

http://fav.me/d50pjy5

 

That turned out well!

Thanks! There wasn't much to it. It came in as an OBJ, so no posing options. Only two material zones, so normal maps were made. I felt I had to do something to spruce it up a bit! (sweet! a cigar smoking emoticon!!!)

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Mon, 21 May 2012 at 8:24 PM

Quote - The Champion Enters the Arena

Click for gallery

 

Reg, you've convinced me. From now on, all my characters bearing skin will also receive joint pads to cover up mesh creases! 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


RLSprouse ( ) posted Mon, 21 May 2012 at 8:55 PM

Quote - Here you go, for those interested. The chair, table and glass used in my render.

Custom OBJ files

 

Wow, awesome, thanks so much!

  ~ Russ 


bobvan ( ) posted Mon, 21 May 2012 at 9:47 PM

Attached Link: http://adrikk.deviantart.com/#/d50rq35

Thanks Mike

 

Another...

 


bobvan ( ) posted Mon, 21 May 2012 at 11:28 PM

Attached Link: http://adrikk.deviantart.com/#/d50s5gm

Fast render times today...


superboomturbo ( ) posted Tue, 22 May 2012 at 12:49 AM · edited Tue, 22 May 2012 at 12:57 AM

Question for the glass experts. I'm trying something a little different and want to get a window pane for detective's office to read his title and name. I've tried a few approaches to get the texture nice and readable, but now it's reflecting within the glass pane and reads like it is both forward and backward. I'll put up a pic when it gets a little farther on this attempt.

Would an alpha map on the window help separate things?

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


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