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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Vue 10.5 Infinite Final Release Now Available!


Mazak ( ) posted Tue, 22 May 2012 at 8:01 AM · edited Fri, 22 November 2024 at 5:24 PM

Attached Link: http://www.e-onsoftware.com/products/vue/vue_10.5_infinite/?page=1&Hide10

I got email from e-on: Vue 10.5 xStream and Vue 10.5 Infinite are now officially released! If you are using the Vue 10.5 Pre Release, you should now download the Final Release.

http://www.e-onsoftware.com/products/vue/vue_10.5_infinite/?page=1&Hide10

 

Mazak

Google+ Bodo Nittel 


CobraEye ( ) posted Tue, 22 May 2012 at 9:07 PM

I remember when incremental updates were FREE!  Alas, those days have past.


ShawnDriscoll ( ) posted Wed, 23 May 2012 at 4:38 AM
Mazak ( ) posted Wed, 23 May 2012 at 7:29 AM

And I started with Vue 7 Infinite the Maintenance plan, that includes all updates free in subscription period. Things have changed :biggrin:

Mazak

Google+ Bodo Nittel 


ShawnDriscoll ( ) posted Wed, 23 May 2012 at 7:45 AM

I'm stopping at version 10 for now.  The only new feature that interests me is the stacked eco-system.  Doesn't seem worth the $200-$300 to have it though.  Maybe Vue 13 or 14 will have enough new features to get me to buy the program again?  But arguing with e-on to get bugs fixed this time around for version 10 was not fun for its money.  I feel bad for the new people buying version 11, not knowing e-on's bug-fixing haggle routine.

www.youtube.com/user/ShawnDriscollCG


penboack ( ) posted Sat, 26 May 2012 at 5:59 AM

Contrast this with Side Effect Software, who, even though I am using the non commercial version which obviously doesn't include support, respond to my bug reports and frequently have a fix next day!

 

http://penboa.deviantart.com/


ShawnDriscoll ( ) posted Sat, 26 May 2012 at 7:06 AM

3D-Coat.

I report a bug and I'm told that yes it's a bug and will be fixed (no arguing, no fanboys/PR guys saying it's the user's fault).  Two days later I get a twitter reply that the bug is fixed and an update is posted for download.

www.youtube.com/user/ShawnDriscollCG


hein ( ) posted Sun, 27 May 2012 at 11:22 PM

Hmm, from Vue 0.90 to 1.00 was free , but from 1.00 to 1.20 cost the full price, no upgrade there. But then again Vue 1.20 was only $99 :)


Mazak ( ) posted Thu, 31 May 2012 at 10:35 AM

First mini update. 

 

Vue 10.5 Infinite - Build 10501489 - BETAThe following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF: 05/30/2012

 

  • Fixed wrong Multi-pass G-Buffer shifted last frame when rendering an animation with multi-frame anti-aliasing.
  • Fixed rendering of animation with frame increment through the standalone renderer.
  • Fixed possible crash with background material preview updates.

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Fri, 01 June 2012 at 6:50 AM

New EEF:   Vue 10.5 Infinite - Build 10501494 - BETA The following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF: 06/01/2012

  • Fixed a possible crash in scene containing a procedural terrain and editing some filter.
  • Fixed potential crash when editing alpha filter for complex materials.
  • Fixed the Standalone Renderer.
  • Fixed wrong Multi-pass G-Buffer shifted last frame when rendering an animation with multi-frame anti-aliasing.
  • Fixed rendering of animation with frame increment through the standalone renderer.
  • Fixed possible crash with background material preview updates.

Mazak

Google+ Bodo Nittel 


offrench ( ) posted Fri, 01 June 2012 at 9:20 AM

E-On has apparently set up an automatic process that creates a new build every once in a while (apparently on a weekly basis) and posts the update to subscribed users with the list of bugs corrected.

Also, I have kept updates since build 10501339 and they are labeled as Release Candidates and not beta.


Fantasy pictures, free 3d models, 3d tutorials and seamless textures on Virtual Lands.


penboack ( ) posted Fri, 01 June 2012 at 3:37 PM

Sorry, but can creating a new build be an automatic process? The development team has to fix some bugs and then create a build at that point, presumably the build undergoes some QA, after which an update is signed off for release.

http://penboa.deviantart.com/


ShawnDriscoll ( ) posted Fri, 01 June 2012 at 4:56 PM

I always keep the last three updates of any version.  You never know if the current update is the best one.

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Wed, 20 June 2012 at 10:54 AM

New Update:

 

Vue 10.5 Infinite - Build 10501575 - BETAThe following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF: 06/19/2012

 

  • Fixed compatibility with some Python scripts on non English OS.
  • Fixed potential material scaling and mapping issues when editing some plants created before Vue 9, and pressing the New Plant button.
  • Fixed a crash when opening the Poser Mesh Options with some models.
  • Fixed the selection of the last render in the stack (when it is full and the option "Discard oldest renders" is chosen).
  • Fixed a possible freeze when displaying a render in full screen mode.
  • Improved zooming with mouse wheel in Top/Side/Front views.
  • Fixed "Use global illumination" option on Object Saving.
  • Fixed progress bar with glowing materials.
  • Improved EcoSystem population: Vue now avoids taking altitude range into account when object has no thickness.
  • Improved EcoSystem Painter: Vue now avoids painting on invisible Sea level object (to avoid instances to appear floating in the air).
  • Fixed the stacking limit with the EcoSystem Painter.
  • Improved EcoSystem stacking with regular alignment.
  • Added a 1/10000th precision for all material scale.
  • Fixed animation preview in OpenGL mode.
  • Fixed stacked instances that were sometimes not aligned/rotated with splines.
  • Drag&Drop a picture to a mix material will no longer modify the distribution graph.
  • Improved updating of the terrain editor heightmap.
  • Fixed a random crash when using the "loose response" slider in the object animation panel (link-to/tracking).
  • imporved refreshing the terrain editor global 2d normal effect.
  • Fixed a possible file extension problem when exporting the terrain editor map.
  • Fixed using broken tangents with cylclic splines.
  • [RenderNode] Fixed wrong output format options used for animations, when option -frame or -range is present in the command line.

 

Fixes included in previous Beta update (build 10501494)

Publishing Date: EEF: 06/01/2012

 

  • Fixed a possible crash in scene containing a procedural terrain and editing some filter.
  • Fixed potential crash when editing alpha filter for complex materials.
  • Fixed the Standalone Renderer.
  • Fixed wrong Multi-pass G-Buffer shifted last frame when rendering an animation with multi-frame anti-aliasing.
  • Fixed rendering of animation with frame increment through the standalone renderer.
  • Fixed possible crash with background material preview updates.

Mazak

Google+ Bodo Nittel 


nfredman ( ) posted Thu, 21 June 2012 at 12:07 PM

Thank you, Mazak--this build may address this weird thing where a Realms Art olive tree based on the Summer Cherry was not showing any textures at all--and not giving a "not found" error, either.

Your copying over the fix features is much appreciated.


Paloth ( ) posted Sun, 24 June 2012 at 1:34 AM

It's a shame that e-on makes you pay for bug fixes halfway to the next version.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


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