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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Visual Style Shaders!!!


joequick ( ) posted Fri, 18 May 2012 at 12:23 AM · edited Sun, 10 November 2024 at 11:02 AM

file_481446.jpg

The forums are still down, so I thought I'd start a temporary love letter to the visual style shaders here.

@Daz3d
@ShareCG


joequick ( ) posted Fri, 18 May 2012 at 12:24 AM

more love

@Daz3d
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Razor42 ( ) posted Fri, 18 May 2012 at 12:34 AM

Looks good!



joequick ( ) posted Fri, 18 May 2012 at 12:36 AM

file_481448.jpg

with a duck

@Daz3d
@ShareCG


joequick ( ) posted Fri, 18 May 2012 at 12:36 AM

file_481449.jpg

on the old k4 alien force

@Daz3d
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PendraiaFaeCreations ( ) posted Fri, 18 May 2012 at 3:43 AM

Gorgeous work Joe!


Braintickler ( ) posted Fri, 18 May 2012 at 7:37 AM

I see, a new home at Rendo! Here is my first shader toon. Hope you like her...

Brain Tickler


barb ( ) posted Fri, 18 May 2012 at 8:40 AM

I purchased those shaders -  my problem is the eyes - how to you apply them to the eyes?

 


WoolyLoach ( ) posted Fri, 18 May 2012 at 8:58 AM

Wow, nice work! I'm going to have to buy those now!


Braintickler ( ) posted Fri, 18 May 2012 at 8:59 AM

I have "Animeyes" also. But I think you can add colors manuel to "Iris" "Sclera" and "Pupil" too....


Droppingin ( ) posted Fri, 18 May 2012 at 9:51 AM

Serious question from noob: what is a shader?

Thank you.


Braintickler ( ) posted Fri, 18 May 2012 at 9:54 AM

A shader is the material of an object. Color, gloss, texture, bump and displacement maps and so on. In short, the surface...


tparo ( ) posted Fri, 18 May 2012 at 2:20 PM
Online Now!

file_481457.jpg

I didn't finish this in time to post in the thread at Daz, so I'll post it here, it uses Destiny Gardens Toon hair shaders as well as the Visual shaders.


PendraiaFaeCreations ( ) posted Fri, 18 May 2012 at 3:23 PM · edited Fri, 18 May 2012 at 3:27 PM

Quote - A shader is the material of an object. Color, gloss, texture, bump and displacement maps and so on. In short, the surface...

Shaders tell the render engine how the light interacts with the surface also, more advanced shaders can add things like curves which are like ribbons (think of hair and fur).

There are some amazing things that can be done using shadermixer, helps if you have a maths background so you can understand what the bricks do better but it can be fun to just play in there sometimes. (If I can do it anyone can...my maths is minimal.)

IIRC these were created using shadermixer...

 

edited to add...just love the renders. When I get some cash I must get these...


barb ( ) posted Fri, 18 May 2012 at 9:58 PM

Quote - I didn't finish this in time to post in the thread at Daz, so I'll post it here, it uses Destiny Gardens Toon hair shaders as well as the Visual shaders.

 

Love this. 


Braintickler ( ) posted Sat, 19 May 2012 at 3:00 PM

Another character made with DAZ. Ladys and Gentleman - Sam Lee

Sam Lee - Guns for hire... by Brain Tickler


joequick ( ) posted Sat, 19 May 2012 at 5:26 PM

Very nice Tickler.

@Daz3d
@ShareCG


joequick ( ) posted Sat, 19 May 2012 at 6:34 PM

file_481484.jpg

This was just a quickie, I wanted to see how the shaders worked on Apollo max.  I was getting some artifacts in rendering (not sure if it would have happened with Apollo regardless of the shaders), so I converted him to subD and things came out much more smoothly.

@Daz3d
@ShareCG


tparo ( ) posted Sun, 20 May 2012 at 10:57 AM · edited Sun, 20 May 2012 at 11:06 AM
Online Now!

file_481504.jpg

Thank you barb.

 

Used the shaders on the new Stegolian figure.


SickenlySweete ( ) posted Sun, 20 May 2012 at 11:18 AM
Braintickler ( ) posted Sun, 20 May 2012 at 11:41 AM

Quote - just got these, can you get something close to little foxes tole painting?

http://www.runtimedna.com/Tole-Painting-Materials-Autumn.html

 

 

I think so, because you can change all color sets to your liking in the surface tab. There are no limits. Only outline is hard to get...


SickenlySweete ( ) posted Sun, 20 May 2012 at 12:05 PM

question do you use regular render or the toon render settings?

guess i may just have to try out both...lol

thanks for the reply.

 

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


Braintickler ( ) posted Sun, 20 May 2012 at 12:37 PM

Just use regular render settings with one ore two distant lights. Thats all...


joequick ( ) posted Sun, 20 May 2012 at 3:50 PM

file_481522.jpg

Overbrain in an enviroment

@Daz3d
@ShareCG


joequick ( ) posted Sun, 20 May 2012 at 3:50 PM

file_481523.jpg

Duck in enviroment

@Daz3d
@ShareCG


SickenlySweete ( ) posted Mon, 21 May 2012 at 7:40 PM

is there anyway to get the black ink lines around the items in a render like in a comic/drawn look??

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


joequick ( ) posted Mon, 21 May 2012 at 8:50 PM

file_481567.jpg

a quick kilowog, no emblem yet

@Daz3d
@ShareCG


joequick ( ) posted Mon, 21 May 2012 at 8:52 PM

file_481568.jpg

> Quote - is there anyway to get the black ink lines around the items in a render like in a comic/drawn look??

There's a small selection of "noir" shaders included that sound more similar to what you're looking for.

@Daz3d
@ShareCG


joequick ( ) posted Mon, 21 May 2012 at 8:58 PM

file_481569.jpg

this "noir" example looks a little better, less white bits.

@Daz3d
@ShareCG


joequick ( ) posted Mon, 21 May 2012 at 11:42 PM

file_481570.jpg

with a background

@Daz3d
@ShareCG


Skiriki ( ) posted Tue, 22 May 2012 at 12:28 AM

<=== user icon done with these shaders, sadly squished smaller. Silvermoon hair, with shader's own hair settings used.



SickenlySweete ( ) posted Fri, 25 May 2012 at 9:33 PM

thanks i hadn't tried the noir ones yet, i thought they were for just black and white, didn't know i could use colors with them.. will have to play around more.

can they used ontop of a texture jpg like stripes on clothes?

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


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