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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Texture Question


Ravyns ( ) posted Wed, 06 June 2012 at 7:38 PM · edited Mon, 23 December 2024 at 6:48 AM

file_482152.jpg

Could someone please tell me what I've done to the Poser settings that are causing the textures to look horrid when I render figures? It shows up best on the horses stomach & legs. This happens on the human figures as well as the animals.

Another question while I'm here..  Is there an easy way to get that harness to follow the horses pose without me having to mess with it?

I have Poser Pro 2010 but don't use it often for anything but basic stuff.

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Life may not be the party we hoped for but while we're here we should dance.

 


AmbientShade ( ) posted Wed, 06 June 2012 at 7:47 PM

It looks to me like you might have "smooth polygons" unchecked in your render settings. 

 

~Shane



Kendra ( ) posted Wed, 06 June 2012 at 7:52 PM

That does look like a mesh issue more than a texture issue.  

...... Kendra


Ravyns ( ) posted Wed, 06 June 2012 at 8:44 PM

Thanks much for the suggestion..  The smooth polygons was unchecked but rendering with it checked didn't help any. 

The problem doesn't show up in Studio or Bryce so I figure it's something stupid that I've done to the settings. 

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Life may not be the party we hoped for but while we're here we should dance.

 


Medzinatar ( ) posted Wed, 06 June 2012 at 8:49 PM

I'm not familiar with that model, but at first glance it looks like the UV coordinates for the mane are perpendicular to the rest, giving that "stripey" look.



LilWolff ( ) posted Wed, 06 June 2012 at 9:49 PM

That reminds me of when I had the texture map template "grid" showing through on a texture. I forgot to change the opacity back to 100 percent in one of my composition layers.


LaurieA ( ) posted Wed, 06 June 2012 at 10:35 PM

There are smooth settings in two places. There is the Smooth Polygons checkbox in the render settings. If checking that doesn't work, then you have smoothing turned off for each body part. Go down thru each body part and look on the properties panel. Smoothing should be checked there and there should be a smoothing angle of 85. You'll have to check (and amend the settings) for each body part of the horse.

If you used Snarlygribbly's Scene Fixer, it's possible you checked "Turn Smoothing Off" for the figure.

Laurie



millighost ( ) posted Thu, 07 June 2012 at 5:56 AM

Quote - Could someone please tell me what I've done to the Poser settings that are causing the textures to look horrid when I render figures? It shows up best on the horses stomach & legs. This happens on the human figures as well as the animals.

Another question while I'm here..  Is there an easy way to get that harness to follow the horses pose without me having to mess with it?

I have Poser Pro 2010 but don't use it often for anything but basic stuff.

Are you referring to the faceted look of the donkey's belly? This is most likely because normals do not get interpolated. Look in the object's properties panel what the "Crease angle" is. If it is 0, set it to e.g. 90. Most likely this fixes it (if not, it might be an issue with the mesh in which case you need to use either define smoothing groups or a text editor, but lets hope that is not the case :-)

"Smooth polygons" has nothing to do with this, the texture might have, you would see this if you opened the texture image in a painting program.


seachnasaigh ( ) posted Thu, 07 June 2012 at 6:50 AM

     Another possibility would be texture filtering.  In the (advanced) material room, select the offending material, and on the image map node(s), set the filtering to none.

texture filtering - none

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


SamTherapy ( ) posted Thu, 07 June 2012 at 7:03 AM

Is that an actual render and not a preview?  Never seen that before, except in a preview.  Shadow Min Bias is the only culprit I can think of, since it can make polys cast a shadow on themselves.  If all else fails, try increasing Shadow Min Bias for your shadow casting light.

Disclaimer - I have Poser 6 so I could be talking out of my hat. 

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vilters ( ) posted Thu, 07 June 2012 at 7:37 AM
  1. Check Smoothing is ON in the render settings
  2. Check Smoothing is ON in the objects parameters=> Check all groups.
  3. Default Smoothing is 80°, but on soft skin you can go as high as 180° => In each groups parameters palette.

Your preview shows HARD edges on the Poly's.
It is clearly a Smoothing option that is missing.

Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Ravyns ( ) posted Fri, 08 June 2012 at 12:10 PM

Thank you all.  I've tried the suggestions (not that I knew what I was doing LOL )  but nothing seems to work. There wasn't any problem with Poser's Ryan texture but M4's is worse then the horse..  I imported the object that I'd saved into Poser 5 & it works Ok there.

@ SamTherapy.. Not a preview render. I'm just not good with Poser to begin with & I forgot to adjust the lights. 

I've got company coming for the weekend so guess I'll worry about this some other day..

Thanks Again..

**************************************************************************************

Life may not be the party we hoped for but while we're here we should dance.

 


Roy G ( ) posted Sun, 10 June 2012 at 12:21 AM

To me it looks like it's not a welded mesh. You could try to weld it with the grouping tool and see if that changes anything.


LaurieA ( ) posted Sun, 10 June 2012 at 6:53 AM

Isn't that the millennium nag? Then why wouldn't the mesh be welded?

Laurie



vilters ( ) posted Sun, 10 June 2012 at 7:03 AM

No, it is not a welding problem.
It is clear that Smoothing is ticked OFF for that group in the parameters palette.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Roy G ( ) posted Sun, 10 June 2012 at 10:06 AM

I'm just saying that an unwelded mesh looks just like that. 

I turn off smoothing occasionaly for other reasons and I don't get those sharp edges where the polygons meet.


Lyrra ( ) posted Mon, 11 June 2012 at 3:14 AM

if this issue happens on multiple maps and multiple meshes then it is not the mesh

 

therefor the issue is in your render settings or the program

So .. reset your render settings to default or use a downloaded one to see what happens. If that does not fix the issue,

then reinstall poser. It will not move or change any of your installed content but it will refresh Poser itself and all its bits. This will reset all preferences, so you will need to re-add any extra runtimes.

hope you get it sorted out

Lyrra



Ravyns ( ) posted Mon, 11 June 2012 at 9:39 PM

@ RoyG.. I honestly thought it was something wrong with the mesh when I first saw this on M4's textures but changed my mind when I saw the same thing happen to the Mil horse. . (Haven't noticed it on Aiko or Vicky so far but then again, I don't use them often)

@Lyrra .. I think you're right about needing to reinstall Poser tho' I'm going to try resetting the render settings first because piddling around with the runtimes is not one of my favorite things to do.  LOL .  

**************************************************************************************

Life may not be the party we hoped for but while we're here we should dance.

 


Roy G ( ) posted Wed, 13 June 2012 at 12:21 PM

I now agree with some of the others here and think that you need to check the crease angle. That will also give you that faceted look.

LaurieA mentioned scene fixer and that is a great tool.


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