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Subject: Does anyone know how to export in Bryce so the whole object is in the picture?


karl.garnham1 ( ) posted Wed, 13 June 2012 at 1:04 PM · edited Sun, 24 November 2024 at 6:15 PM

Hi Guys

I have been Trying Unsuccessfully to make an .obj file in Bryce Via Converting the object to a mesh and Clicking Export and choosing Wavefront.obj but when its done and I load it in Blender only Parts of the image come through does anyone know what I am doing wrong? Any help would be much appreciated because I have a client who wants .obj files.

Thanks

Karl


kiwi_gg ( ) posted Wed, 13 June 2012 at 1:42 PM

I may very well be wrong on this, but does'nt convert to mesh only work on objects which have been booleaned and also are you grouping the entire object before exporting.

Cheers

GG

WHO said Kiwi's can't Fly ?????


karl.garnham1 ( ) posted Wed, 13 June 2012 at 1:56 PM

Hi kiwi_gg

All The Objects are made from Boolean Parts there are no Metaballs or Terrains I do Group them all together apart from the plane(do you think I should erase the plane?). and Then I go to File Export and then I choose Wavefront.obj but everytime no matter how small or big the object it misses something out of the render. I appreciate any help because I have never done this before and am an absolute beginner in this catergory. I am using Bryce 7.1 Pro on a mac. When you say objects that have been Booleaned do you mean like an object saved to the create menu? Because yes some them were when I tried.

Thanks for Contacting me so quickly

Karl


TheBryster ( ) posted Wed, 13 June 2012 at 3:43 PM · edited Thu, 14 June 2012 at 10:06 AM
Forum Moderator

I wouldn't use the plane. You'll need to lock the plane down.

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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


tom271 ( ) posted Wed, 13 June 2012 at 3:49 PM

Quote - Hi Guys

I have been Trying Unsuccessfully to make an .obj file in Bryce Via Converting the object to a mesh and Clicking Export and choosing Wavefront.obj but when its done and I load it in Blender only Parts of the image come through does anyone know what I am doing wrong? Any help would be much appreciated because I have a client who wants .obj files.

Thanks

Karl

Some language you use is confusing me...   you said only part of the image comes through...  Did you mean "object"..?  Only part of the object manages to export???



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airflamesred ( ) posted Wed, 13 June 2012 at 4:53 PM

Boolean operations have to be done in a specific order - I think this is where your problem lies. I'm reliably informed that the booleaned mesh from bryce is not too pretty (from a topology point), so I don't see why you need to export to blender. Even blender will give you the option to retop.


karl.garnham1 ( ) posted Thu, 14 June 2012 at 6:08 AM

Hi Everyone

Thanks for the advice I will get rid of the plane. Thats what I mean tom271 only part of the object comes thought most of it is missing it. Hi airflamesred My Client told me he wants a .obj file or a .3ds file I have tried both but from what you are saying its very hard to do it anyway the only reason I export to blender is so I know it worked and at the moment it does not. do you think I should do it is parts and import it that way? 

 

Thank you all for You help

Karl


dan whiteside ( ) posted Thu, 14 June 2012 at 7:24 AM

Also, the Wireframe>Selected setting controls the resultant  conversion mesh resolution. The higher the resolution the more acurate the object but with much higher poly counts and longer (sometimes greatly longer) converiosn time.


karl.garnham1 ( ) posted Thu, 14 June 2012 at 10:54 AM

Thank you dan whiteside

Thanks for that I was just doing it on regular AA I will try it on either Superfine or Premium

Thanks Guys that helps a lot.

Karl


FranOnTheEdge ( ) posted Thu, 14 June 2012 at 11:53 AM

You need to make sure that every little bit that goes to make up the object has a boolean property assigned to it.  For instance if you use a sphere to cut out part of a cylinder and then grouped those two together - that resulting group also needs to have a boolean property assigned to it - in other words don't leave anything at 'Neutral', no cube, or sphere - or group.

So if you have used primitives, and/or terrains, or lattices to intersect, cut out or join - and grouped those primitives at each separate operation - then each of those primitives - and their groups need to be changed from Neutral in order for the accumulation of boolean operations to have all worked & to include everything in the final object.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


dan whiteside ( ) posted Thu, 14 June 2012 at 12:26 PM

file_482450.jpg

I'm sorry, I was talking about the wireframe resolution gadget, at bottom right (image). Shown is the setup for max res conversion setting.


karl.garnham1 ( ) posted Thu, 14 June 2012 at 1:04 PM

Thanks dan whiteside

I got that completely wrong Cheers. Karl


airflamesred ( ) posted Thu, 14 June 2012 at 1:57 PM

If you have a client, Karl, I would seriously concider doing this in blender and cleaning up the boolean topology before sending. Your reputation may or may not depend on it.

Your bryce problem is related to Fran's post above.

 

best of luck

Mark


karl.garnham1 ( ) posted Thu, 14 June 2012 at 2:23 PM

Thank you Guys

 

That sounds about right It still is playing silly so I am now going to do you what you suggested. Thank you Fran Sorry I didn't see your post(I am a bit tired not sleeping). Thank you for all the help.

Karl


kiwi_gg ( ) posted Thu, 14 June 2012 at 2:26 PM

Quote - You need to make sure that every little bit that goes to make up the object has a boolean property assigned to it.  For instance if you use a sphere to cut out part of a cylinder and then grouped those two together - that resulting group also needs to have a boolean property assigned to it - in other words don't leave anything at 'Neutral', no cube, or sphere - or group.

So if you have used primitives, and/or terrains, or lattices to intersect, cut out or join - and grouped those primitives at each separate operation - then each of those primitives - and their groups need to be changed from Neutral in order for the accumulation of boolean operations to have all worked & to include everything in the final object.

Thanks for that explanation Fran, Printed off and going into my Bryce folder. Cheers

GG

WHO said Kiwi's can't Fly ?????


karl.garnham1 ( ) posted Thu, 14 June 2012 at 2:40 PM

Hi Fran

You are a Genius That did it Thank you ever so Much Karl


FranOnTheEdge ( ) posted Thu, 14 June 2012 at 6:54 PM

Not a genius - had it happen to me so I learned the hard way - just glad it helped.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


karl.garnham1 ( ) posted Fri, 15 June 2012 at 12:42 PM

Thanks ever so much for the help. This work I'm doing is a game deveoper and it needs to be .obj or .3ds Pity Bryce Can't make these files easier. Cheers Karl


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