Sun, Nov 10, 7:18 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Reality Render thread. A new beginning.


AbiJ ( ) posted Sat, 16 June 2012 at 6:25 PM

Content Advisory! This message contains profanity

Here is my latest incarnation, its actually just a quick test to see the outcome of a map modification (still new to DS, not done much modifications so I'm still learning/playing), the logo is from one of my favorite t-shirts, a gift after I had some "alterations" done.  Enjoy...

Whatcha think?

Abi.

P.s. Sorry if this image offends, I clicked the language advisory but I'm ne to Rendo's forums too so I'm not 100% sure if it does what I think it does.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


bobvan ( ) posted Sat, 16 June 2012 at 6:47 PM · edited Sat, 16 June 2012 at 6:52 PM

LOL @ the caption Im guessing you are using a V4 I can tell by the elbow area, thats one of the areas where Genesis does shine again id fix it with my method....


FyraNyanser ( ) posted Sat, 16 June 2012 at 6:48 PM

Quote - SuperBT and bobvan, you are most welcome.  I hated the thought of losing all that informaiton.  In looking at some of the posts not all the images show up.  I think you have to be logged in to see them and of course the archrived stuff you can't log in, it set to view only.  It's a shame we lost seeing some great images..

The images are still there, but seeing them is very fiddly. For example in the post it will say something like:

<img border=0 src="postimages/image_1_3355038.jpg"width=150>

Take the bit in quotes (but leaving off the quotes): postimages/origimage_1_3355038.jpg and append this to http://forumarchive.daz3d.com/

E.g:

http://forumarchive.daz3d.com/postimages/origimage_1_3355038.jpg

 


AbiJ ( ) posted Sat, 16 June 2012 at 7:08 PM

Bob, yes it's V4, once its run some more I'll be using PS to fix a couple of bits too.  I really need to start using Genesis but I'll have to wait to get Gen x etc. so I can use the content I already have.

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


FSMCDesigns ( ) posted Sat, 16 June 2012 at 7:25 PM

Quote - Here is my latest incarnation, its actually just a quick test to see the outcome of a map modification (still new to DS, not done much modifications so I'm still learning/playing), the logo is from one of my favorite t-shirts, a gift after I had some "alterations" done.  Enjoy...

Whatcha think?

Abi.

P.s. Sorry if this image offends, I clicked the language advisory but I'm ne to Rendo's forums too so I'm not 100% sure if it does what I think it does.

 

LOL, great shirt, saw one almost identical in Vegas 2 years ago.

 

Nice render. You'll like working with genesis once you get genx, I know I do and I still purchase V4 content for genesis.

Regards, Michael

My DeviantArt page


superboomturbo ( ) posted Sat, 16 June 2012 at 7:31 PM · edited Sat, 16 June 2012 at 7:35 PM

Abi, we like cheeky girls around here with some 'tude. Just don't look Dr Jellybean in the eyes or its all over.

I myself have just taken a liking to Genesis, though I'm beginning to think I should have gone with the GenX today. I picked up a few ebony skins for a new character I'm working on and really see the benefit of that GenX script. Damn you hindsight!

Edit: for the elbows, there's several 'fix' scripts available here on Rendo. They're advertised all the time on the sidebar and such. Personally, if you have the V4++ morphs, you can fix them too with a long round of slider work. The script is a timesaver though. There might also be some freebies of the same sort on sharecg. I've Dl'ed them but have yet to use 'em. I'm a posing (and other things!) perfectionist, so if I catch a bad flex, I move it til it doesn't crease or morph the living crap out of it.

@Bob, what is face gen and where do you get it? I'm intrigued all of a sudden.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


AbiJ ( ) posted Sat, 16 June 2012 at 7:34 PM

I've used Genesis a few times when I got DS4 but since I'm a learner still I've not really tried using my v4 stuff with her much, I have the V4 for Genesis morphs but I've been keeping things simple by using V4 til I gain some know-how.

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


bobvan ( ) posted Sat, 16 June 2012 at 7:37 PM · edited Sat, 16 June 2012 at 7:42 PM

Attached Link: Shrink ray

file_482552.jpg

I use both genesis and 4th gen. Another render which has one of each. I tried gen x looked like crap il have to look at sharkeys tut. I still use 4th gen cause of the bloody shoes situation and some clothing fit..

 

The effects were post worked..

 Fork sharky these take hour and 20 mins on average..

Boom.. http://www.facegen.com/modeller.htm

 


FyraNyanser ( ) posted Sat, 16 June 2012 at 7:45 PM

Gen X works very well in my opinion, if your result looks like crap you are definitely missing something. I did one about half an hour ago (took me 10 mins at most) and it was near perfect. One thing you may miss is that when you apply it to Genesis you have to dial up the shape the morph was intended for as well as your transferred morph. E.g. if it's a morph for M4, dial the M4 shape in Genesis and then your Gen X morph.

If the body morph you are transferring uses dialled morphs (rather than a custom FBM) you might consider unchecking nipple and navel morphs so they are not transferred. These tend to be better done using Genesis nipple and navel morphs. In the case of nipples the transferred morphs do not always align with the texture.


FSMCDesigns ( ) posted Sat, 16 June 2012 at 7:53 PM

As for genx, what I did was create a V4 in poser with my custom morphs and any others that I use often, including an face morphs. then I saved that figure in the poser library and using genX, loaded that CR2 into it and viola, I had all those morphs avaliable for genesis. I find that using my custom morphs along with small amounts of some of the genesis morphs, makes for some fine characters.

 

the Genesis in this render is a combo of V4 GND, one of my fave V4 FBMs that you have seen plenty of times in my other renders, part of another custom morph, along with genesis fitness details at 80% and the thin slider at 10%. along with some small  V5 tweaks. (click for full size)

Regards, Michael

My DeviantArt page


bobvan ( ) posted Sat, 16 June 2012 at 7:59 PM · edited Sat, 16 June 2012 at 8:03 PM

Attached Link: Valerie poke

file_482553.jpg

We all have our main characters mine is my starlet redhead..

 

Edit speaking of which


Amethst25 ( ) posted Sat, 16 June 2012 at 8:13 PM

Quote - > Quote - SuperBT and bobvan, you are most welcome.  I hated the thought of losing all that informaiton.  In looking at some of the posts not all the images show up.  I think you have to be logged in to see them and of course the archrived stuff you can't log in, it set to view only.  It's a shame we lost seeing some great images..

The images are still there, but seeing them is very fiddly. For example in the post it will say something like:

<img border=0 src="postimages/image_1_3355038.jpg"width=150>

Take the bit in quotes (but leaving off the quotes): postimages/origimage_1_3355038.jpg and append this to http://forumarchive.daz3d.com/

E.g:

http://forumarchive.daz3d.com/postimages/origimage_1_3355038.jpg

 

 

Thank you FyraNyanser I've copied your note and added it to the post so everyone will be able to look at the images. :)

My Rendo Gallery

My DA Gallery


Sharkbytes-BamaScans ( ) posted Sat, 16 June 2012 at 8:32 PM

Quote - I use both genesis and 4th gen. Another render which has one of each. I tried gen x looked like crap il have to look at sharkeys tut. I still use 4th gen cause of the bloody shoes situation and some clothing fit..

 

The effects were post worked..

 Fork sharky these take hour and 20 mins on average..

Boom.. http://www.facegen.com/modeller.htm

 

I'm beginning to hate you and your hour long killer renders.. :tt2:


Sharkbytes-BamaScans ( ) posted Sat, 16 June 2012 at 8:35 PM

Quote - I've used Genesis a few times when I got DS4 but since I'm a learner still I've not really tried using my v4 stuff with her much, I have the V4 for Genesis morphs but I've been keeping things simple by using V4 til I gain some know-how.

Abi.

When you get ready to use GenX.. I just posted a tute on it here in the DazStudio forum.


bobvan ( ) posted Sat, 16 June 2012 at 8:39 PM · edited Sat, 16 June 2012 at 8:39 PM

Quote - > Quote - I've used Genesis a few times when I got DS4 but since I'm a learner still I've not really tried using my v4 stuff with her much, I have the V4 for Genesis morphs but I've been keeping things simple by using V4 til I gain some know-how.

Abi.

When you get ready to use GenX.. I just posted a tute on it here in the DazStudio forum.

 

LOL at your comment thanks booked marked the tut moocho appreciated, btw I turn 50 tomorrow (cheap plug LOL)


Sharkbytes-BamaScans ( ) posted Sat, 16 June 2012 at 8:48 PM · edited Sat, 16 June 2012 at 8:50 PM

This one's for whoever knows the info; but, I think I have my issue with my render speeds and it sort of has something to do with textures.

Ordinarily, when rendering with 3Delight, I rely heavily on shaders of all sorts.  Uber hair for hair, pwsurface2 for skin, glass shaders, metal shaders.  Anything that I think they can improve the looks of.

My question is this.. do shaders help, hinder or have no effect on Lux render times?

 

and for bob.. shoes fit and look great if you hide the feet.. unless they're sandals of course..  but i feel your pain.. shoes play hell with my characters too.. v4 AND genesis


Pret-a-3D ( ) posted Sat, 16 June 2012 at 8:48 PM

Quote - and help my 

This high amount of noise is a clear indication of gloss level too high. You have to lower your specular and/or glossiness. Without seeing an example of your material I cannot give you better information. If you post the screenshots for the car body material it will help. Second, from the use of Reinhard I gather that you are using the Sun. Is that correct? If so don't do it. The sun should be avoided unless you know exacly what you're doing. Cars are always phtographed with very large lights. And I mean large. A real life photo-studio for cars lifts top lights that are 40 feet long, so you need to scale your mesh light accordingly. 

Anyway, too high is  a material mistake, it's not a renderer problem. Edit your materials and you'll be fine.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Sat, 16 June 2012 at 8:57 PM

 

This high amount of noise is a clear indication of gloss level too high. You have to lower your specular and/or glossiness. Without seeing an example of your material I cannot give you better information. If you post the screenshots for the car body material it will help. Second, from the use of Reinhard I gather that you are using the Sun. Is that correct? If so don't do it. The sun should be avoided unless you know exacly what you're doing. Cars are always phtographed with very large lights. And I mean large. A real life photo-studio for cars lifts top lights that are 40 feet long, so you need to scale your mesh light accordingly. 

Anyway, too high is  a material mistake, it's not a renderer problem. Edit your materials and you'll be fine.

Cheers.

Thanks for the tips Paolo... I had thought that all the noise was due to the fact that the render had only been baking for 10 minutes and that it would clear up on subsequent passes.


Pret-a-3D ( ) posted Sat, 16 June 2012 at 9:03 PM

Quote - Thanks for the tips Paolo... I had thought that all the noise was due to the fact that the render had only been baking for 10 minutes and that it would clear up on subsequent passes.

Not that noise. Once you get a bit more experience you will recognize the difference. That amount of really bright spots are actually "fireflies" and will not go away. Check that your specula color brightness is well withing a quarter of the way and that there are no pure white diffuse colors. Also, for the metal parts keep an eye on the polish level, that too might be too high but start with the specular color and glossiness levels first.

Good luck.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Sat, 16 June 2012 at 9:08 PM

Alright.. it's time to dive back into the pool... I've gotten a lot of information harvested today and hopefully my battered short-term memory will recall it all.  I'm going to install an old character that I liked working with, some clothes that I'm not tired of looking at and a simple backdrop and see what happens.

 

Bob.. do the math on this one..  I just turned 44 on May 27.. my MOTHER IN LAW turned 50 back in March.  :sneaky:


superboomturbo ( ) posted Sat, 16 June 2012 at 9:31 PM

Question for anyone who might know: As relayed earlier, my rig has 12gb of ram. I'm working a scene with a lot of little props, and its bogging down big time. I thought maybe I was hitting the limit, but task manager says its barely out of 1gb. What the...?!?! This is with DS4pro 64 bit, which I thought was supposed to utilize whatever you have. Is there a magic switch somewhere in the settings to unlock this?

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Sat, 16 June 2012 at 10:43 PM · edited Sat, 16 June 2012 at 10:45 PM

Sharky here is why I stuck with Reality. I too was into UE and shaders ect. In spite of all that I saw IMMIDIATE improvements using Reality LUX. This one with a structure which mostly could not be hidden and as Paolo mentioned with some glossy settings set too high using the sun and few mesh lights took 2 /1/2 days back then http://fav.me/d4solzk.

These were  slg renders that took a few hours I then rendered the characters on their own in full LUX and PS'd them together http://fav.me/d4somlh  http://fav.me/d4solye I was experimenting and finding my workflow which of course is always ongoing.

Fast forward a few months in this more or less same type setting instead of using the sun I use one mesh light with the sun as a pre set to give the effect of the sun coming in with one mesh light above and a curve light to the side and this took 5 to 6 hours

http://fav.me/d519vv1

BTW the render with the ray gun took hour and twenty the one with the giant female 6 to 7...


bobvan ( ) posted Sat, 16 June 2012 at 11:14 PM · edited Sat, 16 June 2012 at 11:16 PM

Also note alot of the kind folks around here have more experience with Reality and 3Deeing in general. Like Mike and Tako they are animals!! If I can offer some tips why not...


RLSprouse ( ) posted Sat, 16 June 2012 at 11:38 PM

I remember a discussion about Depth of Field and using a Null (?) object to focus on, can anyone point me to that discussion?

  ~ Russ


superboomturbo ( ) posted Sun, 17 June 2012 at 12:14 AM · edited Sun, 17 June 2012 at 12:15 AM

It was several pages back, but jist of it was to create a null near the eye of your main character, have that selected when you call Reality, then in the camera tab, select 'Set Focus', which will focus the 'lens' to your null.

You can also use the crosshair ball and the DoF planes directly in studio. Tomato-to-mott-toe.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Sun, 17 June 2012 at 3:06 AM

Question about swapping ibl maps.  I am guesssing that any of these maps http://www.hdrlabs.com/sibl/archive.html can be swapped to any ibl light that works in lux. What is the best way? Via the browse tab in studio or the path map in Reality? What files would one use? Thanks.


AbiJ ( ) posted Sun, 17 June 2012 at 6:25 AM · edited Sun, 17 June 2012 at 6:30 AM

Ok ok, I'm kinda converted to Genesis, me being an idiot I didn't even recall that the PD Claudia set (my most used character) has Genesis morphs too! I must say, Genesis has so much more dial control than V4, I think I'm going to enjoy working with her, sorry Vikki 4.  Time to start playing with getting V4 clothes to fit.

Also just noticed I have Gen4 in on my hdd (bosses wife keeps buying me content/tools - even bought me Cararra 8 Pro!), just tried running it but it crashed transferring, need to play some more...

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


FyraNyanser ( ) posted Sun, 17 June 2012 at 7:04 AM

Quote - This one's for whoever knows the info; but, I think I have my issue with my render speeds and it sort of has something to do with textures.

Ordinarily, when rendering with 3Delight, I rely heavily on shaders of all sorts.  Uber hair for hair, pwsurface2 for skin, glass shaders, metal shaders.  Anything that I think they can improve the looks of.

My question is this.. do shaders help, hinder or have no effect on Lux render times?

Well, of course, the DAZ shaders you mention for cannot be imported by Reality as such. Where possible they are translated into the analogous Reality/Lux shaders that you see in Reality (e.g Top Coat, and of course metal and glass). In my experience these shaders only effect render times to the extent of their glossiness, reflectivity, etc. In other words, there are no special considerations that would not apply to any settings you make in Reality yourself. The use of hyper-real glass, or a material acting pretty much as a mirror of a significant size, will tend to have an enormous impact, as you would imagine.

The appropriate use of lighting is what has the most impact on render times generally, which is why Paolo has put so much effort into training users in the correct use of it.


FyraNyanser ( ) posted Sun, 17 June 2012 at 7:12 AM

Quote - Also just noticed I have Gen4 in on my hdd (bosses wife keeps buying me content/tools - even bought me Cararra 8 Pro!), just tried running it but it crashed transferring, need to play some more... Abi.

I'd say it's worth upgrading to Gen X. If you have your original order info for Gen 4 there is an upgrade for $12 at DAZ.


AbiJ ( ) posted Sun, 17 June 2012 at 7:26 AM

Thanks for the tip, I'll have to call the bosses wife, she got it for me so she should have the order info.

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


Doctorjellybean ( ) posted Sun, 17 June 2012 at 7:50 AM

I haven't uploaded any renders lately. This render is part of a another scene, which will be rendered in due course. This is the fullsize render, in the other scene it is part of the background.

Image and video hosting by TinyPic

My DA Gallery


-Timberwolf- ( ) posted Sun, 17 June 2012 at 8:30 AM · edited Sun, 17 June 2012 at 8:33 AM

file_482574.jpg

I tried hard to make good renders of a Vanguard spaceship interior. I just can't figure out a real good light set-up to work with reality. Any setting I've tried jet is either to dark or much to bright. I setted every material that should emitt light as a light source and added some extra lights to fill the room. I was simply unable to find the right balance of lights. Also some of the screens I've set up as lights are not visible in the render no matter how much watt I give to them. So any Ideas?


Pret-a-3D ( ) posted Sun, 17 June 2012 at 9:30 AM

Quote - Question about swapping ibl maps.  I am guesssing that any of these maps http://www.hdrlabs.com/sibl/archive.html can be swapped to any ibl light that works in lux. What is the best way? Via the browse tab in studio or the path map in Reality? What files would one use? Thanks.

Studio doesn't have real support for IBL, just a very limited version of it. You need to use Reality's IBL controls to set up the IBL file. Load in the IBL editor the largest .hdr file in the st. If you need to have the preview in the Studio scene thrn load the Reality IBL Preview sphere and set the diffuse texture in the Studio shader to use the jpeg in the set.

Hope this helps 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sun, 17 June 2012 at 9:33 AM

I think its in the RUG right?


bobvan ( ) posted Sun, 17 June 2012 at 10:03 AM · edited Sun, 17 June 2012 at 10:17 AM

Quote - What is in the RUG Bob?

 

You dont know your own Reality User Guide?  You ALWAYS refer to it as the RUG dont you?


john3d ( ) posted Sun, 17 June 2012 at 10:08 AM

file_482587.jpg

I've made a couple other bits for the Photography set. These will be available once Braintickler has tested them.


bobvan ( ) posted Sun, 17 June 2012 at 10:12 AM

Attached Link: The prize

file_482589.jpg

I re did my clients story poster 1 ibl light between 5 and 6 hours

 


Pret-a-3D ( ) posted Sun, 17 June 2012 at 10:48 AM

Quote - You dont know your own Reality User Guide?  You ALWAYS refer to it as the RUG dont you?

Bob, you posted a message without context asking: 'I think its in the RUG right?'

So, I'm asking what is that you are referring to? Without saying what "it" is, we can't answer the question. 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sun, 17 June 2012 at 11:00 AM · edited Sun, 17 June 2012 at 11:02 AM

file_482592.jpg

> Quote - > Quote - You dont know your own Reality User Guide?  You ALWAYS refer to it as the RUG dont you? > > Bob, you posted a message without context asking: 'I think its in the RUG right?' > > So, I'm asking what is that you are referring to? Without saying what "it" is, we can't answer the question. 

We were discussing swapping maps with ibl lights just prior so I thought it was obvious but no matter

Would I not simply load a  the largest replacement .hdr file map in the spot circled in attached pic?


Pret-a-3D ( ) posted Sun, 17 June 2012 at 11:29 AM

Bob, in the IBL editor there is only one file slot so that's where you add it. If you load one of the supplied IBL and look at the IBL editor it will be clear.

Best.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sun, 17 June 2012 at 11:34 AM · edited Sun, 17 June 2012 at 11:34 AM

Quote - Bob, in the IBL editor there is only one file slot so that's where you add it. If you load one of the supplied IBL and look at the IBL editor it will be clear.

Best.

 

Sounds pretty straight forward thanks Paolo!


BradHP ( ) posted Sun, 17 June 2012 at 11:45 AM

Attached Link: http://fav.me/d53xfx6

Danger, heavy photoshop ahead! Still had a lot of noise after nearly 40 hours or rendering (probably due to the fog) so I decided to accentuate that instead of hiding it by using some film grain filters and playing with saturation. 

Click the link for big version.


bobvan ( ) posted Sun, 17 June 2012 at 12:13 PM · edited Sun, 17 June 2012 at 12:14 PM

Another question regarding ibl maps. I dont quite understand to what purpouse they serve? Quite often they are out of scale and blurry are they suppose to create a poor man's DOF effet?


pobble ( ) posted Sun, 17 June 2012 at 12:48 PM

If you use the right camera focal length, things should be in scale and not blurry.  However, some IBL maps seem to work better than others.  Try a few combinations and see.  I think I usually get good results with neutral to wideish angle "lenses", starting at 50mm.

 

Quote - Another question regarding ibl maps. I dont quite understand to what purpouse they serve? Quite often they are out of scale and blurry are they suppose to create a poor man's DOF effet?


bobvan ( ) posted Sun, 17 June 2012 at 12:50 PM

Quote - If you use the right camera focal length, things should be in scale and not blurry.  However, some IBL maps seem to work better than others.  Try a few combinations and see.  I think I usually get good results with neutral to wideish angle "lenses", starting at 50mm.

 

Quote - Another question regarding ibl maps. I dont quite understand to what purpouse they serve? Quite often they are out of scale and blurry are they suppose to create a poor man's DOF effet?

I dont fully undrstand their function got it


john3d ( ) posted Sun, 17 June 2012 at 1:09 PM

file_482607.jpg

Just a quick test render. The set is coming along nicely I think :)


bobvan ( ) posted Sun, 17 June 2012 at 1:22 PM · edited Sun, 17 June 2012 at 1:24 PM

file_482608.jpg

I just wanted to show an example of my PS use. In this render I will notice a minor poke through 45 minutes of a multi hour render. Do I really want to quit, re open ds, reload my scene adjust the pump and re start the render from scratch when I can let it finish load it in ps circle it and fill it in. In the end both will look the same. The same applies for those little pesky noise specs that sometimes refuse to leave...


Braintickler ( ) posted Sun, 17 June 2012 at 1:30 PM

Quote - Just a quick test render. The set is coming along nicely I think :)

Simpy wow...


RLSprouse ( ) posted Sun, 17 June 2012 at 1:33 PM

John, I love these - can't wait to get them all!

  ~ Russ 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.