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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 24 2:02 pm)
Rearranging Textures and Geometries will give you problems. DAZ Studio doesn't search if the object/texture isn't where the .cr2 or whatever says it should be. You shouldn't need to reorganize the Textures and Geometries -- those files aren't visible in the Poser or DS interfaces anyway.
ETA: The reasons DS doesn't do this search everywhere:
It can take a very long time if you have a large runtime.
If there is another product which has a geometry/texture of the same name, this kind of search can pick up the wrong one.
I never reorganized the geometries tho..just the textures and the other libraries. Daz doesn't have issues with locating the Obj files, just mainly the maps that I have rearranged in the textures folder. I did this mainly so that if I wanted to edit a certain texture in PhotoPaint, I could easily locate the directory and easily save the edit as a new texture in the same directory. It made life easier for me is all. Plus it caused no issues with Poser. Why would it take Daz a long time to find these textures, if they had a feature like this? It doesn't take Poser but a second to find them?
It depends on the content folder - some of us were certainly finding that searching took an age, though my requests were always for an option to search or not to search rather than a switch to always not searching. Also, I think Poser pre-searched, which may have used extra memory to get the speed you see.
Just because Poser now lets you organize the files how you want doesn't mean you should, now it's wasting RAM hunting for the files you've moved.
If you plan on continuing to us DS then you have three choices, put the textures back where they were installed that way DS will be able to find most of them, or go grab a text editor because you have thousands of pathways to edit, or forget about the Poser MATs and redo the surfaces manually in DS and save them as a preset, which is something you'll have to do eventually as Poser MATs look like shit in DS.
think someone is naming folders wrong, if you mess with either Geometries OR the Textures folder, Poser CANNOT find and load the textures etc.
BUT, if you are actually talking about .pz2 and .mt5/.mc6 files, they CAN be moved anywhere in the Libraries folders.
texture files ( .jpg, .tiff, .png etc) will/should have this pathing>>>>> :Runtime:Textures:'product name':'whatever.jpg/.tif/.png'
the object files will always ( or should be) in >>>>>>>>>>>>> :Runtime:Geometries: etc.
DS doesn't care (mostly) where files are put, BUT, Poser files will always reference textures and .obj's the same way.
so, if you try to use a .pz2 in DS, and you have moved either the .obj or a texture file, the .pz2/.pp2 etc will not be able to find the required files, and would need editing to match where they actually are residing
Quote - think someone is naming folders wrong, if you mess with either Geometries OR the Textures folder, Poser CANNOT find and load the textures etc.
BUT, if you are actually talking about .pz2 and .mt5/.mc6 files, they CAN be moved anywhere in the Libraries folders.
texture files ( .jpg, .tiff, .png etc) will/should have this pathing>>>>> :Runtime:Textures:'product name':'whatever.jpg/.tif/.png'
the object files will always ( or should be) in >>>>>>>>>>>>> :Runtime:Geometries: etc.
DS doesn't care (mostly) where files are put, BUT, Poser files will always reference textures and .obj's the same way.
so, if you try to use a .pz2 in DS, and you have moved either the .obj or a texture file, the .pz2/.pp2 etc will not be able to find the required files, and would need editing to match where they actually are residing
I renamed mostly my library files. For example...I made a folder in every directory and named it M4 for anything relating to Michael 4. So if I then installed a clothing item named 'Striped Trousers'(just making up a name to illustrate the point) for M4, I installed it first into a temp dir outside of Poser. I then went into that Runtimes/libraries, and then made a directory in all the Libraries and named it M4. So let's say that the clothing item is named 'Striped Trousers'. The Figures Dir would look like this...Figures/M4/Striped Trousers. The same for Poses...Pose/M4/Striped Trousers. The same for textures...Texture/M4/Striped Trousers. This made it easier to find things, because if I loaded the Stiped Pants from the figures folder, I knew they belonged and fit M4, and where to easily find the poses for them, and where to easily locate the textures, in case I wanted to edit them in PhotoPaint at some point. It caused absolutely ZERO problems with Poser. It didn't take Poser no time to locate and load these. So after I got that particular figure reorganized to my liking, I simply selected the Runtimes folder and moved the entire thing into the root directory of Poser. I didn't change any locations in the Geometry folders, only in the Library folders, as I tried to illustrate. It made life so much easier for me, instead of having to try and figure where the pose to this character is located, the pose to that Character, etc. Now if there were only a way for Daz Studio to quit asking to locate these textures I would have it made. But I'm starting to get the impression that it was the users who didn't want a feature like this because it uses a lot of memory or something.
Not so much using to much RAM, more a case of taking hours to find a file and becoming unresponsive while it was searching.
The problem is that Poser files are not native to DS, they have to be loaded in with an import plugin, as a result any syntax errors in the code of the pathway wouldn't be recognized by the plugin and would send DS off into an eternal search loop.
After the devs stopped DS from searching we very quickly found out just how 'bad' the pathways could get, most of us old hands are now well versed in using text editors to 'fix' the poser files, and not just to fix pathways.
I got the opposite problem of using Daz4 for years and now Poser Pro. Having to recreate the content manager is the biggest pain of swapping software. The feature I prefer in Daz content manager is being able to group the pose files in whith the character files. No advantage in separating them it just creates another search requirement.
Quote - I got the opposite problem of using Daz4 for years and now Poser Pro. Having to recreate the content manager is the biggest pain of swapping software. The feature I prefer in Daz content manager is being able to group the pose files in whith the character files. No advantage in separating them it just creates another search requirement.
I thought Poser Pro could do this - if not it was the last version that couldn't, Poser 8 and Poser pro 2010 certainly gained the ability to mix file types within a library (though you still need to save to the correct library type).
Wall, I rearranged my library folders similar to what you have done,with the exception of the texture folder,and have had no problems .You would be better off leaveing the texture folder alone,if you want to use the runtimes in both programs.A simple cheat for finding the textures quickly when you want to modify them is open the Cr2,pp2.or pz2 in a text editor and search for .jpg in it,and that 'll tell you right where the folder is that you want.
I don't move any DAZ PC folders or files ,ever.
DAZ 4 you don't need to ,there's alot of way to have stuff show up in DAZ where you want.
Just learn DAZ and how to put stuff where you want ,is all ya need to do :)
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I recently started using Daz Studio 4. Before that, I had only PoserPro. In PoserPro I customized all my directories to where I could find things easily. As an example..I made a directory in all the library folders and named them M4 for Michael 4. Example..Figures/M4......Poses/M4....Textures/M4..etc. This of course didn't agree with the locations in the cr2, the pz2 files etc, but PoserPro had no problem locating the textures for the figures and poses, even tho the locations were changed from what is stated in the cr2 and pz2 files. So now I have PoserPro working like I want, textures easy to locate etc, in case I want to edit any of them in Corel PhotoPaint. But now the nightmare starts. I get Daz Studio 4. I start to really like this program, slowly but surely learning how to do things in it that would be impossible in PoserPro, since PoserPro has no such features. In content manager I point it to my PoserPro folder. All the libraries show up. But when I load a figure, a pose, a prop, etc, I get the 'can't locate' such and such..jpg, etc. So now I have to manually locate the folder where this texture is located, and then it loads that texture. But now it can't find the next texture. So I have to go back and do the same thing again, maybe 10 or 15 more times, if that many textures still have to be located. You have to be kidding me! With Daz Studio being more advanced than PoserPro, why don't they have a feature built in, where you point it to the textures folders in PoserPro for example, and that it also takes into account all the sub folders, like in 3ds Max, so this way the textures can be located, regardless where the cr2 and pz2 files indicate the textures are stored? Maybe I'm missing something here, since I'm pretty new to Daz Studio 4. Maybe there is a feature like this, except I haven't figured out how to do it yet. If it's going to be this big of a hassle to use my Poser libraries in Daz 4, then I have to wonder why I should even bother with it any longer, even tho it's a cool program IMO?