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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 21 5:37 am)



Subject: Applying Texture Maps


pappy411 ( ) posted Fri, 22 June 2012 at 6:22 PM · edited Tue, 21 January 2025 at 9:02 PM

How do you apply texture maps to an object in Daz Studio 3 and Daz Studio 4?


SickenlySweete ( ) posted Fri, 22 June 2012 at 7:50 PM

either by mat poses, or ds materials, or did you mean by hand?

by hand select item, go to surface tab, add map to diffuse channel

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Razor42 ( ) posted Fri, 22 June 2012 at 7:52 PM

Use the surfaces tab. It's broken up into various channels. The channels include diffuse(color), ambient, secularity, bump,transparency and plenty more.

Firstly is the model your applying the texture to UV mapped. If so just select the model you want to apply the texture map to and go to your surfaces tab and click the little icon beside diffuse color. This will bring up a list of textures used in the scene or the option to browse your hard drive for a compatible image file. Select the file you want and apply.

This is very simple explanation. If your looking for something a bit more specific let me know.



pappy411 ( ) posted Fri, 22 June 2012 at 8:13 PM

SickenlySweete, and Razor42,

The model is my creation, it is uv mapped and textured. I had a hard time trying to decipher everything in Surfaces.

Your explanations really helped.  Thank you


Razor42 ( ) posted Fri, 22 June 2012 at 8:18 PM

No worries, let us know if there is anything you need clarified.



TheHalfdragon ( ) posted Fri, 22 June 2012 at 8:30 PM

pappy most of us texturers will help you as fast as we can cuz we hate seeing missing textures more than most ppl and if i could have i would have said prety much the same as sickenly and razor for the fix


pappy411 ( ) posted Fri, 22 June 2012 at 11:43 PM · edited Fri, 22 June 2012 at 11:44 PM

Many thanks Halfdragon.  I am trying to get a handle on both DS3 and 4 and am slowly making progress amid many frustrations.

Now that I have the adding textures problelm resolved my new frustration is DS3 crashes when I try to save an object.

It shouldn't be a memory problem as I have 4GB Ram.  DS4 has so many issues I don't even try that anymore.  Don"t know if saving an object is an issue for everyone or if I am doing something wrong.

I like DS3 and 4 and one day everything will come together and go smoothly with a lot more practice..


Razor42 ( ) posted Fri, 22 June 2012 at 11:48 PM · edited Fri, 22 June 2012 at 11:49 PM

Do you mean save or export?

The simplest way to save an object is to just save a scene with only the object in it. Then merge the scene when you want the object.

Or you can save as .dsf file by save as/support asset/dsf figure or prop.

Then there are .ppz exporters and other methods



TheHalfdragon ( ) posted Fri, 22 June 2012 at 11:50 PM

you are very welcome pappy and you'll find the texurerer's will jump on you first if your textures don't work it's a pet peeve amongst us even some modelers will jump on you but not as many as texturers.  glad anyone i know could help you as they have helped me aswell.


pappy411 ( ) posted Sat, 23 June 2012 at 12:19 AM

Quote - The simplest way to save an object is to just save a scene with only the object in it. Then merge the scene when you want the object.

Or you can save as .dsf file by save as/support asset/dsf figure or prop.

Then there are .ppz exporters and other methods

Ahhh!  Guess I wasn't thinking straight.  I wanted to save for a store product such as a Poser .cr2.  How would I save so DS will load the object like a Poser .cr2?


Razor42 ( ) posted Sat, 23 June 2012 at 12:45 AM · edited Sat, 23 June 2012 at 12:51 AM

Well that depends in Daz 4 for example, if the figure is a triax figure, you can use the following process.

First you need to save your materials by selecting the full surface group in the surface tab.

Save the material preset as .dsa so you can load your materials onto your figure after you load it. Save this in the content library under myllibrary/presets/materials/pappy411/figurename for example.  You can setup a number of material presets for your figure like this. you can also save this to somewhere like mylibrary/people/yourfigurename/materials/ this will let you keep  everything to do with your figure under one folder structure mylibrary/people/yourfigurename

Then to save your figure geometry.

Select your figure/prop then - Save As/Support Asset/figure or prop file.

This process will save all of the morphs applied to the figure and create a file to load your figure from the content menu and setup the data resources for your file. 

The first dialog will ask where you want your figure to be stored I'd suggest mylibrary under people or animals then in a folder with your figure name. Give your figure file a name then save it. Next you will be presented with a dialogue box that saves the figure information.

The information you place in here will be saved in your data folder where most of the key files for the daz figure or prop are stored. I generally tick to write data files to the same directory. After you've done this you will find a folder in your active data folder with your author name.

This is just part of the process for making a sharable resource for Daz 4. You also need to create your metadata, thumbnails etc. It's pretty complex but I'd encourage you to experiment and you should be able to figure it out. Its important where you save your files when you plan to share them. As you will need to gather all of the specific resources when finished.

There may be other ways of doing this. And this is just part of the process but should get you started. You won't be able to directly create a cr2 file for use in poser in Daz as far as I'm aware.

Hope this is of some help.



alanscape ( ) posted Sat, 23 June 2012 at 9:32 AM

Quote - You won't be able to directly create a cr2 file for use in poser in Daz as far as I'm aware.

DAZ Studio 3 with Figure Setup Tools installed has an export as cr2 option.  Haven't tried it myself yet-- haven't gotten much into building and rigging figures.

For props (no moving parts) I use the PP2 Exporter script from the old freepository. I think the last page of that thread has the most recent version.

Alan


pappy411 ( ) posted Sat, 23 June 2012 at 10:04 AM

Quote -  if the figure is a triax figure, you can use the following process.

 

What is a "Triax Figure"?

I just want to save the object as a DS3 or 4 figure for DS only not to use in Poser.  This will make sure it is DS compatible and not pose any problems that Poser created figures do sometimes.

Thanks again for your information..

Any scuttlebutt as to when v4.5 final release will be?


Razor42 ( ) posted Sat, 23 June 2012 at 8:54 PM

Thanks Alan, In the back of my mind after I submitted that I had a feeling there was a way of exporting a cr2. But I'm unfamiliar with the process.

Pappy,

Firstly does your object contain any rigging?

Is it poseable a figure with bones or just a single mesh object/prop?



pappy411 ( ) posted Sat, 23 June 2012 at 11:43 PM

It is a poseable figure with bones rigged in Poser.  There are no PMD files.  I imported to DS3 from DS3 "Content-Runtime".


Razor42 ( ) posted Sun, 24 June 2012 at 12:12 AM

The process is easier, I believe in DS4, So if you can I'd suggest using Daz Studio 4 Pro.

 

Process for DS4 • Convert figure to to a Triax Figure for saving.

1. Load your CR2 or other poser figure into Daz.

2. Select your figure.

3. Then go to Edit/Figure/Rigging/Convert figure to Weight Mapping.

4. Select Triax Figure - ( Triax figures in Daz 4 Only)

5. Then click Accept.

This will convert the figure to a triax figure compatible for saving. The figure needs to be originally setup using Parametric Joint Parameters for this to work.

Then save the figure as described above in my other post.

 

Hope this helps. Let me know how you go. Love to see a screen shot of what your working on.

Sorry I'm unfamiliar with a similar process in Daz 3.



RorrKonn ( ) posted Wed, 04 July 2012 at 3:46 AM

Educational thread :) Thanks

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Even if you never know their name ,your know their Art.
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Razor42 ( ) posted Wed, 04 July 2012 at 4:11 AM

One thing I found recently is that you cannot have any spaces in the file path to your .dsf saved prop/figure textures as Daz Studio fails to load them. While it seems okay in other file paths, Daz seems to only loads the other surface settings and not the maps when there are spaces. 

Took me quite a while to find out why my figures textures weren't loading correctly. So hopefully this might be of some help to others.



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