Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Yep, by and large I agree with Wolf, too.
Coppula eam se non posit acceptera jocularum.
LOL Its all about quantity and not quality these days. I hate the raw 3d look. 3D comics only works if you apply the correct filters making it look more artistic. Eg game wallpapers. However this does save on time and production costs which is also a very important factor. LOL I work in the comic industry and I fired my inker and now use a custom script that inks the pencils for me. lol he still asked who my new inker was.
Some Spider-Man artists have a more cartoon style than others. This isn't the most cartoony look I've seen, but was the one that was easiest to find.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
Postwork is your best bet for altering 3d renders to get the right comic look. I use filterforge. It does more than what all these expensive shaders do. Just browse through the creative and photo filters. Tons of stuff to get great comic and illustration results. You can use it for a month free and download all the filters you want. Worth every penny if you decide to purchase.
Quote - oh that is real nice does it work without photo shop?
Let me actually check quickly
Good news. It does not need photoshop. It can run stand-alone. However this means you just loose the benefit of layers. But u can save out different styles IE ink and water colour layers and use another app paint shop pro/photoshop to combine them. The real benefit of Filterforge is that it gives a nice preview of what your image will look loke with the filter, and as you adjust/modify/change the filter the image will update to the new settings.
True. Figures IE shapes, how they bend/flexability also contributes to how a comic looks. To get the sense of movement on a static frame with 3d is not easy. It works with traditional comic art because they can exaggerate or emphasize on the action. Also they add effects like motion or zoom lines to enhance it. Most 3d comic artists don't bother with that BUT it is what makes the difference. In most 3d renders the figures are stiff and static and have no life.
You might check out postworkshop (postworkshop.net) , for a cheaper (and probably not quite as nice) tool similar to filterforge. It has a very easy to use node system, and has a pretty large set of styles, including several hand-drawn ones. If you use the right lighting, it does a decent "drawn" effect. Much better than using "Find Edge" and "blur" in your photo editor. It's a standalone.
Well, I figure if you've already got filterforge, it would be silly to use something less capable. But, pws is a cheaper alternative for those on a budget (though, I'm not sure the savings would be worth the quality loss-that would probably be a personal judgement thing, I guess)
On a side note, does anyone watch Archer? The backgrounds appear, at least in part, to be modified photographs, but blend nicely with the animated figures, IMHO. It might make for easier rendering if you were to separate the figures from the background settings. If you are postworking out the 3D richness, then it's kinda pointless to render in the expensive details.
Of course, animation and stills are totally different. You can spot inconsistancies much more easily than animation, since you have all the time in the world to study the stills.
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Attached Link: http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-9-September-2002-/Spideys-Newest-Leap.aspx
I found a copy Spider-Man Quality Of Life and thought it had a very dynamic use of digital figures. The artist used 3dsMax, but this interview has tips that would be applicable for Poser users creating comics. To get some of the exaggerated poses, the artist either scaled parts larger or sometimes simply painted to get the desired look. The art doesn't totally work for me. It's more cartoony than I like. Fight scenes minimize contact and there are a lot of talking heads in the comic to make it easier to get through panels. It still represents a different look to most digital comics.This is an older comic (2002), but it might be available in comic shops and Amazon has a few copies of the trade paperback at a decent price.
My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon