Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Just scale the head and add the same scaling value to the eyes,let's say: if the eyes are already scalled to 110 and you scale the head to 120 then the new value for the eyes should be 230, that was the same problem Maya doll used to have many years ago and it did work perfect, hope it work for BJD.
Good luck.
You could paste a "propagatingScale" channel into the head channel list if you want the eyes to automatically scale with it.
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Thanks for the advice... managed to correct the problem (well, good enough for now) by exporting to Wings and tweaking the faces a little bit. The problem is in the eye socket area (which honestly seems like an unnecessary feature in the geometry of the head) and the fact that the eyes REALLY don't fit the figure, so it was a combo of exporting for morph, scaling, and translating that worked in the end. Ah well, still love Maya san's figures.
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I hate to make my first forum post on Renderosity a complaint but... so I've been trying to create a custom character using Studio Maya's Ball Joint Doll. Has anyone else noticed what a nightmare it is to scale this figure? In particular, scaling the head... The "prop Eyes" refuse to scale properly with the head. Even if you manage to get some approximation of proper placement (via parameters) after scaling you then have poke through issues with the lids. I suppose I can export to a modeling app and try to fix this through morphs... It's really not happening in poser, we'll see. I mean, the eyes are barely integrated from the default... wish the guy had just made some eyes for this figure (which otherwise I like) rather than borrow them from MayaDoll.