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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Render Spots


3doutlaw ( ) posted Sun, 15 July 2012 at 9:44 PM · edited Mon, 25 November 2024 at 8:03 PM

file_483859.jpg

Just tried a render in P9, and all was well, so I "upped" the render settings, enlarged the image, and I got these crazy spots on the output?  The only other reference where someone had similar I could find was here:  http://www.runtimedna.com/forum/showthread.php?65206-IDL-SSS-Render-artifacts

...but if I got to go through every material and start finding odd nodes...let's just say, it probably wont happen.  (lazy)

Anyone else see this or remember seeing it talked about?

I am re-rendering now, and it looks fine this time, and the only thing I changed was to turn off the Tone Mapping in the render settings (to "none", from previously "HSV Exponential")

Now looking at a lot of render setting examples...not too many have Tone mapping even set.  Is it a bad idea to use with IDL and SSS?


Believable3D ( ) posted Sun, 15 July 2012 at 9:49 PM

I think most render setting examples are probably with Gamma Correction, which I believe is still only available in Pro. You don't usually need tone mapping with GC.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


LaurieA ( ) posted Sun, 15 July 2012 at 11:49 PM

Do you have AO turned on? Laurie



3doutlaw ( ) posted Mon, 16 July 2012 at 8:22 AM

Nope, no AO on any of the lights


ErickL88 ( ) posted Mon, 16 July 2012 at 11:27 AM

I had the same "thing" a few days ago as well.

I was trying out a new hair product I bought and in the final render there were these kind of black spots all over the characters face and (new) hair as well. Areal (?) renders had the same spots at the same places again. Turning the camera and the figure a bit fixed it tho.

As I recently updated to SR 2.1 and never had this happen before, it made my suspicious. The renders I did over the weekend were all good again. So no clue, as of yet, what it caused it, as I was not able to reproduce the spots again in any of the renders.



3doutlaw ( ) posted Mon, 16 July 2012 at 11:41 AM

It went away, when I re-rendered, and only thing I changed was the Tone Mapping.  That being said, I am not convinced that just re-rendering would not have fixed it as well?


ErickL88 ( ) posted Mon, 16 July 2012 at 12:24 PM

I don't know if just re-remdering would have fixed it. Nooooo idea. I just saw that with partial/areal renders they still were there.

btw .. I did not use tone mapping. IDL, gamma at 2.2 as well as BB's SSS shaders were in use.



willdial ( ) posted Mon, 16 July 2012 at 11:10 PM

I encountered the same things in Poser 2010 and 2012. I posted the results here

 


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