Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
I think most render setting examples are probably with Gamma Correction, which I believe is still only available in Pro. You don't usually need tone mapping with GC.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I had the same "thing" a few days ago as well.
I was trying out a new hair product I bought and in the final render there were these kind of black spots all over the characters face and (new) hair as well. Areal (?) renders had the same spots at the same places again. Turning the camera and the figure a bit fixed it tho.
As I recently updated to SR 2.1 and never had this happen before, it made my suspicious. The renders I did over the weekend were all good again. So no clue, as of yet, what it caused it, as I was not able to reproduce the spots again in any of the renders.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
...but if I got to go through every material and start finding odd nodes...let's just say, it probably wont happen. (lazy)
Anyone else see this or remember seeing it talked about?
I am re-rendering now, and it looks fine this time, and the only thing I changed was to turn off the Tone Mapping in the render settings (to "none", from previously "HSV Exponential")
Now looking at a lot of render setting examples...not too many have Tone mapping even set. Is it a bad idea to use with IDL and SSS?