Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: Southwest
Not sure what you mean but I've made single-sided poly objects in Wings3D and brought them into Bryce without problems. Maybe you need to use the same textures you're using in the diffuse channel in the ambient channel and play with the sliders a bit? The diffuse at about 70 and ambient at about 30 works for me for most objects. Otherwise you just get black shadows. The effect is lighting-dependent though, so you may need to experiment a bit. I'll give you links to a couple of renders I've done of a rose bloom I made in Wings.This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
The doily just needed some extra edge hardening in Wings to fix it. Don't know how I missed that one. I managed to fix the lamp chimney transparency by fiddling with the
fuzzy factor. Don't know what that had to do with it but it looks really nice now.
The image shows my problem with the leaves. I think it's probably just the lighting. The top image with default lights. The bottom has a radial light at ground level. It looks Ok but I don't want to have to be adding a bunch of lights to make them show up.
I use Wings for modeling .
I forgot .. @ tjohn.. Your images are wonderful!!!
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Life may not be the party we hoped for but while we're here we should dance.
Thanks, Ravyns, and what skiwillgee said.
This Forum has always been the most helpful I've ever participated in.
So, any questions you have, shout 'em out, and post images like you've been doing of any problems you're having. No need to bang your head against the screen trying to get Bryce to do what you want.
Although that's what I usually do, lol. (Maybe that explains my headaches) I'm a bit stubborn as well.
Now if only Daz would just fix the bridge between Bryce and D/S. I love how Bryce handles lighting.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
I don't know why but lighting has been/ is one of the most confusing things for me in any program but I'm not having as much trouble with Bryce lights. Maybe it will all sink in eventually.
I don't know where I get the idea that I have to figure this all out by myself. There's always this wee voice saying you could always ask for help but it usually gets ignored.. LOL ..
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Life may not be the party we hoped for but while we're here we should dance.
Quote - I managed to fix the lamp chimney transparency by fiddling with the
fuzzy factor. Don't know what that had to do with it but it looks really nice now.
Fuzzy factor?? That sounds like you're using volumetric lighting, that could increase render times.
I just use surface, and put a bead in diffuse and in transparency, and soup transparent (the lower one) all the way up to 100%, add 100% specularity and it's done.
That's how the stained glass in this lantern was done:
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I don't know what the problem with the chimney transparency was. When it only has to look semi transparent, I can usually just set with the transparency slider & it looks fine. This tiime I've had to fiddle around with it. It was the base density, not fuzzy that I adjusted. Don't know why I said fuzzy.. Guess I'll blame it on having to pay a visit to the dentist that day..
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Life may not be the party we hoped for but while we're here we should dance.
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I did a render using an extra light but that made the lamp even lighter then it already is.
Also.. The chimney on the lamp... I set the transparency before I exported it & it shows that it's there in the Material lab but doesn't look transparent, not even if I increase the transparency.
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Life may not be the party we hoped for but while we're here we should dance.