Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 03 10:43 am)
Quote - To be fair, EZSkin doesn't make anything look good.
Bagginsbill's shaders make things look good :-)
EZSkin just saves you time and headaches!
Well, speaking as a user, I sooo appreciate the ease of application that you've given us. :)
Also, I keep meaning to use your snow script, but I get sidetracked. Maybe soon, it's hot here, a snow picture would be just the thing.
Delaney
Well, I realize BB shaders do look good. I appreciate that he takes the time to try and teach us dummies how to use the material room...lol. But, we can appreciate you both at the same time :P If it weren't for EZSkin I'd be in a bind: I can't make a skin shader if ya held a gun to my head :P. Laurie
I liked trying different things with shaders after reading BB's tuts and using his shader prop.
Now I use EZSkin and play around with the settings...so much easier and I still get the great skin from BB's shaders. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
I still find making a sufficiently dark skinned drow quite challenging. It seems the scatter effect is hard to distinguish as the colour gets closer to black as are a lot of the details in the shape of the character
Quote - > Quote - Try changing the skin texture color using the HSV. Fantastic looking Orcs and Drows.
I'm going to have to do this.. been awhile since I've done a drow.
The shader is set up to use the color map data to control specularity. This is the result of there being a lot of hair on the skin maps, particularly eyebrow hair.
This means the luminance of the color map also affects the luminance of the specular, and not because we want it this way, but because this is Poser and people have only one good map - the color map. Hardly anybody has or uses a specular map.
So - when you HSV the color map down to a dark color, the specularity drops. You have to increase it to compensate.
Again - this is a not a natural relationship that is intrinsic to rendering skin. It's because of how the shader is wired.
Specular highlights reveal shape and so when they are suppressed, we lose a sense of the shape.
As for the scatter, I don't know what to tell you. When skin is darker, it means, by definition, that scatter is attenuated.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I say that EZSkin was the answer to our skin-shader needs. My first Antonia test render I did since my 6 month MIA with Poser. I like the new version so far - and I love the way you can enhance/customize/change it to suit your needs. I appreciate Snarlybriggly and BB for making this.
BTW, great renders, hborre.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Hi guys.
The code for EZSkin v2 is essentially complete and is now in the final stages of beta testing.
There is no documentation yet, but I shall be producing a user guide within the next couple of weeks, ready for the offical release.
However, I've had several requests from people who don't care about the documentation and just want to have a go with it. I'm not sure that's wise, given the amount of new features in EZSkin 2, but I've posted the beta script to my forum anyway.
If you want to try it out then you can grab it at:
EZSkin v2.0.0 Release Candidate 2
Free stuff @ https://poser.cobrablade.net/
I tried this with Antonia Standard and WM, I get the same message that it is an unsupported figure.
And I did import the cnfg file that has all the figures listed in it. So I guess I'll wait for the full release and documentation...lol.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
[click for full]
with regard to bb and snarly, these are my discovered new rules for 'realism.'
Fresnel in the SSS, high specular settings if you will be rendering ManyBounces.
ommitters, not poserlights
render settings: many bounces, many non-ommitting curved objects to bounce off of, high pixel count, low shading. Allow hours for render.
notes: head morph by Blackhearted; skin maps Lana from Daz; nightgown carib98; hair Jai
::::: Opera :::::
yes, but the more bounces, the less the glimmer. I am rendering with 10 raytrace bounces and found that if specular is low-ish, the skin looks too dry. That having been said, in the above render she is still a little glossy, if not sauna-glossy; I'll leave it up to the viewer's imagination what she was doing to make her skin glow.
::: og :::
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So, I was cruising artwork from my favorite artists, and one of them did a portrait of David3 with EZ skin nodes. Link below.
So real! :D
http://www.renderosity.com/mod/gallery/index.php?image_id=2348846
I have to say how blown away I am by EZskin each time I use it. Amazing!