Thu, Sep 19, 11:23 PM CDT

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Sep 19 9:56 pm)



Subject: Reality Render thread. A new beginning.


Doctorjellybean ( ) posted Thu, 09 August 2012 at 11:10 AM

Quote - Change to: "string filename" ["MayaDesk"] ?

Yep, that's all it needs. The LuxRender takes the various Lux files as the root, and is therefore looking for the textures folder in that root.

My DA Gallery


Arumbus ( ) posted Thu, 09 August 2012 at 11:27 AM

and you do this before the render not after??

 

A silly question - then how does lux know where to write to (the absolute?

 

Or is the work flow like this

 

Reality -> click renrer frame -> let .lxs and first flm write -> open .lxs -> make change -> resume flm?


Arumbus ( ) posted Thu, 09 August 2012 at 11:34 AM

Quote - 1. 1600 x 900 (widescreen)

  1. I never do simple scenes LOL. Current scene being rendered: 63 kS/s and 188 kC/s (3 figures and some props)

  2. Intel i7 2600K, 4 cores. No overclocking.

  3. 16GB DDR3

  4. It varies, usually around the 2K mark

  5. Up to 4 days, depending on the scene.

 

Rick opens excel....

 

thanx Doc


Arumbus ( ) posted Thu, 09 August 2012 at 11:38 AM · edited Thu, 09 August 2012 at 11:38 AM

Quote - PC specs on pic (Brad I am your father LOL) render sizes 1600x851 times 45 Minutes to 3 days.  3 to 9 hours on avareage I often queue 2 to 4 renders and let er rip!

Thanx man who stole Brad's Computer ;-0


BradHP ( ) posted Thu, 09 August 2012 at 11:38 AM

Two more characters for my Emma-514 story, was just getting the design together so I didn't waste any precious computer power rendering until everything was perfect. 


Doctorjellybean ( ) posted Thu, 09 August 2012 at 11:39 AM

Quote - and you do this before the render not after??

Yes, because it writes the path in the flm file.

My DA Gallery


BradHP ( ) posted Thu, 09 August 2012 at 11:45 AM · edited Thu, 09 August 2012 at 11:51 AM

And a close-up of Emma.  The mass produced models above have blue eyes so I wanted Emma's eyes to stand out since she was once human.  

I want to do an extreme close-up of her eye and have the reflection of someone who's looking at her show up in it.  I tried a quick test and I'm not getting any reflection except for the light.  Any suggestions on how I can get this to work? Would I have to set part of the eye to mirror maybe?


Arumbus ( ) posted Thu, 09 August 2012 at 11:54 AM · edited Thu, 09 August 2012 at 12:01 PM

Quote - And a close-up of Emma.  The mass produced models above have blue eyes so I wanted Emma's eyes to stand out since she was once human.  

I want to do an extreme close-up of her eye and have the reflection of someone who's looking at her show up in it.  I tried a quick test and I'm not getting any reflection except for the light.  Any suggestions on how I can get this to work? Would I have to set part of the eye to mirror maybe?

 

WOW!!! Wonderful work

 

It looks like someone looking at her right now to me....

 

On your question... have you tried one of the custom eye tranparancy map products to see if they work.

 

I trust you are not wanting to use real geometry. If yes maybe a plane with a texture on it..... and lots of fiddling


Sharkbytes-BamaScans ( ) posted Thu, 09 August 2012 at 12:25 PM

tempted to not even put up my stats because my computer blows so badly.

AMD Phenom 9800
6gigs DDR2
Radeon HD4550

 

Render usually 1980x1020
Speeds for a simple scene are usually in the high 20's to mid 30's s/s and Kc/s can get up there as my efficiency is usually well over 4000%

Usually go anywhere from 500 to 1000 passes or until it looks goods.. takes me overnight 


Sharkbytes-BamaScans ( ) posted Thu, 09 August 2012 at 12:41 PM

BUT.. the box i'm building is based on the amd II X-6 1090T and the amd hd 7770.  main reason why i chose the hd over a similar firepro is that I use my box for a lot of other things besides rendering and the hd series are good gaming cards too.  stuff as much ram in it as i can afford.  prolly 16gigs to start and then grab another 16 as soon as i can afford it.  would like a hd burner in it but will prolly just go with another dvd-r.  the mobo i'm looking at has 6 sata ports, with onboard lan and sound.  pricing it out on pricewatch.com i'm looking at a tad over 600.


AbiJ ( ) posted Thu, 09 August 2012 at 1:32 PM

Quote - > Quote - a little survey

 

  1. what size image do you usually render (i.e. 1500X2000)

1920x1080 or 1680x1050 (my screen resolutions).

  1. for this size if you have a "simple scene" (one model, hair, and maybe a few scant clothes), what is your average kS/s and kC/s.

Varies depending on close up detail, lights  etc. not really paid attention so wouldn't want to guess an average.

  1. your cpu has ? cores and runs at what speed?

AMD 8120 Bulldozer 8 Core @ 4.2Ghz (overclocked & watercooled).

  1. how much ram do do have?

16Gb DDR3

  1. on average how many s/p does it take until the image is considered "done" (for example 300 samples per pixel)

300-1000s/p.

  1. how long does it take to get to question 5.

4-18Hrs.

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


BradHP ( ) posted Thu, 09 August 2012 at 1:58 PM

file_484979.jpg

 
  1. what size image do you usually render (i.e. 1500X2000)

 2500x whatever it fills in for the shape I've chosen. This gives me some space to crop or compress if needed and still have a sharp image for the average HD screen. I work on a 24" 1920x1080 LED. 

 

  1. for this size if you have a "simple scene" (one model, hair, and maybe a few scant clothes), what is your average kS/s and kC/s.

see my attached image

 

  1. your cpu has ? cores and runs at what speed?

 

quad core i5 2500k overclocked to 4.4

 

  1. how much ram do do have?

 

16Gb Corsair Vengeance DDR3

 

  1. on average how many s/p does it take until the image is considered "done" (for example 300 samples per pixel)

 

500-1000s/p.

 

  1. how long does it take to get to question 5.

 

a very simple scene like this would be 3-5 hours. A more complex one 15-20 or even more


Arumbus ( ) posted Thu, 09 August 2012 at 2:30 PM · edited Thu, 09 August 2012 at 2:32 PM

Rick opens excel....

 

noted, noted, and noted.

Thank you gentlemen. and Abi

 

Sharkbytes my machine performs worse so don't worrry bout that!


AbiJ ( ) posted Thu, 09 August 2012 at 2:43 PM

Hopefully tomorrow my new mobo will arrive so I can also ressurect my old machine, AMD Phenom x4 965, 8Gb DDR3 to run as a render slave - mobo went chernobyl and upgraded whole setup to current specs, then decided the phenom is too good to just sit in a cupboard.  I dont think I'll need the heating on this winter with all the computers in this house running!

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


john3d ( ) posted Thu, 09 August 2012 at 2:49 PM

file_484981.jpg

Just a quick note to let you know that the light set I'm putting together is coming along nicely, if all goes well it should be ready for you fairly soon. I would like to thank Kim, Jay and Xandi for testing things for me (us) and for their suggestions.


superboomturbo ( ) posted Thu, 09 August 2012 at 2:52 PM

Ooo, ceiling fan :-)

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Doctorjellybean ( ) posted Thu, 09 August 2012 at 3:40 PM

Quote - Just a quick note to let you know that the light set I'm putting together is coming along nicely, if all goes well it should be ready for you fairly soon. I would like to thank Kim, Jay and Xandi for testing things for me (us) and for their suggestions.

Love that fan, John! Just the ticket for the hot summers :)

My DA Gallery


Doctorjellybean ( ) posted Thu, 09 August 2012 at 5:41 PM

Quote - I dont think I'll need the heating on this winter with all the computers in this house running! Abi.

Ah, so you are the one responsible for the holes in the ozone layer and the global warming :tongue1:

My DA Gallery


superboomturbo ( ) posted Thu, 09 August 2012 at 9:08 PM

Anybody want Reality rain? Larger for all that lovely detail:

http://fav.me/d5amx3u

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Arumbus ( ) posted Thu, 09 August 2012 at 11:30 PM

 

My litte quickie.... well not so quick 27 hours rendering and still not 200 s/p - had to touch up in ps.

 

Am a little bummed.

 

At this rate I may have to go back to 3Delight. Looking back at my gallery - I know how to light and there I can get as good or better results in a fraction of the time. Particularly as my style is dramatic lighting. In LuxRender I have no doubt my results would be far superior to anything I have ever dodn if I could get to 1 or 2K s/p but I just can not a) wait 10-14 days or b) put my machine out of comission for that long

 


erik-nl ( ) posted Thu, 09 August 2012 at 11:44 PM

Superboom spotted it already, but maybe others like to see this progressing too?

All mechanical parts are complete now, so I've started to work on the exterior details.

Getting the engraving neatly on the dome-shaped surface is a nice challenge : )

Don't want to do it with displacement tricks, but I'll have to see how far I can get with real geometry.

So far no texture maps or anything, no smoothing either, just bare (high rez) .obj's and Reality shaders/materials with IBL.

 

 

Cheers!


superboomturbo ( ) posted Fri, 10 August 2012 at 12:03 AM

Quote - Superboom spotted it already, but maybe others like to see this progressing too?

All mechanical parts are complete now, so I've started to work on the exterior details.

Getting the engraving neatly on the dome-shaped surface is a nice challenge : )

Don't want to do it with displacement tricks, but I'll have to see how far I can get with real geometry.

So far no texture maps or anything, no smoothing either, just bare (high rez) .obj's and Reality shaders/materials with IBL.

 

 

Cheers!

Etching geometry? Aren't you a dedicated lad! I rather like displacement tricks

Somewhere on Lux's gallery page, they used microdisplacement for their Luxrender radio knob. I thought it looked believable.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Fri, 10 August 2012 at 12:19 AM

Arumbus, that definitely stinks. Might I suggest a loan from the Bank of Paolo? Maybe around, oh, November or so...

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


RFreise ( ) posted Fri, 10 August 2012 at 12:26 AM

Palm pistol looks really good

My gandad had one that I wish I knew what happened to


Sharkbytes-BamaScans ( ) posted Fri, 10 August 2012 at 1:30 AM

Just to let Arumbus know.. my materials issue wasn't what I thought it was after all.  You actually had the right idea.  My materials were intersecting with the skin texture on the model.  I took a closer look at the top on my test model and there was a couple dozen small spots I couldn't see that hadn't smoothed out and were colliding.  Added a bit of smoothing with decent collision points to the top and it worked fine.


erik-nl ( ) posted Fri, 10 August 2012 at 1:34 AM

Completely OT, but a nice image too:

 

 

Made this x-ray in MeshLab, it's the 65.5MB .ply that LuxRender made from my .obj.

Cheers!


bobvan ( ) posted Fri, 10 August 2012 at 2:46 AM

Attached Link: Fringe lab

file_484995.jpg

Just another from my story I had a lot of fun creating the Fringe universe swap (To be posted later)


StevieC ( ) posted Fri, 10 August 2012 at 4:06 AM

Arumbus, I know how you feel......I'm down to about one render a week, if I'm lucky! Can't afford to upgrade my computer right now, and don't even have time to completely clean out my current one in order to speed things up.....am waiting to see if Reality 3 for Daz, once it's released, (which I know will take a few months), might be a little better. I never was able to get 3Delight renders to get even near what Reality renders look like, so guess I'll have to settle for much fewer renders for now.......also prefer them to be much larger, 200% size, so they can be printed at least to 10 x 13" in size at DA......


bobvan ( ) posted Fri, 10 August 2012 at 4:30 AM · edited Fri, 10 August 2012 at 4:30 AM

Attached Link: Fringe lab

file_484998.jpg

I agree about not getting the same with 3Delight but I have gotten alot of good stuff with it as well. Some do rival my LUX renders anyhoo another...


Misangelic ( ) posted Fri, 10 August 2012 at 10:40 AM · edited Fri, 10 August 2012 at 10:41 AM

Two down, twenty eight to go, lol. Final render time was just over 20 hours, so thanks for all the tips for better render times and any additional help you guys have given me on this one :)

Sorry to hear about that, Arumbus. Don't let it get you down though, my dear :)

I've only ever done one final render in 3Delight, and that took twenty four hours because I was still using a dual core at the time. If it weren't for the fact I bought a 1090T from Newegg, because it was way cheaper with the rate of conversion from pounds sterling to dollars, I doubt I'd have it. My partner had it with her in America for nearly a year before she could afford to ship it to me, lol. Austerity sucks ass!

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


bobvan ( ) posted Fri, 10 August 2012 at 11:53 AM

Attached Link: Fringe

file_485003.jpg

Misangelic I see you resolved your bottom issue. Fringe universe swap


bobvan ( ) posted Fri, 10 August 2012 at 11:56 AM · edited Fri, 10 August 2012 at 11:59 AM

Attached Link: Fringe laternate universe

file_485004.jpg

Lots of coverted lights 1 ibl  2 of Johns spotlights 3 pointing from the ground to light up the building.


Misangelic ( ) posted Fri, 10 August 2012 at 12:05 PM

Quote - Misangelic I see you resolved your bottom issue

Yeah. I increased the Y scale so the offending part was buried out of sight, then did some tidy up work in Photoshop :)

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!


bobvan ( ) posted Fri, 10 August 2012 at 12:06 PM

Quote - > Quote - Misangelic I see you resolved your bottom issue

Yeah. I increased the Y scale so the offending part was buried out of sight, then did some tidy up work in Photoshop :)

 

Good ol PS it is indeed a friend


Pret-a-3D ( ) posted Fri, 10 August 2012 at 1:01 PM

Quote - Paolo, question whenever you see this. Will the ACSEL be shared between Studio and Poser? I had a customer remark the other day about Reality (before the Poser news hit) that one of my products came in super greasy in Poser. 'Course, I don't have poser to check this, but it was optimized in daz and for Reality separately. This would save a ton of time me thinks.

The goal is to have only one set of ACSEL sahders. I don't have the details yet but that the goal, yeah :)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Fri, 10 August 2012 at 1:04 PM

Quote -  I actually did not have the texture files.  I always assumed reality exported them to the folder called textures in the "filename-resources" folder. it's empry.

You need to use the "Collect texture" option in the Output tab. Make sure that you select "Original size" or they will be scaled down.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Fri, 10 August 2012 at 3:10 PM

Attached Link: Valerie

file_485008.jpg

Close up


Strixowl ( ) posted Fri, 10 August 2012 at 4:02 PM

So here you are. Back to Reality. What a long, strange trip it's been  :)


Doctorjellybean ( ) posted Fri, 10 August 2012 at 4:10 PM

Welcome back!

My DA Gallery


Strixowl ( ) posted Fri, 10 August 2012 at 4:23 PM

Quote - Welcome back!

 

Thanks Doc :)


swordman10 ( ) posted Fri, 10 August 2012 at 5:03 PM

Quote - Just a quick note to let you know that the light set I'm putting together is coming along nicely, if all goes well it should be ready for you fairly soon. I would like to thank Kim, Jay and Xandi for testing things for me (us) and for their suggestions.

 

These light props are amazing.

Where can I download or purchase them from.??

 

Cheers,

 

S.K.

 

 


bobvan ( ) posted Fri, 10 August 2012 at 5:05 PM · edited Fri, 10 August 2012 at 5:05 PM

They are usually free


FSMCDesigns ( ) posted Fri, 10 August 2012 at 5:57 PM

Heard Born to be wild last night on XM and this scene popped into my head. (click for bigger)

 

Regards, Michael

My DeviantArt page


Sharkbytes-BamaScans ( ) posted Fri, 10 August 2012 at 10:46 PM

A little smaller than what I normally work in; but, I think this works well.  Trying out a new texture for 3D-Age's "Peek"


Xandi ( ) posted Fri, 10 August 2012 at 11:16 PM

Sharkie, this is a nice one.  You normally work in someting smaller?  What, a thong? Does your wife know you're borrowing her clothes?


bobvan ( ) posted Sat, 11 August 2012 at 12:09 AM

I do have to learn DOF one day...


superboomturbo ( ) posted Sat, 11 August 2012 at 12:35 AM

Quote - Sharkie, this is a nice one.  You normally work in someting smaller?  What, a thong? Does your wife know you're borrowing her clothes?

LOL! It was even worth me spitting out a hot cigar on my lap!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Sharkbytes-BamaScans ( ) posted Sat, 11 August 2012 at 4:08 AM

Xandi... ~laffin~  you're a funny girl. I'm a full 18 inches taller than my wife.  If I could wear her clothes.. her jeans would look like surf shorts on me. 


mbin ( ) posted Sat, 11 August 2012 at 8:12 AM

Quote - And a close-up of Emma.  The mass produced models above have blue eyes so I wanted Emma's eyes to stand out since she was once human.  

I want to do an extreme close-up of her eye and have the reflection of someone who's looking at her show up in it.  I tried a quick test and I'm not getting any reflection except for the light.  Any suggestions on how I can get this to work? Would I have to set part of the eye to mirror maybe?

 

You need to ensure you have the object you want reflected to be illuminated, I assume you want a reflection like this? http://fav.me/d3i0pqm  (the render is not very good, it was a very early render!) there is a link to the set up in the description. ;)

MyDeviantArtGallery


Doctorjellybean ( ) posted Sat, 11 August 2012 at 8:17 AM

Long time no see mbin!

My DA Gallery


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.