Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Quote - Ive never owned a Mac, but I thought they could be run in windows mode, I thought I had read or heard about that
Yes, that's very true, running in an emulator (e.g. WINE) or a hypervisor (Parallels) is always a possibility, I expect... maybe I should look into that some more for the sake of running more UV apps...
Cheers
Quote - Ah, just saw in the other thread... looks good.
Unfortunately its another UV mapper / unwrapper that's off limits to me on the mac.
I've now got UV Master with ZBrush though... so I'm hoping that will be mostly all I'll need??
EDIT: Oh yeah... and have access to Photoshop CS5 Extended too, for that matter...
I discovered myself that UV master is not sufficient for mapping a full figure. You don't have much control over it and symmetry doesn't really happen. Not tested in 4r4 yet tho, but 4r3 was impossible. It kept wanting to split Lucas' face and torso down the front even when i painted all those areas as off limits. So I wound up using blender's UV mapping. It's not the friendliest either but does a decent job.
~Shane
Quote - I installed SR3, and now my Preview window stays solid black for some reason. I never had problems with OpenGL and Poser before this, and I don't really like ScreeD. Does anybody else have this problem, and what can be done?
I have the odd hiccup now and then but nothing on that scale, not sure what would be doing it. I gather you turned off hardware shading that might help I know I do as when I have to move camera's around for posing having it on slows down things a bit.
If not that then not sure maybe could be video card drivers, or you could try to reset to factory settings to see if that helps. If not then not sure what you can do.
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AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
I discovered myself that UV master is not sufficient for mapping a full figure. You don't have much control over it and symmetry doesn't really happen.*
A figure needs to be in the low to mid range of poly count for UV master to work symmetrically. It also helps to have another program to arrange the UV elements
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Quote - bummer! rendertimes using SSS with fresnel have increased dramatically with SR3!! at this rate it looks like i will be going back to SR2.
is it SSS checked only? is IDL or GC on, too?
Thanks. :) i was going to install SR3 tonight, but, i use fresnel frequently.
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Did you remove the check in IC?
There is a new checkbox in the render settings.
Leave it checked for normal renders.
If you have artifacts, then remove the check, but render times increase.
Show you render settings please.
For normal renders, I have not seen slow dows.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
been there, done that. for my purposes its a waste of space. Lux is perfect for architectural visualisation, but sucks at organics( even if you spend an inordinate time tweaking surfaces)
and yes, IC was unchecked, because i always had it set to 0 anyway.
so, for my normal rendering (ie no IC) SR3 IS slower to render a given scene.
i rolled back to SR2, rendered the scene ( with no changes) and it rendered in 20 minutes. the same scene in SR3 was only 50% completed after 5 hrs.
also, on opening PP2012 after roling back to SR2, i had a disturbing 'traceback call'
which mentioned 'RegisterAddOn'??
not sure what to think about that little development..........................
Quote - .....
and yes, IC was unchecked, because i always had it set to 0 anyway.
so, for my normal rendering (ie no IC) SR3 IS slower to render a given scene.
i rolled back to SR2, rendered the scene ( with no changes) and it rendered in 20 minutes. the same scene in SR3 was only 50% completed after 5 hrs.
......
Yup. Looking like the same massive difference in render times here. Something must be causing the upset, but I've yet to test out what it is. Hopefully it is some combination of settings that SR3 doesn't like and there'll be some kind of work around.
It seems, that I have a little bit of a longer render times with SR3 as well. The last scene, an enclosed room setup, I did with SR2.1, took about 1h 52 min to finish. The same scene with SR3 needed 2h 14min.
But, the IDL "splotches" were less noticable in the SR3 render, with the same render settings, so it's all good on my side =)
ok, reinstalled SR3. rendered same scene with box ticked but still at zero, render took 24 mins, 4 mins longer on a simple scene, one naked V4 with Alrisha hair.
i can live with that, but tying IDL directly to IC in this way is a mistake, can see no real reason for it.
hoping the other improvements make it worthwhile. :))
LEAVE the box ticked ON.
When you uncheck, a completely different render procedure is used.
BB told this a while back too. No artifacts in corners or on sharp edges any more but at the cost of extra render time.
Only uncheck it if you have artifacts.
Corners of a room, square angles.
Artifacts in sharp corners.
Unchecking the IC checkbox , starts a different render procedure, and it does take quite bit longer at advanced render settings and material room specials.
Ps; You all know you can delete full body morphs now? :-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Before SR3 we could load full body morphs in PoserPro, but we could not delete them.
A full body morph creates a dial in each and every group.
We could load full body moprhs, but we could not delete them.
It was very time consuming to go find them all and delete them one, by one.
Now, as Wim said while I lost my page for the second time, you can select the body actor, select your full body morph, and delete it in one click, or maintain the dials in the groups you want to maintain.
THAT is a HUGE improvement for us who work with full body morphs.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I'm also confused by the assertion that IC=0 is something like saying IC is off.
That's when IC is most on. The Irradiance Cache numerical value is how correct you want the result. If you want it 0 that means you want every bit of speed in exchange for total crap in the results. That was the fastest use of IC, not IC=off.
Previously, to turn IC off, you set IC=100. By doing that you were saying you wanted 100% accuracy and did not want IC in use because IC contributes to speed and inaccuracy, simultaneously.
Now there is a new switch to turn IC on and off separate from the IC value. The IC value has also probably changed in interpretation, since adjustments were made in the renderer with and without IC.
It may be that IC=0 no longer means quite the same thing. But if you want that kind of fastest-possible-I-don't-care-what-it-looks-like, you should be using the D3D Render Firefly dialog anyway.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Are you anywhere near that fast? If not, you don't know how to use Poser. LOL
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Yes they do. If you don't know how to render a prop in 3.0 seconds, then how the heck can you deal with the complex settings and decisions involved in all those other things.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I normally keep my IC at 10 when I use IDL. I hardly ever do finished renders these days, but I like detailed previews. My renders do stick at the trans maps, but overall the render time is about the same. Maybe there's some magic forumula that has to be set between the render settings, the figure and prop settings and number of threads. Who knows. But it's not worth getting huffy about. We've only had it a couple days ;)
Laurie
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Another thread reveals more of this IC off confusion.
People - you never had IC off in SR2. Leave it on.
Turning it off is for when you do not want the speed advantage of IC. The reason you would do that is because IC introduced artifacts.
If you're trying to compare performance of SR3 with SR2, then leave IC enabled. Otherwise you're comparing a completely different renderer.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I notice in the D3D dialog there is now (I think) an extra "Pre-pass" value, just below the IDL / IC section.
This seems to default to 1.0.
Which is the highest setting for the slider... but may have an inverse relationship with the application of whatever it's controlling (like IC), I guess?
Does this have any bearing on anything being discussed here?
off to read manual
By the way, I don't find any significant difference in render times , using the same settings as before.
But then my renders were often taking such a long time before, anyway, due to scene complexity, maybe I wouldn't notice.
I'm rendering an updated version of my last "watchmaker" image just now though... that's a pretty simple scene by my standards... and it seems to be just as fast as it was before, at 4096 x 4096; i.e. about 20 mins for the IDL pre pass, with an IC value of 47-ish and shading rate of 0.4... about the same sort of time for the SSS pass.
Quote - I notice in the D3D dialog there is now (I think) an extra "Pre-pass" value, just below the IDL / IC section.
This seems to default to 1.0.
Which is the highest setting for the slider... but may have an inverse relationship with the application of whatever it's controlling (like IC), I guess?
Does this have any bearing on anything being discussed here?
off to read manual
Here's the answer. http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2854847
Quote - > Quote - Shane: for as long as i can remember Poser has had rounding errors on import/export.
so say i export Vicky, make a full body morph for her, and import her back again. she will have subtly shifted -- usually she rotates a bit on her Y axis but its totally random. we are talking very small movement, but it happens EVERY time. so by the time youre finished a figure, all these cumulative translations add up and it will no longer be symmetrical. this is not really detectable if youre making some major morph like working on the torso or legs -- but start morphing the fingernails or toes and all of a sudden you realize that its not in perfect symmetry anymore.
Gabe - You are correct. This is still an issue in SR3. It needs to be made known to SM if they don't already know about it.
Very frustrating when trying to build a figure.
~Shane
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
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Yup, I don't know that either... anyone know this?
Photoshop CS5 Ext will respect the layouts (if you don't run the refactor on them) and still allow 3d painting... as far as I understand it?