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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Joequick's Sketchbook Take II


joequick ( ) posted Wed, 01 August 2012 at 9:57 AM

Quote - "Here what I  figured out to work around that false limitation:

In both Poser and Studio, your grouping situation doesn't have to match up when you're just loading morphs into an obj.  So I can make the morph on the material group version of the mesh and load it into the body group version of the mesh obj in either program.  Then I can export out the new morphed body group version and load that in as a morph in the cr2 via morph imp in poser or the morph loader tools in studio."

*whuh?

is this how to morph across body parts?

No, this is how to work on a mesh with different grouping than the cr2's obj file and still get a working morph out of it.  At least in zbrush, it can be easier to work on a mesh with material groups than body groups if you want to be able to quickly select material based mesh groups (quickly mask a zipper as opposed to an arbitrary chunk of chest.)

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joequick ( ) posted Wed, 01 August 2012 at 10:15 AM

Quote - "Here what I  figured out to work around that false limitation:

In both Poser and Studio, your grouping situation doesn't have to match up when you're just loading morphs into an obj.  So I can make the morph on the material group version of the mesh and load it into the body group version of the mesh obj in either program.  Then I can export out the new morphed body group version and load that in as a morph in the cr2 via morph imp in poser or the morph loader tools in studio."

*whuh?

is this how to morph across body parts?

Working in zbrush, to make a morph across groups, I just open up the obj and sculpt the morph.  Back in poser, I use the script Morph Imp to load the morph.  There are other scripts that do the same job.  Studio does it out of the box.  I believe newer versions of poser do it out of the box as well.

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MistyLaraCarrara ( ) posted Wed, 01 August 2012 at 11:28 AM

with this method, could you make the suit behave like is on a breathing character? 

:) assuming even super villains and heroines have to stop to catch their breath once in a while.



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joequick ( ) posted Wed, 01 August 2012 at 1:49 PM

Quote - with this method, could you make the suit behave like is on a breathing character? 

:) assuming even super villains and heroines have to stop to catch their breath once in a while.

You could make a breathing morph any old way. This is about morphs in zbrush where it benefits you to be able to isolate particular material groups rather than body groups.

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MistyLaraCarrara ( ) posted Thu, 02 August 2012 at 6:28 PM

it would be nice if poser could also select material across body parts in the cloth room.



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joequick ( ) posted Tue, 14 August 2012 at 10:05 AM

And I'm back. 

I did a rig of my more recent catwoman suit. Now I know why the J-Suit has multpiple zipper pulls for each of the down zipper morphs (it stores them hidden inside vicky's body when they're not in use).  The pull, at whatever it's default position is, is a part of that body group (neck, chest, etc). Wherever it winds up in the morph, it's still part of that body group, so it could be down in the woman's cleavage and still be bending to follow the movement of her neck.

Rather than mimic the J-Suit's approach, I think I might just break my zipper pull off the conforming suit and try the smart prop approach.  The end user will have to tweak it's position.

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joequick ( ) posted Sat, 18 August 2012 at 3:44 PM · edited Sat, 18 August 2012 at 3:47 PM

file_485354.jpg

While I was away, it looks like someone released a commercial Catwoman costume.

On the 8 hour flight to Venice (and back to Illinois), I reread most of Grant Morrison's Batman run, which has led me to do some other inspired costumes.

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joequick ( ) posted Sat, 18 August 2012 at 3:46 PM

file_485355.jpg

Together, it's gloves, a bodysuit, boots, a vest a hooded cape and a couple of smart props.  About half way through, when I thought I was done, I had to go back and rerig the suit and redo the shoulder JCMs because I realized I'd put the elbow pads well above the elbows and also had asymetrical material grouping in the knee pads.

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joequick ( ) posted Sat, 18 August 2012 at 3:47 PM
joequick ( ) posted Sat, 18 August 2012 at 3:48 PM

file_485357.jpg

belt and mask

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joequick ( ) posted Sat, 18 August 2012 at 3:49 PM

file_485358.jpg

what the body suit looks like under the vest

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joequick ( ) posted Sat, 18 August 2012 at 3:49 PM
joequick ( ) posted Sat, 18 August 2012 at 3:50 PM

file_485360.jpg

m4 headmorph and a hair prop I wound up not using (it's really blotchy in the back)

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joequick ( ) posted Sat, 18 August 2012 at 3:51 PM

file_485361.jpg

a suit, vest and cape on m4 (scaled to be a young teen)

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joequick ( ) posted Sat, 18 August 2012 at 3:52 PM

file_485362.jpg

lace up boots.  I was very happy with these.  a year or so ago I'd tried something similar (I think for a supergirl character or maybe mary marvel (black costume version). I didn't get anywhere near as far with them then.

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joequick ( ) posted Sat, 18 August 2012 at 3:53 PM

file_485363.jpg

full costume on m4

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joequick ( ) posted Sat, 18 August 2012 at 3:54 PM

file_485364.jpg

With a Dick Grayson Batman

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joequick ( ) posted Sat, 18 August 2012 at 3:54 PM · edited Sat, 18 August 2012 at 3:54 PM

file_485365.jpg

playing around with the costume on an adult m4, no vest.

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joequick ( ) posted Sat, 18 August 2012 at 3:55 PM

file_485366.jpg

different colors

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joequick ( ) posted Sat, 18 August 2012 at 3:57 PM

file_485367.jpg

On my catsuit, I went back and put chunkier buckles on the boots to match the buckles elsewhere in the outfit.  These buckles are from the zbrush multimesh repository.

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joequick ( ) posted Sat, 18 August 2012 at 4:19 PM

file_485368.jpg

And then (because why would I just use the golden age set that I spent months making and the hero jaw morph), I started working on a Dick Grayson specific Batcowl inspired by Frank Quietly's work and the old campy tv show.

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joequick ( ) posted Sat, 18 August 2012 at 4:20 PM · edited Sat, 18 August 2012 at 4:21 PM

file_485369.jpg

As well as a "Bruce Wayne" m4 headmorph (I'll probably combine it with the ++ morphs to make the eyes smaller in any actual renders).

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joequick ( ) posted Sat, 18 August 2012 at 4:20 PM

file_485370.jpg

And, of course, a Bruce Wayne specific cowl.

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joequick ( ) posted Sat, 18 August 2012 at 4:24 PM

At this point, I've got a good starte on a Batman Incorporated animated series.

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artistheat ( ) posted Sat, 18 August 2012 at 5:59 PM

Awesome Work!!!!! "Bravo" Love the Turtle and Robin Outfit,Beautiful Catwoman Outfit


hborre ( ) posted Sun, 19 August 2012 at 8:37 AM

Very well done!!!  Interesting take on the darker red on Robin; a brighter color might make him an easier moving target.


joequick ( ) posted Mon, 20 August 2012 at 9:33 PM

file_485464.jpg

went back and gave dick an original cowl with elements from the quietly design as well as from the old campy tv show (which influenced that portion of morisson's run)

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joequick ( ) posted Mon, 20 August 2012 at 9:33 PM

file_485465.jpg

and again

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joequick ( ) posted Mon, 20 August 2012 at 9:34 PM

file_485466.jpg

Just the Grayson cowl and belt

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joequick ( ) posted Mon, 20 August 2012 at 9:34 PM

file_485467.jpg

Bruce Wayne Batman

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joequick ( ) posted Mon, 20 August 2012 at 9:35 PM

file_485468.jpg

and again

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joequick ( ) posted Mon, 20 August 2012 at 9:36 PM

file_485469.jpg

another costume in the same general family

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Eric Walters ( ) posted Tue, 21 August 2012 at 12:42 AM

Joe

You and your sketchbook never fail to impress!!



Ragtopjohnny ( ) posted Tue, 21 August 2012 at 8:58 AM

Quote - More recently I started a fresh project inspired particularly by the illustrations of these two artists:
http://cghub.com/images/view/159057/

http://cghub.com/images/view/225716/

 

Up until now I've focused primarily on morphs with very little attention to textures.  The only exception being my duck people, but even their textures are fairly simple in their way, just being a lot of repetitive feather work.   For the turtle I did more specific detail work as I developed the displacement maps for the  various wrinkles and scales.

Putting the textures together, I made good use of filterforge generating source images to be used in spotlight during the polypainting process.  Anyway, most of the skin was generated from this moss/grass texture:

http://www.filterforge.com/filters/5376.html

Love 'em Joe!  Those are awesome, dude!

Just one thing, in Zbrush, where do I find those new strap brushes?  I'm using the 4R4 release.....

 

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


rokket ( ) posted Tue, 21 August 2012 at 9:42 AM

Nice work Joe! I started out modelling by redoing body meshes. I got Blender, and the only thing I learned how to do with it so far is import a mesh for shrinkwrap. If Wings could do that, I would never even use Blender. It's too complicated for me right now. But your work is inspiring. I may go back to costume design later on. Right now I am doing props and vehicles.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


JohnDelaquiox ( ) posted Tue, 21 August 2012 at 9:29 PM

Joe, you are one of the coolest individuals and artist I think ever. The last renders you did of the Robin suit are just amazing. With just the change of color you pretty much created an entirely new character. 


joequick ( ) posted Tue, 21 August 2012 at 10:10 PM

file_485529.jpg

More realistic materials, Batman and Son.

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RAMWorks ( ) posted Wed, 22 August 2012 at 1:32 AM

Looks great Joe! 

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artdude41 ( ) posted Wed, 22 August 2012 at 7:54 AM

wow , fantastic work !


joequick ( ) posted Wed, 22 August 2012 at 10:17 PM

Quote - > Quote - More recently I started a fresh project inspired particularly by the illustrations of these two artists:

http://cghub.com/images/view/159057/

http://cghub.com/images/view/225716/

 

Up until now I've focused primarily on morphs with very little attention to textures.  The only exception being my duck people, but even their textures are fairly simple in their way, just being a lot of repetitive feather work.   For the turtle I did more specific detail work as I developed the displacement maps for the  various wrinkles and scales.

Putting the textures together, I made good use of filterforge generating source images to be used in spotlight during the polypainting process.  Anyway, most of the skin was generated from this moss/grass texture:

http://www.filterforge.com/filters/5376.html

Love 'em Joe!  Those are awesome, dude!

Just one thing, in Zbrush, where do I find those new strap brushes?  I'm using the 4R4 release.....

 

 

 

IMM Curve (insert multi mesh curve), it's the one that looks like a strap.

@Daz3d
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docatlas ( ) posted Fri, 24 August 2012 at 7:11 PM

I love what I'm seeing here. Great work. I can really appreciate all the work that went into your Duckies for Genesis; I think it's amazing what can be done without any geografting. I've had a lot of fun playing around with the Duckies morphs.


RKane_1 ( ) posted Sat, 25 August 2012 at 3:50 AM

Joe,

 

You're my hero.

 

 

:)


joequick ( ) posted Sun, 26 August 2012 at 3:40 PM

file_485718.jpg

some catwomen, lots of recycled poses, playing with different material settings

@Daz3d
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joequick ( ) posted Sun, 26 August 2012 at 3:40 PM

file_485719.jpg

some catwomen, lots of recycled poses, playing with different material settings

@Daz3d
@ShareCG


joequick ( ) posted Sun, 26 August 2012 at 3:41 PM

file_485720.jpg

some catwomen, lots of recycled poses, playing with different material settings

@Daz3d
@ShareCG


joequick ( ) posted Sun, 26 August 2012 at 3:42 PM

file_485721.jpg

some catwomen, lots of recycled poses, playing with different material settings

@Daz3d
@ShareCG


hborre ( ) posted Mon, 27 August 2012 at 8:25 PM

Amazing renders.  They all look great.


joequick ( ) posted Wed, 29 August 2012 at 10:09 PM

file_485858.png

tim drake

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joequick ( ) posted Wed, 29 August 2012 at 10:11 PM · edited Wed, 29 August 2012 at 10:13 PM

file_485859.png

draft of a group shot, still working on dick grayson.  will also go back and model in detail to drake's bo, which is only a primitive cylinder.

@Daz3d
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joequick ( ) posted Wed, 29 August 2012 at 10:22 PM

file_485861.jpg

migrating away from doing grayson in his *batman and robin/batman inc* batman costume and starting to put together a quick nightwing suit instead.  i'm not sure how i feel about the spectrum of variation between it, with all its edgeloopy regions and the other smoother and more fabric costumes.  the robin costume has a little bit of that kind of thing, but the grayson suit is much busier.

@Daz3d
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