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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 09 11:38 pm)



Subject: Vascularity for V4 in DS4?


MarkR151 ( ) posted Thu, 23 August 2012 at 6:53 AM · edited Thu, 09 January 2025 at 11:13 PM

 

I would like to add a light or modest amount of thin blue vein detail to some areas of V4 for the sake of realistic detail, but can't find anything in DS4 to do that.

I've seen large vascular detail in M4  in a few renderings who's naturally supposed to be more muscular of course, and maybe 2-3 at the most in She-Freak/Amazon female renders, but that's it. And that's not what I'm after anyway. I'm wanting realistic thin blue veins for upper chest & neck area, lower leg area and arm & hands. Just slightly larger veins for forearm & hands. I'm not rendering a female bodybuilder, just a petite, feminine, early 20s young woman. I've been thinking lately that a modest or slight amount of vascularity for women is the one thing that's missing in 99+% of the V4, S4 & A4 models out there.

How do you do that in DS4? Or can it be done in Poser?


FSMCDesigns ( ) posted Thu, 23 August 2012 at 9:01 AM

It can be done, problem is, is there a product that has it since what you seem to want is more texture related than app related. I am pretty sure i have seem in the past a few fair skin textures with the blue veins you mention, so they do exist, just need to look thru the numerous character packs or create your own.

Regards, Michael

My DeviantArt page


Paula Sanders ( ) posted Thu, 23 August 2012 at 9:56 AM

If you use Vue, SkinVue has the ability to add more character to skin. To add more character, you might increase the bump depth on some of the maps. I haven't done that in DS4, but I use Vue and have to do the reverse, decrease the bump depth, so I know that bump depth will also help. Just a suggestion.


MarkR151 ( ) posted Thu, 23 August 2012 at 10:38 AM

 

I don't use Vue. Is that expensive? Not sure I want a lot more added expense and learning curve for something outside DS4.

If it were a DS package product I could load onto the current DS high resolution skin made for V4, that would be fine. You're talking over my head with "bump depths."  English translation please?

I was hoping there was a dial somewhere  within DS4 that would do that or a morph package for DS I could get, but without making my girl look like a huge & ripped She-Hulk or Amazon. Not wanting that. Just a light or modest amount of veins in a few areas while leaving her very feminine.


Paula Sanders ( ) posted Thu, 23 August 2012 at 1:33 PM

Vue is a landscape generating program in which you can bring figures. It would be a whole new learning curve for you. If you look at your "Surfaces" on the left, there is a slider for bump depth, but unless you were used to maipulating texture maps, it probably isn't what you are looking for.


MarkR151 ( ) posted Thu, 23 August 2012 at 3:12 PM

 

That's what I was afraid of. I wish someone would make a product like that for rendering into whatever our V4's current skin is. Whether it be, Elite, standard V4 High-Res, or other.


SickenlySweete ( ) posted Thu, 23 August 2012 at 8:17 PM

i don't think that would be a morph at all......those viens would be painted on the skin texture with a bump map to make them stand out abit.. if you could provide some picture examples of what your looking for it could be done this way...

also ds has the layered// LIE that can be used to lay a painted png image over the top of any skin...send me a pm here and i might be able to help you out.

SS

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


MarkR151 ( ) posted Thu, 23 August 2012 at 9:34 PM

 

Not familiar with the LIE.

Anyway, if you're a man or woman, you're going to have at least a few small, thin blood vessels visible through your skin in the upper chest area, front shoulder, neck, and legs, more so calf area than thigh. And of course at least a few blue veins running from your biceps down your forearms to those that show up more prominently around your wrist & top of hand. And some people are simply more lean & vascular than others so the blood vessels will show up on them whether they're athletic & buffed or not.

As mentioned earlier, I'm not making her some huge ripped bodybuilder or Amazon, but a slender, petite woman. I don't need lots & lots of veins showing up all over, just a few here & there looking natural in the areas mentioned above. A few faint veins in the arms, upper chest & neck area, and a tiny little one or two on each shoulder. With the veins being a little more pronounced around wrist & hand.

Recently some people released some products with bonus features that let you click for sole detail on the bottom of the feet and also a spinal detail in half & full power that shows up in the render, though not in DS/Poser workspace. But still, I've got both of those and like them both. They're quite useful. I'd like to have something like that for Vascularity.


Roboman28 ( ) posted Sat, 25 August 2012 at 4:56 AM

For vascularity I would recommend use of a bump or displacement map. Grey (128) is neutral and whiter colours stand upwards. For the blue vein colour you would have to edit one of your V4 jpeg maps. Probably take you a few hours to get right.


MarkR151 ( ) posted Sat, 25 August 2012 at 4:07 PM

 

Thanks. But I think that is above my experience & skill level. 

Guess I'm out of luck. 


duanemoody ( ) posted Sat, 25 August 2012 at 7:13 PM

Quote - I would like to add a light or modest amount of thin blue vein detail to some areas of V4 for the sake of realistic detail, but can't find anything in DS4 to do that. I'm wanting realistic thin blue veins for upper chest & neck area, lower leg area and arm & hands. Just slightly larger veins for forearm & hands. I'm not rendering a female bodybuilder, just a petite, feminine, early 20s young woman. I've been thinking lately that a modest or slight amount of vascularity for women is the one thing that's missing in 99+% of the V4, S4 & A4 models out there.

Visible veins come in a handful of categories: varicose (which bulge in curled shapes but do not have color), bodybuilder veins (which are straighter than varicose, bulge but again do not have visible color), spider veins (which are colored but do not bulge and aren't what you're describing), and finally "pale girl blue veins" which are comparable to the ones women often discover in the same places and on their breasts when they're pregnant and/or breastfeeding (the latter because those veins are enlarging but again not bulging).

This last category doesn't bulge and therefore wouldn't affect contours and require a bump or displacement map/node.

What you're looking for is a set of shader nodes in Poser or DAZ|Studio where the skin's map looks for a vein map and converts darkness on the vein map to translucency on the corresponding region of the skin map, ideally leveraging subsurface scattering to make the veins NOT look like they're being painted onto the skin map but live below it. If this character were older, you could consider visible veins with a small degree of pigmentation on the wrists and backs of the hands but again that's typically the forties and later. Youthful characters retain enough "baby fat" in places like those to make those veins less visible.

I've been out of practice for a while but that's what you're looking for. 


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