Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
edit:hhhhmmmmmm....can't attach a zip. weird.
edit again: hhhhhmmmmm....can't attach an obj. ok.
edit...finally! Ok, you'll need to remove the .txt from the name.
Thanks. I just got through trying it again with more controllers and it works well, despite my just lack of morphs and direction. lol
Just need to figure out the best morphs to use for them and set them up properly. Think it could be handy for animators. I made a video of the process. I'm editing it for time.
Attached Link: http://youtu.be/-wT6DGSqK_c
Updated video showing how to tie the controls to the DP's. I thought I recorded the rigging process too but I didn't. :(Well, I think there's potential there. You need to do some planning though before you get hot and heavy into it. The neat thing is that since it's a figure all by itself, you can load it in, you don't have to use it if you don't want to, it just speeds things up. The real test will be when there's more than one figure in the scene...which ones will it affect. I'd also have to see about parenting it to the head or body (I think you can parent one figure to another) so that it stays with the figure as it moves through the scene.
Perhaps your next step could be to add the ability to auto record the morphs as key frames as you move the box controller around like we can in Daz studio.
This would be a good addition to posers animation tool set.
Cheers
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Attached Link: Box Controller In Poser
Hey there. So I got it in my head to try and see if I could set up a box controller similar to what you find in other apps for the purpose of easy facial expressions and what not. Totally worked. Here's what I did:First, in a modeling app of your choice, create a plane, a single polygon or a grid and call that Box.
Then, create a circle at the center of that shape and call this controller (the circle can be 2D).
Load this into Poser. Rig the object in the setup room and make sure you change the hierarchy so that the controller and the box are children of the body.
Exit the setup room and set limits on all the dials execept the X and Y translations to 0 and lock those limits.
Now you need to find the limits for the controller's X and Y translation dials. Using the dials, move the controller in either direction until it's half way across the edge of the box. Note the value and enter it in as the limit. Keep in mind you want it to go both positive and negative while staying in the box so chances are the number will be the same with just a negative in front for the negative value. (In my case it was .5 and -.5 )
Now you need to load in a figure with some morphs if you don't already have one loaded.
With the figure loaded, select the controller (that circle in the middle of the box) and edit dependencies for the positive x trans limit.
Start teaching and select the face of the character and turn fully on a morph you want that limit to control. Stop teaching.
Set the controller's x trans value to 0 and start teaching. Fully turn off the morph you previously turned on in the character. Stop Teaching.
Set the controller's x trans value to the negative limit and start teaching the dependency. Select the face of the character and turn fully on a different morph you want that limit to control. Stop teaching.
Set the controller's x trans value to 0 and start teaching. Fully turn off the morph you previously turned on in the character. Stop teaching.
Do the same for the y trans positive and negative values, remembering to choose a different morph each time and always turn off the morphs when you set the 0 value.
Now after you're done teaching, select the translate tool and drag the controller around the box. You'll see the various morphs blending between each other. Pretty neat, right? Now you can try experimenting with your own values and see how many morphs you can tie to the controller.
Box Controller In Poser