Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
Yes, use a glass texture for the outer sphere, or simply go to the editor and eliminate everything but a nice specular setting, for that little glint when the light is right, and full transparency. Try a color to the transparency setting for fun. It would be like using colored glass over the eye. I also take the inner sphere, which already has a the eye texture applied, and hype the specularity and ambience just a bit. There are other characters, such as the Bloodsong's Heavy Horse, that requre the eye work in Bryce. On that, I believe number 9 is the outer and 7 is the inner with the map. Walt "Mike"
if you are using, eve,with the real eyes prop, it is the cornea, that needs to be made transparent. i forget which of the eye parts off hand for posette. anyway, in bryce, use one of the other camera views and get zoomed right up on her face, and use the ctrl click method to isolate each eye component and monkey around till find the right one. all you usually have to do is go to the material editor, turn transparency on, and choose blend transparency from the pull down menu, for the cornea and the eye colour will return.
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Okay, this is my first time getting really close up to a figure that I've exported as an OBJ from Poser into Bryce. Where the heck did my eyes go????