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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 10 1:59 pm)



Subject: Reality Render thread. A new beginning.


UVDan ( ) posted Sat, 01 September 2012 at 2:51 AM
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Quote - I am the artist formerly known as Tako Yakida. Welcome to Renderosity Reality Peeps.

I am the artist formerly known as groingrinder formerly known as elgatodelnoche.  Nice to meet you.

Free men do not ask permission to bear arms!!


wayofthesword ( ) posted Sat, 01 September 2012 at 4:17 AM

Nice one Brad.  I love how dynamic it is with the blood caught mid-spray.


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 4:41 AM

My first go-round with Rhiannon's Carlotta Love texture.  Renders like a dream.

Clickie Clickie for full size shot.


Reggie68 ( ) posted Sat, 01 September 2012 at 11:13 AM

file_485964.jpg

Official Pool Opening Party later tonight.


callad ( ) posted Sat, 01 September 2012 at 11:24 AM
Online Now!

Somehow I am waiting for the topic to 'split' since we are at page 102 :) Silly me, I know..


Doctorjellybean ( ) posted Sat, 01 September 2012 at 11:27 AM

I don't think they split here. Besides, they don't have a Richard here ;)

My DA Gallery


Reggie68 ( ) posted Sat, 01 September 2012 at 11:30 AM

Quote - I don't think they split here. Besides, they don't have a Richard here ;)

A few Dicks though! :lol:


Pret-a-3D ( ) posted Sat, 01 September 2012 at 11:42 AM
Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 3:01 PM

Decided to mess around and play a bit with studio last night.. this is what came out at the end of the creative flow.  For those of you who can tell where the inspiration came for this V4 bodysuit texture..... what is known need not be discussed.  It's nothign spectacular quality-wise; just fun.  Click the pick for the full size shot.


bobvan ( ) posted Sat, 01 September 2012 at 3:27 PM

Improving buddy!


callad ( ) posted Sat, 01 September 2012 at 3:31 PM
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"tick tack" :) Almost sunday overhere, the clock is tickin'....


bobvan ( ) posted Sat, 01 September 2012 at 3:32 PM

Quote - "tick tack" :) Almost sunday overhere, the clock is tickin'....

 

Where'e the hottie LOL


callad ( ) posted Sat, 01 September 2012 at 3:33 PM
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The 'hottie' is lookin' at the clock dear Bob! (ROFL) :)


bobvan ( ) posted Sat, 01 September 2012 at 3:37 PM

Quote - The 'hottie' is lookin' at the clock dear Bob! (ROFL) :)

Yeah...that must be ...it (scratches head)


callad ( ) posted Sat, 01 September 2012 at 3:46 PM
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Content Advisory! This message contains nudity

Attached Link: "50 Shades Of Grey"

Okay Bob, here's the hottie! *lol*

 

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

b&w


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 3:48 PM

that's actually the only type of clock made that can wake me up before my body decides it wants to.  i've thrown away a couple dozen digital alarms due to their crappy buzzers... a good old fashioned brass bell clock does the trick.


bobvan ( ) posted Sat, 01 September 2012 at 3:48 PM · edited Sat, 01 September 2012 at 3:52 PM

Quote - Okay Bob, here's the hottie! lol

 

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

b&w

 

Indeed now it all makes sence LMAO! I am rendering a close up of Emmy Rossum with her glass in hand set to realitic glass its looking pretty decent but since it is glass it does need many hours to clear up..


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 3:50 PM

Quote - Okay Bob, here's the hottie! lol

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

Well now.. you can count the color if it's 0,0,0 or 255,255,255.. only the ones in between are grey.


AbiJ ( ) posted Sat, 01 September 2012 at 3:52 PM

Quote - Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

Looks great, not quite the 50 shades render I was awaiting though.

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

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callad ( ) posted Sat, 01 September 2012 at 3:54 PM
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Quote - > Quote - Okay Bob, here's the hottie! lol

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

Well now.. you can count the color if it's 0,0,0 or 255,255,255.. only the ones in between are grey.

Awck! I always hate to admit someone is right ;) Okay.. 48 shades of grey it is, won't change the title though! sticks out tongue


medmon ( ) posted Sat, 01 September 2012 at 4:05 PM

Quote - > Quote -  

V5 Tori wearing "Charlie & Neve" skin

 

 

 

What hair are you using in these (and what settings in Reality)? It looks great and I could use a style like that. 

The hair I used is Taylor Hair from DAZ.

All default settings in Reality, I didn't make any adjustments to the materials of the hair.


AbiJ ( ) posted Sat, 01 September 2012 at 4:06 PM

Quote - > Quote - > Quote - Okay Bob, here's the hottie! lol

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

Well now.. you can count the color if it's 0,0,0 or 255,255,255.. only the ones in between are grey.

Awck! I always hate to admit someone is right ;) Okay.. 48 shades of grey it is, won't change the title though! sticks out tongue

Ah, so it's not a true 50 Shades of Grey render, try again 😉

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

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medmon ( ) posted Sat, 01 September 2012 at 4:15 PM

Quote - My first go-round with Rhiannon's Carlotta Love texture.  Renders like a dream.

Clickie Clickie for full size shot.

Nice creamy complexion, I do like!


Doctorjellybean ( ) posted Sat, 01 September 2012 at 4:38 PM

Quote - Okay Bob, here's the hottie! lol

 

Oh, the tittle is: '50 shades of grey' cuz this image actually has 50 levels from black to white winks at Abi :)

b&w

It is missing the apparatus, e.g. whips, etc .....

My DA Gallery


Reggie68 ( ) posted Sat, 01 September 2012 at 6:07 PM


Last minute checkup on the pool and garden before the party.

Click for bigger


Doctorjellybean ( ) posted Sat, 01 September 2012 at 6:17 PM

And not a hopsepipe in sight!

My DA Gallery


Fobok ( ) posted Sat, 01 September 2012 at 6:30 PM

file_485976.jpg

This is my first Reality render! 21 hours of rendering to get 1k s/p, without graphic card support, hoping I figure a way to trim that time down some, but for now I'm quite happy with the results. 


callad ( ) posted Sat, 01 September 2012 at 7:00 PM
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Quote - This is my first Reality render! 21 hours of rendering to get 1k s/p, without graphic card support, hoping I figure a way to trim that time down some, but for now I'm quite happy with the results. 

And a very nice ~first~ it is!

21 hours at this size isn't bad. Good things are worth waiting for :)  You also choose the most 'difficult' light: 'Sun'. Love the schadowplay it created.


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 7:23 PM

Quote - And not a hopsepipe in sight!

hosepipe?  sounds like you must be from the south.. lol  do you call it hamburger meat too?


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 7:24 PM

Quote - This is my first Reality render! 21 hours of rendering to get 1k s/p, without graphic card support, hoping I figure a way to trim that time down some, but for now I'm quite happy with the results. 

Pretty good stuff.. welcome to the world of Reality


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 7:30 PM

Quote - > Quote - This is my first Reality render! 21 hours of rendering to get 1k s/p, without graphic card support, hoping I figure a way to trim that time down some, but for now I'm quite happy with the results. 

And a very nice ~first~ it is!

21 hours at this size isn't bad. Good things are worth waiting for :)  You also choose the most 'difficult' light: 'Sun'. Love the schadowplay it created.

Speaking of difficult lights.. to improve my render speed until I get my new puter built in ~counts on fingers~ 36 or so days.. I've been leaning heavily on ibl.  Playing around a few nights ago.. I loaded the daz studio environment sphere because I wanted to use an hdri image that I didn't have lights for.  Was going to use a separate ibl light with this new image.. well.. it seems it don't work that way.

So... I just turned that daz environment sphere into a light within reality.. cranked the gain to 6 on it and came out with this:

 

Ordinarily, with mesh lights, on a render like this I'd get a 30k s/s max render speed.  Using that environment sphere as a light I was tripling to quadrupling that speed.  I'd love to see if one of you guys(or gals) would/could do a quick test render using that environment sphere as a light to see what kind of performance you got.


AbiJ ( ) posted Sat, 01 September 2012 at 7:30 PM

Quote - > Quote - And not a hopsepipe in sight!

hosepipe?  sounds like you must be from the south.. lol  do you call it hamburger meat too?

We English speak proper English!  hehe

Abi.

WARNING: This user is officially A TEASE!

Rendo Gallery...

http://www.renderosity.com/mod/gallery/browse.php?user_id=730935

DA Gallery...

http://abijen.deviantart.com/gallery/

Proud artist on...

http://www.facebook.com/DigitalStardust


StevieC ( ) posted Sat, 01 September 2012 at 8:14 PM

Still have not been able to upgrade to Reality 2.5, due to financial restraints :(.....as a result, due to the size, and the fact that I transformed the entire cave to mirror settings in Reality, this one took almost an entire week to get to 489 s/p, with a lot of noise, so I had to use the Neat noise reduction software post render, to get this result....need a new laptop!


StevieC ( ) posted Sat, 01 September 2012 at 8:16 PM

Quote - > Quote - > Quote - This is my first Reality render! 21 hours of rendering to get 1k s/p, without graphic card support, hoping I figure a way to trim that time down some, but for now I'm quite happy with the results. 

And a very nice ~first~ it is!

21 hours at this size isn't bad. Good things are worth waiting for :)  You also choose the most 'difficult' light: 'Sun'. Love the schadowplay it created.

Speaking of difficult lights.. to improve my render speed until I get my new puter built in ~counts on fingers~ 36 or so days.. I've been leaning heavily on ibl.  Playing around a few nights ago.. I loaded the daz studio environment sphere because I wanted to use an hdri image that I didn't have lights for.  Was going to use a separate ibl light with this new image.. well.. it seems it don't work that way.

So... I just turned that daz environment sphere into a light within reality.. cranked the gain to 6 on it and came out with this:

 

Ordinarily, with mesh lights, on a render like this I'd get a 30k s/s max render speed.  Using that environment sphere as a light I was tripling to quadrupling that speed.  I'd love to see if one of you guys(or gals) would/could do a quick test render using that environment sphere as a light to see what kind of performance you got.

Never thought of that, I'll give it a try next render, AFTER the long weekend! ;)


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 8:44 PM

Quote - Still have not been able to upgrade to Reality 2.5, due to financial restraints :(.....as a result, due to the size, and the fact that I transformed the entire cave to mirror settings in Reality, this one took almost an entire week to get to 489 s/p, with a lot of noise, so I had to use the Neat noise reduction software post render, to get this result....need a new laptop!

Time be-damned.. that's one insane render


StevieC ( ) posted Sat, 01 September 2012 at 9:35 PM

Thanks Sharkbytes!


Sharkbytes-BamaScans ( ) posted Sat, 01 September 2012 at 10:48 PM

gawd i'm bored to death.. might just have to do a V4 render just for old time's sake


bobvan ( ) posted Sat, 01 September 2012 at 10:55 PM

Attached Link: Emmy Rossum clubbing

file_485979.jpg

I let this one run aaprox 9 hours to get the desired effect


superboomturbo ( ) posted Sat, 01 September 2012 at 11:52 PM

Quote - > Quote - Still have not been able to upgrade to Reality 2.5, due to financial restraints :(.....as a result, due to the size, and the fact that I transformed the entire cave to mirror settings in Reality, this one took almost an entire week to get to 489 s/p, with a lot of noise, so I had to use the Neat noise reduction software post render, to get this result....need a new laptop!

Time be-damned.. that's one insane render

Ditto! 

For Sharky, is the studio light you're talking about like an enviroment enclosure or the one that comes with Reality? Just curious, as one will render and perform quite differently from the other. Have you noticed any oomph with shadows?

I recently ditched my super render after 21 hours with and IBL+mesh as I didn't like the shadows created. I did end up using the good 'ol Sun with heavy adjustments. I'll post when it hits 3k sometime tonight. There's a 7 figures and stonemason's relatively new ruins 3 prop, but it's still zipping along at around 69-72ks/s. I wish Studio went that fast as it takes about 40 seconds to respond with the super high vertices count  I probably should have layered the characters, but I wanted the shadows to correspond to one another. Hmmm

While I'm here, does anybody know where the decimator is installed in Studio? I can't find it anywhere in the tabs department, so I was wondering if it was moonlighting under a different name. 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Sharkbytes-BamaScans ( ) posted Sun, 02 September 2012 at 12:12 AM

SBT.. it's not a light at all.. it's actual name is "Environment Sphere" and comes in the base D|S props.  I haven't noticed much at all as far as shadows go as the light source is literally everywhere.. but with the sunlight preset and keeping the gain at about 6 it does give some nice subtle lighting.. and I've noticed that if I put a diffuse texture on it the lighting takes on the tones of the picture quite nicely.

If you're planning on using it.. you'll notice some things.  on the surfaces tab.. the diffuse is disabled by default.. you have to enable it(of course).  then on the parameters tab.. nothing will show unless you select the "show hidden properties" option.. then everything is locked and you have to manually unlock for any adjustments you want to make.


superboomturbo ( ) posted Sun, 02 September 2012 at 12:25 AM

Huh. Very interesting! Always nice to have another tool on the belt. I'll have to give it a shot as I have an image brewing in my head . Thanks for the info! 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Sharkbytes-BamaScans ( ) posted Sun, 02 September 2012 at 12:32 AM

SBT.. these are what I was talking about.. 

I've yet to test anything out in here like the the environment sphere.. but I might check everything but the neon sign..  don't think omnifreaker needs the free advertising.


superboomturbo ( ) posted Sun, 02 September 2012 at 12:36 AM

Quote - SBT.. these are what I was talking about.. 

I've yet to test anything out in here like the the environment sphere.. but I might check everything but the neon sign..  don't think omnifreaker needs the free advertising.

Thanks Shakry. I'm booting 'er up right now to take a loot. I haven't installed 4.5 yet, but I'm pretty sure that's the base of the uber shader enviro sphere. 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Sun, 02 September 2012 at 12:40 AM

Sharkey how can you work with that awful interface!


Sharkbytes-BamaScans ( ) posted Sun, 02 September 2012 at 12:43 AM · edited Sun, 02 September 2012 at 12:43 AM

it's what i'm used to.. i usually keep the wings pretty narrow.. i just expanded the left one for the purpose of the screenie


bobvan ( ) posted Sun, 02 September 2012 at 12:55 AM · edited Sun, 02 September 2012 at 12:58 AM

I use the darkside myself besides the &^$# duplicating errors im ok with 4.5. Even if re vamped my PC to factory to give it a "fresh" install it would not solve the issue since I would be using the same DS content folder...

 

Boom sometimes I find the sunlight easier to use then ibl..


superboomturbo ( ) posted Sun, 02 September 2012 at 1:12 AM

Quote - I use the darkside myself besides the &^$# duplicating errors im ok with 4.5. Even if re vamped my PC to factory to give it a "fresh" install it would not solve the issue since I would be using the same DS content folder...

 

Boom sometimes I find the sunlight easier to use then ibl..

I'm also running a custom UI as that's what works for me. That and I loathe the content tiles thing. I much prefer the tree, though its a bit more cumbersome to manage. It is real easy to find new stuff when it shows up though, as you get that 'aha!' moment when the tree shifts. 

Back to the sphere, I'm not sure if 4.0(.3.47) has that sphere marked the same way. I went dinking around and all I found was the uber area light. I think it will work the same as it pops up in the scene tab as both an area and distant light type. Off to try it for a quickie as my other just hit 3.01k. 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Sun, 02 September 2012 at 1:39 AM

I ran a few quickies of the scene-in-progress, each with the area light with IBL, just IBL, and just sun. The IBL alone is still fastest as expected at 113ks, but the area light with IBL wasn't a slouch either at 86ks. The sun by itself was about the same, but you just can't beat the sharply defined shadows (for a large scene anyway) it produces. Simple 'portrait' type scene is a bit different, but not my specialty 

It was still interesting to try it out nonetheless! 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


bobvan ( ) posted Sun, 02 September 2012 at 1:43 AM

Quote - I ran a few quickies of the scene-in-progress, each with the area light with IBL, just IBL, and just sun. The IBL alone is still fastest as expected at 113ks, but the area light with IBL wasn't a slouch either at 86ks. The sun by itself was about the same, but you just can't beat the sharply defined shadows (for a large scene anyway) it produces. Simple 'portrait' type scene is a bit different, but not my specialty 

It was still interesting to try it out nonetheless! 

 

Funny cause this one with the sun  http://fav.me/d5d96ex looked ready after 6 minutes I let it run longer to refine it but it did not take all that long


Sharkbytes-BamaScans ( ) posted Sun, 02 September 2012 at 1:46 AM

Boom.. i'm running a render now.. got the sphere for ambient light and the light disc at a 45 degree angle above and behind my model to create some shadowing.. it's still running double to triple my normal speed.  you all know what a 10 pass render looks like.. but even still.. i got that feeling(you know the one) that this is gonna turn out niiiiiiice.  It's a good homecoming render as I just got a Godin character that has a custom head morph.. can't hand dial it into a genesis shape so i brought Vickie to the dance.


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