Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
"...you can use partial geometries that contain only some body parts ..."
The way I read it is that PFE can generate a morph for every actor (body part) if you use a an obj file containing all the body parts as a source. If you only want morphs for the head and neck, then you must use an obj that only contains a head and neck. That's how I interpret what you quoted, though I have not tried this in practice.
That's correct; it does work that way if you have an obj with all of the correct groups. It doesn't, however, work to have an obj with only the head and neck and an actor with all the parts listed. It says the vertex count is incorrect then. I don't know if just using "Clear" on all of the parts that aren't necessary works. I'm going to try that as soon as I'm to a good point with testing something else, and I actually get some sleep.
I tried it out in PFE, using the chest, abdomen, waist, and hip from Antonia 1.2. I got the same result as you "diffrent number of points in geometry file". I tried exporting the obj with groups unwelded, and welded, but got the same result either way. :sad:
However it did work if I only used single-body-part obj morph targets one at a time.
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I'm wondering if anyone knows how to load partial body morphs with PFE? I know how to load morphs for a specific actor in Poser, and how to load full body morphs PFE. The PFE documentation says, "For a figure, the morph geometry must be either for the complete figure or you can use partial geometries that contain only some body parts, but with a group for each part named by the actor." So the full actor can't load partial body morphs. Does anyone know how to make the partial actor? Or in general how the PBM process works with PFE?