Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
You mean something like half an equirectangular projection, but then inverted, so looking from a half-sphere inward to the centre?
I would be interested in that too, if only because it would mean we probably could do full equirectangulars. Too bad we are limited to the model of a real camera while in CG world we could have so much more freedom.
Attached Link: http://i.minus.com/i6ujJwe4Vfs1R.gif
I might have set it wrong :blink:I want an animated poser camera file (cm2)
that would roll around a character just like in the link but not 360 because I don't want to show the back side, so 180 degrees would do the job
You can do it manually,
set the scene and keyframe the starting frame.
Then go to frame 30 and keyframe the figure rotated 180 degrees.
render a movie which will be about 1 second long. or render as single frames and pick what to use in an animated gif.
Moving the figure I find easier because the lights and camera stay put.
I had a script but must have lost it somewhere.
Cool I don't know ANYTHING about amimating in poser, I don't know how to use keyframes
rotating the figure seams to be easier! thanks for the tip!
Thank you both for the replies!
Attached Link: 360 figure animation
> Quote - ... > rotating the figure seams to be easier! thanks for the tip!...english is not my mother language so I am embarrased that I can not explain this right
maybe it is easier to show this with an image
Is the file I posted not working for you? Two things that you need to check are that your view is through the Main Camera, and that the Main Camera has its animating switch turned on. The animating switch is the key icon in the Camera Controls palette, it should be grey, not red.
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however when I load you file the main camera(as viewed from the Aux Camera) moves around the Y axon but is directed from the center to infinite instead of targeting always the center, like on you example
The pose only affects yOrbit. You need to set the rest or the camera's parameters appropriately.
Try this. Clear any keyframes from the camera. Zero all the Dolly and Orbit values for the camera. Adjust the yTran and zTran until the face is framed as desired, the camera should be looking straight at the front of the face. Memorize the camera. Apply the pose to the camera.
By default the Main Camera will orbit the UNIVERSE 'origin' (center of world space). With the camera set up as above, if, when you run the animation, the head does not stay in the center of the frame, it is because the head is not centered on the UNIVERSE origin. Either translate the figure's Body actor so that the head is centered. Or load a Poser square prop, set its Display Stlye to Wireframe, parent the zeroed camera to it, translate the square until it is centered on the head, and adjust the camera to the correct framing. When a camera is parented to something it will orbit the thing it is parented to, rather than the UNIVERSE origin. So this provides a way to move the center of its orbit.
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I tried setting it to zero before parent it but still the problem consist
Sorry everyone for the inconvinience I underestimated this, I thought poser could do it much easier than it really does...
The problem is that I must read more on animation before doing this, I imagined it could be done with a camera preset but it is more complicated
Thanks everyone that replied for your time and thoughts on the subject and especialy lesbentley
Ok I did it!!! :thumbupboth:
Positioned the main cam than loaded a box
pointed the main cam on the box and this way I had better control
also my previous mistake was I was parenting the main cam on the head using hierarcy editor instead of using the Object - Point at option, and that was making things crazy!
than on animation pallete I set
frame 1 : cam yOrbit -90
frame 50 : cam yOrbit 0
frame 100 : cam yOrbit 90
thanks everyone! love you all! I'm very happy now!
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Is there a 180 degrees camera file preset to display face morph
so that I can make an animated gif
thanks in advance!
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