Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Quote - > Quote - I like her very much, but her feet are pretty clunky, particulary the ankle and toe bends...
So this inspired me to learn the morph brush. I only did one foot and I'd start over again just because I learned so much.
Left is before, right is after.
I also found that bending and scaling each toe into a more realistic position was very helpful.
Careful BB, you'll turn into an artist!! ;)
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
I think the spine morph was a brilliant idea!
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - Great renders here. Weight mapping is so much better but it is not the holy gral. It still needs a lot of JCMs and postwork. I agree with RGUS, hands are to big. Lets see if Miki 4 has propagating scale options.
I don't know about that. I have managed to rig a toon figure with out a single JCM thus far and he bends marveslously. I think JCM's are needed when the mesh fights against what the rig wants to do. I'd be interested to see a "realistic" Poser human modeled for articulation as opposed to being modeled with every muscle cut out and learn how well it bends without JCM's. I think it'd be doable but would it be welcome by the community? Probably not. So it's a compromise and that compromise forces JCM's on us (in my opinion).
It would also help things along if we lock the rotation limits so that the figure always bends realistically, providing a pose or something to unlock the figure's limits for those who may need to push a pose beyond realism. With a locked figure, you're less likely to run into situations where the bending doesn't look so great.
Quote - > Quote - > Quote - Psssssttt...if you're gonna repeat the pic you need to check the nudity checkbox ;) Besides, that's JVRenderer's image, not Teyon's LOL.
Laurie
Is it nude? She's wearing shoes...
:sneaky:
I don't think shoes count if that's the only clothing ;)
She also has a bracelet on. :)
I agree on that one!
Often time I have been tempted to complain about a bend not looking 'right' only to try it myself in the mirror to see how it should look and find out that the pose itself is beyond what the normal human body can attain. Also sometimes the bend we think we are trying to do with one joint should really be accomplished with 2 or three joints to look natural. (for instance looking way up is going to invovle the neck head and chest bends and maybe even the abdomen to a small degree)
Quote -
It would also help things along if we lock the rotation limits so that the figure always bends realistically, providing a pose or something to unlock the figure's limits for those who may need to push a pose beyond realism. With a locked figure, you're less likely to run into situations where the bending doesn't look so great.
Antonia WM bends very well and has no few if any JCMs, but she also does not have a mesh that heavily follows muscle shapes and contours. To support your point, that is one of the main digs about her - lack of suitability for sculpting. She'll never look like anastasia, but she takes alyson 2 to the cleaners in a pose-off!
Quote -
I don't know about that. I have managed to rig a toon figure with out a single JCM thus far and he bends marveslously. I think JCM's are needed when the mesh fights against what the rig wants to do. I'd be interested to see a "realistic" Poser human modeled for articulation as opposed to being modeled with every muscle cut out and learn how well it bends without JCM's. I think it'd be doable but would it be welcome by the community? Probably not. So it's a compromise and that compromise forces JCM's on us (in my opinion).
Teyon,
You are right.
With a WM, you do not "NEED" JCM's.
Before WM, I made tons of morphs to get bends and movements right.
Now with WM, I deleted most of those, and I have not created a single one since I got PP2012.
In retrospect?
It would have been a lot smarter to just deleted ALL JCM's, before going to WM.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
@ Teyon and Lau
There are earrings, and the anklet (if you can spot it)
@ Toulouse. I'd love to share, but I didn't keep a journal. I am not really into the technical aspects of the programs I use. I am more a T&E guy. All I can tell you is I had some help.
I used 1 infinite light @ 65% strength and raytrace shadows on. I also used BB's envsphere and enivoback drop (I tweaked the colors of the materials to achieve the background color).
The render setting " cast shadow on, SS on, raytrace bounces at 4, irradiance caching at 50, indirect light quality at 10, pixel samples at 4, min shading rate at .21, max bucket size at 32, min disp bounds at 0, gamma cor at 2.00
The rest is photoshop magic.
JV
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Change her spine morph to 8.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
I can make it "sensual" too, if desired...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
@paganeagle2001 - That's Mikizilla
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Quote - Without shoes, it's a little long. With shoes...I think it could be ok but I'm no lady, so take my opinion with a side of salt.
Yeah, I think you are right. My wife wears skirts like this, but also wears 4 inch platform heels when she does!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I still need to know: does anybody want these dynamic props? They are pretty simplistic, but I think they work.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Thanks. I started with Pure Render Vol2 by Yanelis at RDNA and made some adjustments. An IBL and two infinites. Attached is a screen-capture of my render settings -- Since I wanted a quick, small render I didn't max out the settings.
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Weight mapping - Miki 4 uses P9/PP2012 weight mapping.
This is why it won't work in anything but P9/PP2012. Not P8, not DS.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)