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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: 3D resources for POSER figures creators - Female/Male


3Dream ( ) posted Sun, 07 October 2012 at 2:28 PM · edited Tue, 19 November 2024 at 9:17 AM
SamTherapy ( ) posted Sun, 07 October 2012 at 4:59 PM

Thanks!

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LaurieA ( ) posted Sun, 07 October 2012 at 5:29 PM

Thank you Jose!! :)

Laurie



hborre ( ) posted Sun, 07 October 2012 at 6:29 PM
Online Now!

Thanks!

 


ToxicWolf ( ) posted Sun, 07 October 2012 at 6:44 PM

Thank you!

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seachnasaigh ( ) posted Sun, 07 October 2012 at 7:11 PM

     Thank you, 3Dream!  A generous and helpful contribution!

Poser 12, in feet.  

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MarianneR ( ) posted Mon, 08 October 2012 at 4:03 AM

Thank you very much! So very generous of you!


MistyLaraCarrara ( ) posted Mon, 08 October 2012 at 8:56 AM

thanks!



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primorge ( ) posted Mon, 08 October 2012 at 3:14 PM

Thank you!


heddheld ( ) posted Mon, 08 October 2012 at 3:30 PM

Excelent modeling !!  anno you have said for poser here but have you any objection to me using these in blender( purely personal use and credit if/when I use them) no worries if this isn't acceptable to you


Janl ( ) posted Tue, 09 October 2012 at 4:00 AM

Thank you :)


RobynsVeil ( ) posted Tue, 09 October 2012 at 6:10 AM

You're a legend, Jose! Thank you... brilliant work! And to echo Hedd: any objection if they ended up in Blender? New avenue to explore: believe me, it's the new 'cool-thing'!

:biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Tue, 09 October 2012 at 6:14 AM

Um, Hedd, the readme says:

"3D Female resource by 3Dream for POSER

  • This 3D resource can only be used on the development of figures for POSER (with rigging/bones – cr2/crz file).
  • This 3D resource can be used for commercial and/or non-commercial POSER figures.
  • The use of the included OBJ file to create another resource or similar product is prohibited.
  • You are free to modify the mesh of the OBJ file in any form."

I guess he's pretty clear on that. Oh well, Antonia bends alright, and she likes it in Blender... 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


MistyLaraCarrara ( ) posted Tue, 09 October 2012 at 8:38 AM · edited Tue, 09 October 2012 at 8:40 AM

does this mean we can uvmap and group it the way we like for a commercial Poser Figure?  

just want to be sure.



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heddheld ( ) posted Tue, 09 October 2012 at 1:52 PM

did read that after I had asked RV, no worries!! doubt I'll rig them for P7 but maybe save up an get pro one day ;-)


3Dream ( ) posted Tue, 09 October 2012 at 1:57 PM · edited Tue, 09 October 2012 at 1:58 PM

ReadMe files:

3D Female/Male resource by 3Dream for POSER

- This 3D resource can only be used on the development of figures for POSER (with rigging/bones – cr2/crz file).

- This 3D resource can be used for commercial and/or non-commercial POSER figures.

- The use of the included OBJ file to create another resource or similar product is prohibited.

- You are free to modify the mesh of the OBJ file in any form.

- You must always state the use of this product in your read me files!

- Attention: The included OBJ file was not divided in group zones. You must create the group zones in the OBJ file!

- If you have any question about this product or you need/want to contact me, please use Renderosity site mail.

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3Dream ( ) posted Tue, 09 October 2012 at 2:07 PM · edited Tue, 09 October 2012 at 2:09 PM

Thank you for all your comments. I will be very happy if someone use theses 3D resources to create Poser figures.

MistyLaraPrincess - I think the UVmap is nice because it's just a single template/texture for the complete figure and you still get a good resolution for the textures. Anyway, you are free to change the UVmap the way you prefer. You really need to group it the way you prefer (groups are really needed because the included OBJs were not divided in groups).

heddheld - These 3D resources can only be used on the development of figures for POSER (with rigging/bones – cr2/crz file). You can only distribute theses OBJ files if the files are for POSER! 

ENJOY!!!

 

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Rose2000 ( ) posted Tue, 09 October 2012 at 4:15 PM

Awesome... Thank you :)


rokket ( ) posted Tue, 09 October 2012 at 4:44 PM

Nice. I am goofing around with the texture maps, since I have never done one for a figure before. Making a ton of mistakes, but I am enjoying the process.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Tue, 09 October 2012 at 5:13 PM

file_487451.png

If I had any real talent, she'd be pretty cute. Of course there are no trans maps or anything on her yet. I just started messing around with a base color. I will add details as I go. I hope this works. It took a loooooooong time just to get this far.

 

Nudity tagged just in case.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Kendra ( ) posted Tue, 09 October 2012 at 11:07 PM

With just a head and shoulders, she doesn't need the tag.  Thanks for being diligent.  :)  

...... Kendra


heddheld ( ) posted Wed, 10 October 2012 at 3:53 AM

file_487470.jpg

@3Dream afraid I drooled over the mesh and asked before reading the readme doh!!  well I hope someone rigs it for P7 cos I hate rigging in that ;-)

heres a quick dynamic dress for the girl, maybe save some blushes rofl

 


heddheld ( ) posted Wed, 10 October 2012 at 3:54 AM

opps forgot you can only attach 1 file heres the zip


heddheld ( ) posted Wed, 10 October 2012 at 3:57 AM

opps forgot you cant upload zips!!!   if anyone wants it I can put it on 4shared or something


rokket ( ) posted Wed, 10 October 2012 at 4:14 PM

Quote - opps forgot you cant upload zips!!!   if anyone wants it I can put it on 4shared or something

Can you upload it to the freebies section here?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Wed, 10 October 2012 at 4:15 PM

One thing I did notice about her today was that she is almost the same size as Miki. I did a test run with "borrowing" her grouping and weight mapping. There were some issues, of course, but overall, it worked. I scrapped it, because it's not my work.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Miss Nancy ( ) posted Wed, 10 October 2012 at 6:49 PM · edited Wed, 10 October 2012 at 6:51 PM

hedd, one can attach a zip file here, provided it's 200 KB or less.  use format filename.zip.txt, then instruct them to delete .txt and unzip.

¡y muchas gracias para las dos figuras!



heddheld ( ) posted Thu, 11 October 2012 at 2:58 AM

file_487520.txt

@rokket , most times I had something from freestuff its taken me to another site so I didnt realize rendo hosted some themselves

@ Miss Nancy Doh! thats probably why I thought I could upload zips

just a simple dynamic dress runs to about 1100 polys, it should work fine but only tested in drape

to use delete .txt from filename then unzip, import to poser with ALL options unchecked

if you like it have fun if you dont just delete it


3Dream ( ) posted Thu, 11 October 2012 at 4:11 PM

heedheld thank you for the dress!

rokket, it's good to see the female figure with textures.

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rokket ( ) posted Thu, 11 October 2012 at 4:31 PM

Quote - heedheld thank you for the dress!

rokket, it's good to see the female figure with textures.

Yeah, she's cute, even with bad textures. I still have a lot to learn, but at least I am trying...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MistyLaraCarrara ( ) posted Sun, 14 October 2012 at 9:49 AM

are the male and female the same mesh?  do they have the same uvmap?



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MistyLaraCarrara ( ) posted Mon, 15 October 2012 at 9:08 AM · edited Mon, 15 October 2012 at 9:09 AM

n/m i d/l the female to find out.

 

i was thinking, for the hands, rig one bone per finger,
but making the knuckle and finger tip bends morphs ? since they only bend forward, no rotates.



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toastie ( ) posted Mon, 15 October 2012 at 9:49 AM

Interesting. Thanks!

 


3Dream ( ) posted Mon, 15 October 2012 at 4:31 PM

You can take a look to this free figure that I made before I created the free 3D resources. I made Lusitana figure has a basic rigging as Victoria 2 and 3.

DOWNLOAD: http://www.renderosity.com/mod/freestuff/details.php?item_id=69638

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3Dream ( ) posted Mon, 15 October 2012 at 4:33 PM

The male and female similar meshes but different meshes (the female figure have more mesh in the breasts zone and since she has genital, she has more mesh there too). The figures have different UV maps. 

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MistyLaraCarrara ( ) posted Fri, 04 January 2013 at 10:19 AM

has anyone made progress with the figures?

would luv to see!!! 



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RobynsVeil ( ) posted Fri, 04 January 2013 at 5:47 PM

Been playing a lot in Blender so that sort-of leaves me out. 😉

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


teffo ( ) posted Sat, 05 January 2013 at 3:59 AM

Content Advisory! This message contains nudity

file_490166.jpg

Thanks for the nice model. It's very well made.

Textured in photoshop and zbrush, and even added the panty clothing item.

Face is not 100% since I'm trying to figure out the UV mappings you made.

Rendered in Vray. Will do rigging next and then send to octane for a final render.

 

George


RobynsVeil ( ) posted Sat, 05 January 2013 at 5:45 AM

Um, George, not to be picky, but I thought the idea behind these figures was to render them in Poser. Exclusively. Which is why I said that leaves me out, because I want to respect 3Dream's terms of usage. Tbh, multi-app art is quite common these days - I'm in Blender these days than Poser these days, but that's probably due to not being happy in Windows anymore... I like the freedom (not no-cost-ness, freedom... I can do what I want with software without worrying about EULAs and restrictions... you know, freedom! - and PP2012 runs unimpressively in VirtualBox) and find Windows abyssmally slow and arrogant to boot.

Anyway.... just saying... :blink:

 

 

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


teffo ( ) posted Sat, 05 January 2013 at 11:48 AM · edited Sat, 05 January 2013 at 11:49 AM

Actually it does not state you cannot render them using using another program for texturing- or how else are you to develop and map textures? I intend to rig them in poser and render in Octane.  Then again just a test I will not use the figure anyway going fwd besides learning. Ultimately if it ends up as a usable poser figure is important.

G.

 


RobynsVeil ( ) posted Sat, 05 January 2013 at 2:34 PM

I guess you're right, G... just thinking that in order to render in something other than Poser/Firefly you'd have to use a completely different material-set. Which is the challenge I'm facing rendering - say - hair for my posed, then exported figure: Blender's Cycles manages transparencies reasonably well using the alpha channel in .pngs vs the black RGB(0,0,0) monochromic mask image we use in Poser, but there is an issue when geometry (like in the case of a skullcap) is very close to like skin geometry... you see the shadow of the invisible parts of the skullcap on the skin. All to say: I had to re-do the shader of the skin completely and the hair shaders don't work the same.

BTW: Jonathan Williamson (guru at BlenderCookie) suggested swapping the Diffuse BSDF for an Emmission shader node, and then turning off the glow with a light-path node, but I can't seem to get the transparency AND this trick to play together nicely.

:blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


mathman ( ) posted Mon, 07 January 2013 at 9:14 PM

Obrigado !


heddheld ( ) posted Tue, 08 January 2013 at 7:06 AM

RV have you tried setting the skullcap to NOT render, in object panel under ray visibility, turn off camera and/or shadows


RobynsVeil ( ) posted Tue, 08 January 2013 at 3:03 PM

Hedd, you're a legend! That was exactly the solution!

I did have to make the skullcap a separate object (no biggie), but then, just unticking the shadow option did the trick.

Thank You!! 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


heddheld ( ) posted Wed, 09 January 2013 at 2:21 AM

glad it worked ;-) not using figures a lot in blender at the mo so wasnt sure it would work for your case, another "trick" is to use render layers an then "reassemble" in the compositor


Larry F ( ) posted Wed, 09 January 2013 at 3:10 AM

That's very generous of you!  Thank you so much!


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