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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)
Open it with a text editor, and look for the line
LightSource "sky"
assuming you have a sky in the scene.
Ditto for Notepad++ :)
I guess Bob never had to create DOS files :lol: Now those were the days :)
Quote - > Quote - Ditto for Notepad++ :)
I guess Bob never had to create DOS files :lol: Now those were the days :)
Did you ever do any machine language coding in those good old day's? :tt2:
Even better yup :lol:
Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
And I firmly believe that knowledge helps in dealing with any Windows issues, etc. Boot to a command prompt, editing sys files. Totally different world to Windows.
Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
That's what it was called, Edit... I still have a set of Dos6.2 disc's. If I remember right it was 11 or 12, 3 1/4 floppy's.
Quote - > Quote - I got it now but seriously???
Turn on text wrap..... Correction Word wrap, it's under format.
Not if each line is a command, etc. Hence Notepad++
Quote - > Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
That's what it was called, Edit... I still have a set of Dos6.2 disc's. If I remember right it was 11 or 12, 3 1/4 floppy's.
Don't forget xcopy, deltree, rmdir, etc, etc.
Anyway, back to Reality before Paulo sees what we are talking about
Quote - > Quote - > Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
That's what it was called, Edit... I still have a set of Dos6.2 disc's. If I remember right it was 11 or 12, 3 1/4 floppy's.
Don't forget xcopy, deltree, rmdir, etc, etc.
Anyway, back to Reality before Paulo sees what we are talking about
SHUSH!
Just slightly off topic, but.....
Can anyone point me at a good workflow tutorial for taking a created object (unrigged) from Blender into DS4 and rigging it? I want to start branching out into modeling for poser/DS items.
I know how to export as OBJ from Blender, and I know how to import an OBJ into DS4. The ins and outs of material assignment inside Blender I am familiar with (including UV mapping in Blender), but does anyone know if anything special needs to be done when preparing for export to DS4 to keep material zones assigned?
And the big thing is setting up the rigging using DS4 Pro and the content creation tools. I have no idea where to begin with those...
hi all.. big day off line putting all the shiny new puter parts together. all are firing as advertised now. had to take some time to d/l updates and all that crap. in the process of all this.. found out that the motherboard i was using must have been dying because the hdd i thought was dead month ago is actually alive and well.. add another 500gb to the drive space.
Quote - > Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
That's what it was called, Edit... I still have a set of Dos6.2 disc's. If I remember right it was 11 or 12, 3 1/4 floppy's.
hah I've still got Dos 4.0 and the 4.1 fix
My first programming was on a C64
Quote - Just slightly off topic, but.....
Can anyone point me at a good workflow tutorial for taking a created object (unrigged) from Blender into DS4 and rigging it? I want to start branching out into modeling for poser/DS items.
I know how to export as OBJ from Blender, and I know how to import an OBJ into DS4. The ins and outs of material assignment inside Blender I am familiar with (including UV mapping in Blender), but does anyone know if anything special needs to be done when preparing for export to DS4 to keep material zones assigned?
And the big thing is setting up the rigging using DS4 Pro and the content creation tools. I have no idea where to begin with those...
Lucky for you, a member here on Rendo (User name 'Agent0013') was going through this process not too long ago as well. There's a lengthy thread with his and others' suggestions on what he found. Should be toward the bottom of the daz thread, though I haven't read it in awhile.
Smay also has a video somewhere. I believe he's Russian or from the area, but has several good vids on Studio's CCT.
crimsonworx.com; free ebooks and previews
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Quote - hi all.. big day off line putting all the shiny new puter parts together. all are firing as advertised now. had to take some time to d/l updates and all that crap. in the process of all this.. found out that the motherboard i was using must have been dying because the hdd i thought was dead month ago is actually alive and well.. add another 500gb to the drive space.
So we still have to wait for fast and loose?
(Renders, that is! =D )
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
SBT.. no.. i'm working on one right now.. hasn't went into the oven yet. Ran LuxMark tho. old cpu rating was 500+. This 8150 is only 2500 and change. I saw some LuxMark cpu-only ratings that were up in the 8000's. Not sure why mine is so low. Fired up an old render that was only getting like 15k s/s and it was getting like 50-60k/sec. Not sure if this is as it should be; but, it's a far cry from the 200k+ s/s that I'm seeing you guys get with equivalent systems.
Quote - SBT.. no.. i'm working on one right now.. hasn't went into the oven yet. Ran LuxMark tho. old cpu rating was 500+. This 8150 is only 2500 and change. I saw some LuxMark cpu-only ratings that were up in the 8000's. Not sure why mine is so low. Fired up an old render that was only getting like 15k s/s and it was getting like 50-60k/sec. Not sure if this is as it should be; but, it's a far cry from the 200k+ s/s that I'm seeing you guys get with equivalent systems.
That seems quite strange that the CPU isn't performing well. Are all the cores unlocked I wonder? If you have an Asus M-series mobo (I think you said you did), there's a teeny tiny switch around the memory area that does so.
I'd also check to see what your clock speed is. Sounds like either it's running in a 'safe mode'-like restriction, or the cores aren't all synced to the factory speed. CPUID (CPU-Z) is a free way to do this if you haven't checked the BIOS yet or don't want to restart ;-)
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
SBT.. on the lux screen.. it says that there are 8 threads.. i figure since the 8150 is 1 thread per core that all 8 are going.. i had a simple model, hair, swimsuit, ibl scene going and was getting a bit under 300k s/s. Then my whole system froze up. Not sure why but I had nothing saved so have to start at the beginning.
On the plus side... photoshop fires in about 3 seconds... literally.. i couldn't catch the sweep hand on my watch b4 it was past the splash screen.
Quote - same scene.. single mesh.. around 230k s/s
Hmm. Sounds about right. When I do test scenes on a new character morph, I run just the figure (usually based on a Gen4) and whatever clothes might be attached, respective material edits, then an HDR using the ENV file as the light source with the light gain in the IBL channel between 4-5.5, not enclosed within anything. In Lux, just as a base figure, I'll get anywhere from 660k s/s to 780; a speed I wouldn't expect with a background prop or any sizable geometry. This is at the CPU's factory setting of 3.2ghz.
If you hit that or above, I'd say the new box is running fine.
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - could it be ram related? I only have 8 gigs of ram in this box.. have another 8 otw tho
I doubt it. I've only got 12gb, but running at 2ghz. For a test scene like a single figure in IBL, 8gb is comparatively overkill. ;-)
I'm trying out Luxmark, but its only picking up 4 of the 384 GPU cores between the two cards for some reason. I'll have to fiddle with it a bit I suppose!
Edit: found the benchmark part. Running a cpu-only.
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - does that have anything to do with our speed difference? you're running a crossfire/sli box and i'm running single vid card
Ehh, probably not. When I run my big renders, I go CPU only. Come to think of it, I haven't run a SmallLux since RC2 was released. Still waiting on the CPU benchmark, but with only the 8 cores registered on GPU, the score was a piddly 471. I'm rather curious how to unlock the full potential of the GPU's now. Unless I've missed something entirely, a distinct possibility!
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
i put a cube around my scene and added a background image to the cube.. my s/s dropped to 90k.. but i'm getting nearly 3 million c/s.. i've found that the higher the c/s.. the faster the render clears up.. my brain is exhausted and i'm whupped physically too. gonna crash for the night and let this thing bake.. i should have about 800 passes at nearly 3000+ efficiency by the time I wake up.. I normally would get a quarter to a third of that so it should look pretty nice.
Quote - i put a cube around my scene and added a background image to the cube.. my s/s dropped to 90k.. but i'm getting nearly 3 million c/s.. i've found that the higher the c/s.. the faster the render clears up.. my brain is exhausted and i'm whupped physically too. gonna crash for the night and let this thing bake.. i should have about 800 passes at nearly 3000+ efficiency by the time I wake up.. I normally would get a quarter to a third of that so it should look pretty nice.
Well congrats on the build! I'll be looking forward to the big reveal of your burn-in render.
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
sbt.. not really sure you'd call it a burn in render.. i'm just running one i started last night.. simple model/clothes/hair/cube/single mesh light.. seeing how many passes i can get overnight.. i'll make a bigger scene and see what I can get out of this cpu.. i'll go into the bios and get the clock speed of the cpu up to 4k or so and see what happens
Quote - > Quote - > Quote - God, I remember messing with assembly language back in the 90s. One of my first college programming courses. I used the built in dos text editor (can't even remember what it was called. I just typed in "edit" at the prompt and up it came) to edit autoexec.bat to load things during post.
That's what it was called, Edit... I still have a set of Dos6.2 disc's. If I remember right it was 11 or 12, 3 1/4 floppy's.
hah I've still got Dos 4.0 and the 4.1 fix
My first programming was on a C64
...floppy dos and disk basic, anyone?!? (on a sharp mz2000 which a japanese character keyboard... `¬)
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You need to take the tick off "Hide Extensions for known file types" in the Tools -> Folder Options -> View -> Advanced for the first folder.