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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 01 10:58 pm)



Subject: Vascularity/veins for V4 and M4 - Product and Merchant Resource W.I.P


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Zev0 ( ) posted Sun, 30 September 2012 at 7:05 AM · edited Sat, 02 November 2024 at 10:21 AM

I don't want to start another thread re-posting all the details. I already started one under the Daz section on this site. This product will be for Both Daz and Poser.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2857148

or at Daz

http://www.daz3d.com/forums/viewthread/8353/

However you can post comments here, since the Poser section is the most active:) and I would like to get feedback from this community. Thanks:)

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ghostman ( ) posted Sun, 30 September 2012 at 7:24 AM

Looks really nice. 😄

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primorge ( ) posted Mon, 01 October 2012 at 3:11 AM

What's the projected release date?


Zev0 ( ) posted Mon, 01 October 2012 at 3:43 AM

I'm hoping in a months time it will be complete. It's a lot of work. Making sure everything is right and mapped correctly.

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bobbesch ( ) posted Mon, 01 October 2012 at 1:25 PM

Very interesting project. I'm using EZskin on all figures. Will your product be compatible?


Zev0 ( ) posted Mon, 01 October 2012 at 2:24 PM

Don't know yet..I will experiment with shaders towards the end. The product is still in the mapping process.

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Santel ( ) posted Mon, 01 October 2012 at 11:59 PM

fabulous work...please finish this :)


Zev0 ( ) posted Tue, 02 October 2012 at 1:15 AM

file_487208.jpg

I will finish it. Its just a very complicated project and takes a lot of time because I have to handpaint every vein and map it correctly for both M4 and V4 uv sets. Here is an update of the undertone colour  mapping for M4. His is nearly complete. Then I must move onto the displacement.

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Zev0 ( ) posted Tue, 02 October 2012 at 1:15 AM

file_487209.jpg

Another render.

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moriador ( ) posted Tue, 02 October 2012 at 9:30 AM

This is very good indeed. I am definitely looking forward to the finished product.


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monkeycloud ( ) posted Tue, 02 October 2012 at 10:11 AM

That looks great so far Zev0. Cool... look forward to seeing it released 👍


Paloth ( ) posted Tue, 02 October 2012 at 11:25 AM

That is an amazingly complex task. You have to know where all the veins are and which veins can be seen.

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Zev0 ( ) posted Tue, 02 October 2012 at 11:33 AM

It is. Mapping these was a real pain, but worth it. Also I must still fade out the veins on certain areas. I basically have to go through hundreds of ref pics to see what is the most common ground. But there will be various presets. Some will only have in the hands and feet and forearms like most of us. Others will have more. Also I must see what veins stand out more than others when creating the displacement maps. I also have to find the right base colours for various skin tones. LOL then I must do it all over for V4..

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moriador ( ) posted Tue, 02 October 2012 at 4:27 PM

Indeed, it sounds like an enormous task, and you really are taking the perfect realism seriously. I love that you're doing that.

This certainly has the potential to be one of those products that you find yourself using for just about every render.


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Zev0 ( ) posted Tue, 02 October 2012 at 4:52 PM

Thanks:) Means a lot:) Reason I started this is because we have made huge leaps in terms of SSS and lighting, but most textures lack that little bit extra. I'm just trying to fill in the gaps lol. Not everybody is striving for realism, but its my small contribution towards those who are or who want that extra detail:)

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Zev0 ( ) posted Wed, 10 October 2012 at 7:09 AM · edited Wed, 10 October 2012 at 7:14 AM

file_487481.jpg

Here are some updated pics with vein colour and displacement..Still busy refining the displacements and is nearly complete..Still got some more to do. After that, creating presets and shaders...

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Zev0 ( ) posted Wed, 10 October 2012 at 7:10 AM
Zev0 ( ) posted Wed, 10 October 2012 at 7:10 AM
Zev0 ( ) posted Wed, 10 October 2012 at 7:11 AM
Zev0 ( ) posted Wed, 10 October 2012 at 7:11 AM

file_487485.jpg

Outside arm

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Zev0 ( ) posted Wed, 10 October 2012 at 7:13 AM

file_487486.jpg

And upper torso..Still havent started refining the head and torso maps, but I though I'd post a pic anyways.

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richardson ( ) posted Wed, 10 October 2012 at 8:01 AM

Now this wll be a useful product for me. And a big timesaver.


Allstereo ( ) posted Wed, 10 October 2012 at 8:55 AM

Hello ZevO,

  Excellent work. I will purchase this product for my male bodybuilder creations. I use M4 displacement map from DAZ, but some variations in veins distribution should be a plus. Veins are not only useful for bodybuilder characters but also for ordinary figures. I have a lot of visible veins particulary on forearms and hands.    

   Don't forget veins on the forehead

   Veins on bodybuilder figures are essential for realism. See my creations in my gallery.

 

Thank

Allstereo


Zev0 ( ) posted Wed, 10 October 2012 at 9:16 AM · edited Wed, 10 October 2012 at 9:28 AM

file_487489.jpg

Nice renders. Fear not. Got your forehead veins already mapped:) These overlay very nicely with M4 displacement maps. One of the first tests I did:) The above pic is my veins on top of M4 displacement.

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Santel ( ) posted Wed, 10 October 2012 at 11:40 AM

Well, it's coming along beautifully. I'm sure it will be a hit, they're the most authentic looking veins and arteries I've ever seen for Poser. Great job!!!


Zev0 ( ) posted Wed, 10 October 2012 at 12:16 PM
moriador ( ) posted Wed, 10 October 2012 at 7:52 PM

Wow. Not only does it look great, but overlays the muscle striations on the M4 displacement maps? That's fantastic. I can hardly wait!


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dnstuefloten ( ) posted Wed, 10 October 2012 at 8:33 PM

Brilliant work!

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Eric Walters ( ) posted Wed, 10 October 2012 at 8:53 PM

Looks great! I'll be looking for the V4 version too. I'll have to go with the PSD files since I use Poser2012



Zev0 ( ) posted Thu, 11 October 2012 at 1:29 AM

The M4 and V4 versions are both included in the product:) Technically you won't need the PSD. Just the actual .png files:) Works exactly the same. Drag the .Png over your texture in photoshop/Gimp and thats it:)

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Zev0 ( ) posted Fri, 12 October 2012 at 7:16 AM

file_487564.jpg

Here is a shot of the finished Head And Torso Veins....Now I can move onto V4:)

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fonpaolo ( ) posted Fri, 12 October 2012 at 8:36 AM

I've lurked until now, but I have to say wow, now.

Great job!


Mark@poser ( ) posted Sun, 28 October 2012 at 8:26 AM

Just wanted to bubble this one to the top and see if there was any progress. Any idea of a release date? This is one product I'm really looking forward to.

Thanks


Zev0 ( ) posted Sun, 28 October 2012 at 4:32 PM

The daz and merchant resource has already been submitted for testing. Busy on the Poser version now. It will be released a little later. Cannot give a set date sorry.

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monkeycloud ( ) posted Sun, 28 October 2012 at 4:42 PM

Cool. Look forward to it arriving in the marketplace in due course 😉


Zev0 ( ) posted Thu, 01 November 2012 at 2:05 AM

Merchant Resource is Now available. Daz version to follow shortly.

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artdude41 ( ) posted Thu, 01 November 2012 at 4:44 AM

very cool ! wow , cant wait for the v4 version:)


Zev0 ( ) posted Thu, 01 November 2012 at 4:47 AM

All vascularity products are for V4 and M4...contains veins for Both UV sets. V4 has her's and a converted male version from M4:)

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bobbesch ( ) posted Fri, 02 November 2012 at 11:26 AM

file_488204.jpg

Very nice effect, just applying it on my V4 textures. 


Zev0 ( ) posted Fri, 02 November 2012 at 2:23 PM

Wow. That looks Great. Nice Job:)

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isikol ( ) posted Sat, 03 November 2012 at 9:19 AM

Hey zev0..this is awesome! Do you have a poser version availability date yet? Im so anxious for this..its what i was looking!


Zev0 ( ) posted Sat, 03 November 2012 at 9:36 AM · edited Sat, 03 November 2012 at 9:42 AM

No Date yet. But I'm sure it wont be long. I have a very talented vendor working on the shaders as we speak..It's a bit more complicated since there is some scripting involved. I want it to work with the new Poser python and the old, so a lot of effort is going into its developement. I will keep you guys updated on its progress:)

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isikol ( ) posted Sat, 03 November 2012 at 10:01 AM

Quote - No Date yet. But I'm sure it wont be long. I have a very talented vendor working on the shaders as we speak..It's a bit more complicated since there is some scripting involved. I want it to work with the new Poser python and the old, so a lot of effort is going into its developement. I will keep you guys updated on its progress:)

 

thank you so much for such an excellent product...i will support it and help you promote it through my da page which i currently have almost 6000 watchers ;)


Zev0 ( ) posted Sat, 03 November 2012 at 10:04 AM

LOL I know. I have been on your deviantartpage. Lots of followers:)  Thanks for the support:)

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bobbesch ( ) posted Sun, 04 November 2012 at 10:07 AM

Content Advisory! This message contains nudity

file_488265.jpg

Another one. I'm through with half my maps. I really like it.


Zev0 ( ) posted Sun, 04 November 2012 at 12:36 PM

That looks fantastic..:) what was that rendered in?

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bobbesch ( ) posted Sun, 04 November 2012 at 12:44 PM

That's PP2012.


Zev0 ( ) posted Sun, 04 November 2012 at 12:45 PM · edited Sun, 04 November 2012 at 12:45 PM

ahh ok.. The grain/noise threw me off a bit.

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bobbesch ( ) posted Sun, 04 November 2012 at 1:45 PM

Quote - ahh ok.. The grain/noise threw me off a bit.

The grain was added in post.


Zev0 ( ) posted Mon, 05 November 2012 at 2:25 AM · edited Mon, 05 November 2012 at 2:33 AM

Just got the Poser version back from shader developement. It is freaking awesome!!!. You click on the material file and a pop up menu appears and all you do is adjust the slider for strentgh for whatever you want to apply, be it colour overlay or displacement. Gonna spend the whole day testing making sure all the scripts work fine. You will have compatability from poser 8 and upwards.. There are individual scripts marking which script is for what version. I'll post some sceenies after I am done testing.

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monkeycloud ( ) posted Mon, 05 November 2012 at 2:40 AM

Awesome... can't wait... and will be great to see an example of script-driven selective node appendment being triggered from a material file too 😄 I was hoping that was how it was going to work...


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