Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Feb 02 8:19 pm)
There is a plugin that takes stuff over to blender from Daz talked about here. mcjTeleBlender. It includes poses...its very simple to use
http://www.daz3d.com/forums/viewthread/2877/
NOTE: this takes a posed figure...it does not take a pose from daz and apply it to a figure in blender...if thats your goal, perhaps you can reference his code as a starting point.
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Although DAZ Studio is a fine piece of software, I find I'm far more productive in Blender for most tasks. The two pieces of software have reached a point where I'm actually able to get a model over to Blender pretty easily. I can set up the materials to work in both Cycles and Blender Internal in just a few minutes. Setting up constraints and IK takes a little longer, but not bad.
But the one thing that's an utter pain is getting a pose from DAZ to Blender.
The only way I've found that works is to export the pose as a .bvh file, then import that. But there seems to be a problem with the bvh exporter that screws up some of the bones (toe, finger, breast seem to be most often affected), and I find I have to actually map from one armature to the other. Any attempt to apply the pose to an existing armature meets with abyssmal failure.
Does anybody have a good workflow for getting pose data over to Blender from DAZ?