Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Yep, glowing could be an indicator that an ambient channel might be active or both Diffuse_color and Alt diffuse along with SSS might be causing light emission. As suggested, a screencap of the mat room would be in order. Also, get a hold of Snarly's EZSkin which works better for skin under P9/PP2012.
You can also use SceneFixer to turn off just ambient and translucence channels. But I think what you wanna do is make a really good SSS skin. In that case, EZSkin is they way to go. And it's free...the best price. LOL. Just use it with the V4 textures of your choice.
Laurie
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ANyway here is the render and the settings I used on it.
EDIT: Oh her eyes are glowing on purpose, though I may have them a bit too bright.
set IDL intensity <=1.0, to avoid light-amplification in areas that should be occluded. in good P9 shader, sum(diff+spec+trans+refl+refr)<=1.
if they want you to use ezskin, maybe one of them could show you how to use it, other than the usual links. I haven't actually seen anybody demonstrate it here, step-by-step.
I've just got similar glowing, in skin crevices, without any skin translucence being on.
Just with SSS (applied via EZSkin) and using IDL, in test renders I've been doing for a scene over the weekend.
Been fiddling with the SSS group numbers and intensity of a spotlight, thinking that might resolve it... to no avail.
But I think it must indeed be the IDL intensity in my case... I realised I have it at 1.0... so thanks for the reminder Miss Nancy. I will turn that down.
Looks to me like the exact same thing that is showing in dasquid's render?
;-)
One other thing to consider, every light has specular switched on by default. You can turn off each specular by changing the specular color to black in the materials room. Or you can reduce it by selecting any shade of gray between black and white or you can experiment with any of the 16 million color variations etc. Jan
I've played around with setting light specular to black, but came to the decision that specularity level and characteristics are set in the surface shader. Setting light specular to black just removes the possibility of specular highlights from that particular light.
I've since formed the opinion that light specular color should be white and specularity should be controlled with the surface shader. JMO
With EZSkin, something seems to happen sometimes around the center of the scene where parts of the figure will develop a red glow and other parts will pick up a strong blue tint. I've spent hours trying to find where it comes from, but the only cure I've found is to move the figure towards the camera a couple of feet or so. That seems to cover the problem up.
Quote - Ok I looked in the material settings for her skin and it had ambient at 1 with the color black, so I set it to 0.
Also I turned IDL intensity down to .5 from 1.
I'll have more time for this tomorrow since I am finally off work then.
Turn off shit surface scattering and add some specular to her skin instead. Each body part do like a dark grey at 10%.
Delete all the lights.
Add two directional lights.
Have one directional light at strength 40% facing directly at her. No shadows or ambient occlusion on the light.
The other directional should point directly at her left side with a strength of 40%. No shadows or ambient occlusion on the light.
Add a point light and set the distance end to 15 and light strength to 100. Then position it in front of her in a way that covers as much of her body as possible. Turn on ambient occlusion on the light and shadows on to a strength of .5 (raytrace)
Add an IBL light. Grab an image off the web of a well lit nightclub scene outside. Set the IBL strength to 45 and add this image. Shadows & Ambient occlusion off for this light.
Then do a re-render and let's see how it looks!
Quote - Zanzo,
Abrasive tone and SSS comment aside, those light settings aren't half bad. Only thing I added was an edge light directly opposite of the point light.
At least it looks pretty good to these old eyes.
Can I see it?
Also, I hate SSS, it takes too long to render and 90% of the time it sucks. oh look a new shader that makes you render wax figures!! THIS IS AMAZING!
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I am trying to do renders but I think I am not getting any good results, hell I may be doing no better than I was before. Somehow I think there may be too much SSS and I Just realized I forgot to turn the skydome back on lol.
Anyway here is what I have so far.