Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 9:14 am)
See how rich the color in the bottle in front is. It has the same shader as the one behind. A bottle in real life would not be affected this much by the color of a wall behind it. Im sure it would be affected some but not this much. When I put the bottle close to the blue wall it just sucks the color out of it! (so to speak) click on the picture to see a close up!
you're saying the whiskey bottle with the arrow has the identical shaders to the two whiskey bottles in front? then it would be an issue of some concern. for thin glass, use trans, for thick glass use refract. bill has posted the technique for those able to search his posts. for IDL scenes, the reflect node should be attached to the reflect chan for speedier prelim renders IMVHO.
click on the pic to enlarge it, on the right side under the arrow there are 2 bottles with the same shape (it says Swing Superior on the label) they both have the very same shaders.
toward the middle of the pic there is a "Jack Daniels" bottle under the other arrow near the blue background and another "Jack Daniels" bottle to the right and in the forground, they each have the same shaders.
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Just got back from holiday - will pop in tomorrow to investigate.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Adding reflection to the liquid was the major part of the fix. I have reflection on the glass shader, so I didnt think you would want reflection on the liquid also, but it seems to work.
You can see the 3 bottles on the left have pretty consistant color from front to back
Ahh some Jack...Just flew to China on Business and United had a documentary available on Jack Daniels. Nobody at Jack Daniels can explain why it is called No. 7. Lynchburg where that make Jack is in a dry county.
The ones on the left looks just like the bottles in the Documentry. Good job on figuring it out. :thumbupboth:
Problem is you made me thristy. :lol:
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Quote - Adding reflection to the liquid was the major part of the fix.
No it wasn't. You did change that, but it wasn't the only change, nor the most important change. The most important was that you went from the nonsense Refraction_Value=2, down to the much more logical, although still impossible, Refraction_Value=1.
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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3973695&ebot_calc_page#message_3973695
anthan, see att lnk for thin glass, e.g. bottles. the shader you used is for solid refractive objects, and it may produce very dark contact shadows.Quote - This is a bar scene Im working on for my New Orleans French Quarter project. Notice the booze bottles with the arrows, they are washed out with very little color compared to the bottle in front. The liquid in the bottle is picking up the blue from the background and causing it to wash out. I tried to resolve this but sofar have been unsuccesful.
Im using just transparency set to .8 and a refraction node attached to the refraction channel. Color is coming from refraction color.
How long does it take you to render this scene?
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Im using just transparency set to .8 and a refraction node attached to the refraction channel. Color is coming from refraction color.