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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Please critique this picture, looking for all forms of advice (image)


primorge ( ) posted Wed, 05 December 2012 at 9:40 AM · edited Wed, 05 December 2012 at 9:45 AM

file_489191.jpg

my postwork quickie, more of a smoothed magazine look to mine... Photoshop. Compare with your original on the right. could probably be a little darker and the brows could use some color burn, but.


obm890 ( ) posted Wed, 05 December 2012 at 10:07 AM

Quote -
I don't want to create realistic renders, that's the LAST thing I want. 

Once you move away from realistic the possibilities for styles, effects etc are endless. Pretty difficult for people to give you useful critique if you are the only one who knows what sort of non-realistic 'look' you have in mind.

I think it would be useful if you found an image that you really like, post it and say exactly what you like about it, then the pros here can tell you how to get there.



Zanzo ( ) posted Wed, 05 December 2012 at 10:30 AM · edited Wed, 05 December 2012 at 10:39 AM

Quote - > Quote - I don't want to create realistic renders, that's the LAST thing I want. 

Once you move away from realistic the possibilities for styles, effects etc are endless. Pretty difficult for people to give you useful critique if you are the only one who knows what sort of non-realistic 'look' you have in mind.

I think it would be useful if you found an image that you really like, post it and say exactly what you like about it, then the pros here can tell you how to get there.

Good idea, but I think Primorge really nailed it with his postwork routine.

Quote - my postwork quickie, more of a smoothed magazine look to mine... Photoshop. Compare with your original on the right. could probably be a little darker and the brows could use some color burn, but.

I'm sold on this idea, your postwork looks beautiful.

Can you share your postwork methods? :)  some burn in there? Diffuse glow?


primorge ( ) posted Wed, 05 December 2012 at 10:44 AM · edited Wed, 05 December 2012 at 10:48 AM

Duplicate layers at varying transparency, image adjust brightness contrast, smudge tool, eraser, overlay, blend, and maybe a little accented edges filter, gaussian blur and noise, flatten. you figure out what order and how much... I've been using photoshop for so many years that anything I do in it is second nature. That's not to say I'm any kind of "pro" at it, but I've developed a familiarity with it.

Postwork took about 10 minutes, I usually go a little more artificial looking. I really like the look of some vexel art I've been seeing lately, next thing to tackle I guess... on top of this stuff.

Oh, BTW... Look at some of Fabiana's renders. She's probably one of my favorites on the whole site. Totally beautiful!


Zanzo ( ) posted Wed, 05 December 2012 at 10:54 AM · edited Wed, 05 December 2012 at 11:04 AM

Content Advisory! This message contains nudity

Quote - Duplicate layers at varying transparency, image adjust brightness contrast, smudge tool, eraser, overlay, blend, and maybe a little accented edges filter, gaussian blur and noise, flatten. you figure out what order and how much... I've been using photoshop for so many years that anything I do in it is second nature. That's not to say I'm any kind of "pro" at it, but I've developed a familiarity with it. Postwork took about 10 minutes, I usually go a little more artificial looking. I really like the look of some vexel art I've been seeing lately, next thing to tackle I guess... on top of this stuff.

Oh, BTW... Look at some of Fabiana's renders. She's probably one of my favorites on the whole site. Totally beautiful!

Thanks for those tips, I"m gonna try to get a workflow incorporating your methods.  The only problem is having to use that smudge brudge. I'm gonna check out fabiana now.

Man, accented edges is a gem of a find.

Quote - Too bad about IDL.  It does help give proper physics to a render even if realism is not the goal. I doubt it will speed up much in the future as I would just up the settings as fast as it did.

Looking at your renders, I would make teeth, gums, innermouth, eyecover, eyebrow and tongue invisible in materialroom. Disconnect any reflect on Lacrimal, nostril, eyesocket if using EZskin. Make anybodypart not visible in the viewport invisible in hierarchy editor.. Turn off cast shadows on back props and ibl light. Attach AO to your mainlight and off on all bodyparts. Invisible to RayTrace on hair... That might get you a few more seconds.

You can render the scene without figure and load it as an image on a one sided square after blurring it in paint app to get better depth of field. Play with light bias on mainlight to speed up render. Lower is slower but higher quality.. shadowblur costs as well. Check the resolution of the ibl as well. It does not have to be high res. Transmaps can be cut in half as well at this distance.

Did you use SSS + IDL for this above image? It's from your gallery and it looks great.


primorge ( ) posted Wed, 05 December 2012 at 11:04 AM

Agreed, That's one hot image. has to be "perfect Booty' in the mix there.


Zanzo ( ) posted Wed, 05 December 2012 at 11:19 AM

Quote - Agreed, That's one hot image. has to be "perfect Booty' in the mix there.

That prop that you recommened is superior compared to rajdarge, thanks for that btw.


richardson ( ) posted Wed, 05 December 2012 at 12:27 PM · edited Wed, 05 December 2012 at 12:27 PM

Did you use SSS + IDL for this above image?

 

No... That's from 2006. Poser6,, so it was Vicky3 with a fill light ibl(shadow off) . a RayT mainlight (casting shadow) and a rimlight (casting white highlight on her right hip, etc). May have had AO on the carpet . Back then, close shadows were hard to get. Seems to me those took a long time to render back then as well...

 


Zanzo ( ) posted Wed, 05 December 2012 at 12:30 PM · edited Wed, 05 December 2012 at 12:31 PM

Quote - Did you use SSS + IDL for this above image?

 No... That's from 2006. Poser6,, so it was Vicky3 with a fill light ibl(shadow off) . a RayT mainlight (casting shadow) and a rimlight (casting white highlight on her right hip, etc). May have had AO on the carpet . Back then, close shadows were hard to get. Seems to me those took a long time to render back then as well...

 

IMO that looks better than most realistic renders with SSS + IDL.  Her skin looks realistic, hot and tan and she actually connects with the floor. If you wanted you can even put 5 other hotties in there and still have a decent render time and actually get some work done instead of spending days on a single pinup with IDL + SSS while you die of old age lawlz.

I have to admit though, Joe Public did capture something nice with his nude blonde render.  I've seen your other renders and they look great too but this one from 2006 is hot!


richardson ( ) posted Wed, 05 December 2012 at 12:39 PM

I'm convinced I could render that in PPro2012 in half the time with IDL and it would look way better. I would probably skip SSS as this is indirect sunshine. That would save the precalc. The pz3 is long gone though.

It's down to what you want to present in the end. And the time you have to do it.


Zanzo ( ) posted Wed, 05 December 2012 at 12:43 PM · edited Wed, 05 December 2012 at 12:54 PM

Content Advisory! This message contains nudity

Quote - I'm convinced I could render that in PPro2012 in half the time with IDL and it would look way better. I would probably skip SSS as this is indirect sunshine. That would save the precalc. The pz3 is long gone though.

It's down to what you want to present in the end. And the time you have to do it.

You don't think it'll make her look like wax, white, red, yellow, melted skin?

 

Hmmm, let's talk about this one again.

In terms of turning a male patron on the above picture is better than the one below. Why? The skin looks great and realistic, it looks like she has a tan and there is skin detail.  She doesn't look like wax.  I think this one looks better than the one below.

 

This is another one you did that does have IDL + SSS. Don't get me wrong, this is outstanding. But doesn't the skin look like wax? Maybe my eyes are just untrained?  So the question arises, would I want to see her in some type of erotic scenario (becuase that is what guys imagine every 15 seconds)?  Well, would I want to see an attractive wax figure in a museum in an erotic position? Hmm, no. Honestly, I'm conflicted and I shouldn't be feeling that way, instead I should look at the picture and like a typical male and imagine her in an erotic scenario with no qualms.

Maybe one day you can render this image without IDL + SSS, I bet you it will look more realistic.


richardson ( ) posted Wed, 05 December 2012 at 1:05 PM · edited Wed, 05 December 2012 at 1:14 PM

This is another one you did that does have IDL + SSS. Don't get me wrong, this is outstanding and unbelievably sexy. But doesn't the skin look like wax? Maybe my eyes are just untrained?  So the question arises, would I want to see her in some type of erotic scenario (hopefully I can say that)?  Well, would I want to see an attractive wax figure in a museum in an erotic position? Hmm, no. Honestly, I'm conflicted and I shouldn't be feeling that way, instead I should look at the picture and like a typical male imagine her in an erotic scenario with no qualms.

 

It does look a bit waxy as I was just starting to play with SSS then. That's easy to correct. Just raise it to 150 or higher. The darker the skin, the less SSS you want anyway. Remember, most textures are pictures of human skin WITH SSS included in its colormap. The pic of mine you like is fake SSS and a nice picture of a healthy tanned person. That one I recognize as a face_off/morris skin system using his skin shader which was pretty astonishing for that time.

The pic of the head above was more of a mood shot. A camera flash in a flashback... Not meant to arouse young mens libido as it were... more sentimental.

Remember,,, a lot of us have been waiting a long time for IDL and SSS. Perhaps that's why the crits seem tilted.


Zanzo ( ) posted Wed, 05 December 2012 at 1:35 PM

Quote - This is another one you did that does have IDL + SSS. Don't get me wrong, this is outstanding and unbelievably sexy. But doesn't the skin look like wax? Maybe my eyes are just untrained?  So the question arises, would I want to see her in some type of erotic scenario (hopefully I can say that)?  Well, would I want to see an attractive wax figure in a museum in an erotic position? Hmm, no. Honestly, I'm conflicted and I shouldn't be feeling that way, instead I should look at the picture and like a typical male imagine her in an erotic scenario with no qualms.

 

It does look a bit waxy as I was just starting to play with SSS then. That's easy to correct. Just raise it to 150 or higher. The darker the skin, the less SSS you want anyway. Remember, most textures are pictures of human skin WITH SSS included in its colormap. The pic of mine you like is fake SSS and a nice picture of a healthy tanned person. That one I recognize as a face_off/morris skin system using his skin shader which was pretty astonishing for that time.

The pic of the head above was more of a mood shot. A camera flash in a flashback... Not meant to arouse young mens libido as it were... more sentimental.

Remember,,, a lot of us have been waiting a long time for IDL and SSS. Perhaps that's why the crits seem tilted.

Is there anyway you would try rendering that scene without IDL and SSS?


richardson ( ) posted Wed, 05 December 2012 at 2:48 PM

Let me try to explain my opinion on this..

In 2006 you wanted as much detail as possible on the skin map. There was no SSS or IDL or GC or even HDRI. It would have been impossible in Poser and pcs of that time using Poser. Now,,, with IDL, etc... you do not want all that crap on the skinmap because you would be doubling up with it. The best way is to put it in with reflection and SSS,,, etc

If a lady in red dress walks into a white room, the whites pick up the reds through IDL and reflection... This is what I want... not for you,, I get it.

For you, you may consider stepping back in time a bit and use 2006 tech in your 2012 app for speed. IBL, rim/specular light, mainlight. Real Skin Shader. The one in the pic you like is no longer in his store. That was a total package.


Zanzo ( ) posted Wed, 05 December 2012 at 3:13 PM · edited Wed, 05 December 2012 at 3:22 PM

Quote - Let me try to explain my opinion on this..

In 2006 you wanted as much detail as possible on the skin map. There was no SSS or IDL or GC or even HDRI. It would have been impossible in Poser and pcs of that time using Poser. Now,,, with IDL, etc... you do not want all that crap on the skinmap because you would be doubling up with it. The best way is to put it in with reflection and SSS,,, etc

If a lady in red dress walks into a white room, the whites pick up the reds through IDL and reflection... This is what I want... not for you,, I get it.

For you, you may consider stepping back in time a bit and use 2006 tech in your 2012 app for speed. IBL, rim/specular light, mainlight. Real Skin Shader. The one in the pic you like is no longer in his store. That was a total package.

I want all those features too, but the learning curve is too steep. Ideally smith micro should make it so as soon as you turn on IDL, it takes your existing scene and just enhances it with little to no effort from the user. That would make it a powerful solution since you don't have to mess around with nodes for days on end.

Node this, node that, enviro sphere, oh make sure the wall and this, that and this on it.  1000 renders later, still doesn't look right.......

Want SSS to enhance your V4's current texture? Turn it on and instead of completely changing the color of your figure, it should add subtle enhancements using SSS features.

Smith Micro needs to understand that most of their users don't want to manage all the crap you'd normally have to do in an app like 3D studio max or Maya.

What irks me is that I came up with a methodology yesterday, but as soon as I applied it to one of my main scenes, the entire render looked like complete garbage. So what works in one scene won't carry well to another scene which removes the ability to rapidly produce content.


richardson ( ) posted Wed, 05 December 2012 at 3:25 PM

Yep. Big learning curve. It's pretty amazing how much goes into some of these renders. I have IDL sets that render fast as hell. Others that take 5 times longer. I cannot explain why. When you get a fast set, save it. Sooner or later you will get a good workflow.


shvrdavid ( ) posted Wed, 05 December 2012 at 10:33 PM · edited Wed, 05 December 2012 at 10:37 PM

I have been playing around with using a mix of lighting. People say that you shouldn't use AO with IDL, etc. Depending on what you are after, a mix of all of the above sometimes works well.

(Image is in my gallery if you want to see a bigger version. It isn't scaled right here.)

This one is a mix of just about every type of lighting that you can use in Poser Pro 2012. Render time was about one min on my workstation at 1366x768 rez.

Mixing in lighting types is not always a bad thing, it just depends on how, and what you put it on.



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primorge ( ) posted Thu, 06 December 2012 at 12:01 AM · edited Thu, 06 December 2012 at 12:06 AM

I haven't used SSS in poser (I would probably love using it for vampires and such, deliberate emphasis on translucence etc), but I very much like IDL as a replacement for AO. the render times are a bit taxing, though. I've found that just a single infinite and IDL works well with the environment sphere. Must admit that I haven't really experimented with other lighting set ups with IDL, But then I'm only now just switching from poser 7 to poser 8. Still can't believe that is V3 in that image by richardson! Is it my imagination or do the Gen3 woman figures have better bodies than V4?


shvrdavid ( ) posted Thu, 06 December 2012 at 6:36 AM

The one I posted above is V3 as well. V3 is a better mesh than V4 in my personal opinion.



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Sa_raneth ( ) posted Thu, 06 December 2012 at 11:36 AM

can do a lot  with V3 and i think she poses better  more natural  looking


monkeycloud ( ) posted Thu, 06 December 2012 at 2:50 PM · edited Thu, 06 December 2012 at 2:52 PM

Content Advisory! This message contains nudity

My last attempt at a pin-up type render... not sure I got it quite right ;-)

EDIT: Whoops, better tick that nudity... the SSS on that bikini is providing a bit of transparency there...


richardson ( ) posted Thu, 06 December 2012 at 2:54 PM

I  would not dare to disagree.


Zanzo ( ) posted Thu, 06 December 2012 at 2:55 PM · edited Thu, 06 December 2012 at 2:59 PM

Content Advisory! This message contains nudity

Quote - My last attempt at a pin-up type render... not sure I got it quite right ;-)

EDIT: Whoops, better tick that nudity... the SSS on that bikini is providing a bit of transparency there...

I'll be honest the same way I need you guys to be honest with me.

The skin doesn't look right AT ALL.    But the actual character itself is interesting, gesture and what she is doing is like "woah interesting".   The lighting looks good too. Everything looks fine except the skin.  I like how you made the feet have proper contact with the ground. I'm still new to this but I think there is a dial in EZskin called Eccentricity or something that governs how red the skin gets when for example the arm is close to the body. Is it at 30? 

i get the same problem when i use IDL & SSS. THe skin gets red when arm is close to the body.  Maybe someone else can help with this?


monkeycloud ( ) posted Thu, 06 December 2012 at 3:05 PM

Yeah, there is too much glow going on in skin creases... a little too much anyway. But only just a little to much... I think. I reckon there should be a touch of that effect... sometimes at least.

I'm gonna see how she works with Zev0's Vascularity in the next render idea that Doris will feature in... a Bruce Lee inspired scene, that Blackhearted gave me an idea for in a previous thread... ;-)


Zanzo ( ) posted Thu, 06 December 2012 at 3:11 PM · edited Thu, 06 December 2012 at 3:16 PM

Content Advisory! This message contains profanity

Quote - Yeah, there is too much glow going on in skin creases... a little too much anyway. But only just a little to much... I think. I reckon there should be a touch of that effect... sometimes at least.

I'm gonna see how she works with Zev0's Vascularity in the next render idea that Doris will feature in... a Bruce Lee inspired scene, that Blackhearted gave me an idea for in a previous thread... ;-)

Can you try having her take off her glasses so her hand is like 5 inches away from her face, then have her look at the camera with a stern, aggressive, confident look as if she wants to do the deed with you after she's done kicking some ass. Then maybe try facing the light at her instead of the sides? Have her left hand grip tighter and have the sword rotate up slightly.

Then in the next scene have the camera closer with her facing the camera while she's topless? I hope I suggest things like this here without getting in trouble, she is a beautiful women after all!


monkeycloud ( ) posted Thu, 06 December 2012 at 3:12 PM

Quote - i get the same problem when i use IDL & SSS. THe skin gets red when arm is close to the body.  Maybe someone else can help with this?

Yes, it would definitely be interesting to know if anyone can offer some more insight into how to control this luminosity effect more precisely?

I'm just going with trial and error really, with regards to this myself...

;-)


monkeycloud ( ) posted Thu, 06 December 2012 at 3:16 PM

Quote - Can you try having her take off her glasses so her hand is like 5 inches away from her face, then have her look at the camera with a stern, aggressive, confident look as if she wants to do the deed with you after she's done kicking some ass. Then maybe try facing the light at her instead of the sides?

He he... yeah, I might try that shot later... ;-)


Zanzo ( ) posted Thu, 06 December 2012 at 4:24 PM · edited Thu, 06 December 2012 at 4:38 PM

Content Advisory! This message contains nudity

Okay, I'm convinced that SSS is a good thing and it doesn't hurt the render time. I'm going to pass on IDL though.

I need a way to control the strength of what EZskin does.  Too much EZskin seems to rob the skin of detail with too much aritificial generation.
I'd like to officially make Figure C my new way of rendering models and incorporate that method into my work flow.

***Can you guys tear this image apart and knit pick anything that may look wrong? Be brutally honest (I know she needs to be smoothed and her nipple texture does't look right, but my biggest concern is the skin). *

  • click image to make bigger -
    **


primorge ( ) posted Thu, 06 December 2012 at 5:45 PM · edited Thu, 06 December 2012 at 5:48 PM

Boobs are way too big and of the Poser Retard variety, but at least there is some gravity (NGM?). Of course this has a lot to do with personal preference. Notice how tiny her arms look and how much visual emphasis is drawn to the imperfection of the V4 shoulder region?

...Go back to her former breast size and apply a little gravity.

Hope you're using better fonts and bubbles than the above in your comics!

Lets see some teeth and expressions.

Still say you need to lose your ZBrush routine in favor of V4 WM, or the Perfect Fixes.

Lighting is too dark for the environment I'd say.

DOF, however you can get it.


Zanzo ( ) posted Thu, 06 December 2012 at 6:07 PM

Quote - Boobs are way too big and of the Poser Retard variety, but at least there is some gravity (NGM?). Of course this has a lot to do with personal preference. Notice how tiny her arms look and how much visual emphasis is drawn to the imperfection of the V4 shoulder region?

...Go back to her former breast size and apply a little gravity.

Hope you're using better fonts and bubbles than the above in your comics!

Lets see some teeth and expressions.

Still say you need to lose your ZBrush routine in favor of V4 WM, or the Perfect Fixes.

Lighting is too dark for the environment I'd say.

DOF, however you can get it.

I'll meet you halfway on the breast size and i'll add more gravity.  Yes I do have a better font but that is the quality of bubbles I use, normally I stroke it with a drop shadow and take the opacity to 90%.Teeth & expressions sure!

I did not do any smoothing in that scene.  My normal scene involves perfect v4 complete plus the zbrush smoothing fixes.

Okay now we're getting somewhere. The lighting is too dark?.. Really? if I light the scene anymore she'll get diffuse burns.  The main light is set to 100%.  Are you talking about the beach sand being too dark?  screw that beach back ground that was just something quick i threw in there.

How about the skin? btw i appreciate all your feedback.


primorge ( ) posted Thu, 06 December 2012 at 6:26 PM · edited Thu, 06 December 2012 at 6:29 PM

Can't quite put my finger on it, but there is something murky about the lighting. Not going to comment on the skin, despise the look of wet maps. Otherwise ok, I guess.

Not a sexy image to my taste... Put her in a japanese schoolgirl with some cats eye glasses, socks ( one of which is sliding down), sensible shoes (one maybe untied), a blunt bob hairstyle, a lollipop (or ice cream cone, or gnawing on a pencil) and a coy or coquettish expression in a conventional environment like a library with a good pose... then you might get my attention.


AmbientShade ( ) posted Thu, 06 December 2012 at 6:29 PM · edited Thu, 06 December 2012 at 6:30 PM

Quote - I want all those features too, but the learning curve is too steep. Ideally smith micro should make it so as soon as you turn on IDL, it takes your existing scene and just enhances it with little to no effort from the user. That would make it a powerful solution since you don't have to mess around with nodes for days on end.

 

Do you know of any software that does that? I'm sure there are several users around here who would like to know of such an application. 

While poser's learning curve is steep, you can't expect it to contain features that don't exist in even the most expensive packages. There are always nodes that have to be tweaked to some degree because even the most advanced plug-ins and presets can't know what your scene is going to consist of. No renderer can be expected to produce perfect results without some level of postwork. It just doesn't happen, and outside of video games, everything is postworked 99% of the time.

 

~Shane



Zanzo ( ) posted Thu, 06 December 2012 at 6:38 PM · edited Thu, 06 December 2012 at 6:42 PM

Content Advisory! This message contains profanity

Quote - Can't quite put my finger on it, but there is something murky about the lighting. Not going to comment on the skin, despise the look of wet maps. Otherwise ok, I guess.

Not a sexy image to my taste... Put her in a japanese schoolgirl with some cats eye glasses, socks ( one of which is sliding down), sensible shoes (one maybe untied), a blunt bob hairstyle, a lollipop (or ice cream cone, or gnawing on a pencil) and a coy or coquettish expression in a conventional environment like a library with a good pose... then you might get my attention.

Murky lighting? Hmm, probably because I'm not using IDL. Keep in mind there is no postwork, so no levels, no cool effects that you showed me.  Maybe it's because the direct light has the shadow set to 1.0 ?? hmm

You don't like wet maps huh? I'm a sucker for skin that is wet and glistening.  Let me ask you this. Do you like wet and glistening skin and find it attractive?  If you do then perhaps my render just doesn't look right and is shitty right?  You can be brutally honest, I NEED THE TRUTH hah.

I agree the image isn't very sexy because nothing is going on, no outfits, no tease nothing.   It's just to find out if the skin solution works.   hah yes library scenario!  But I do agree with you, a simple render of a topless women isn't really going to be a turn on, it's physical devoid of any mental stimulation.

Quote - > Quote - I want all those features too, but the learning curve is too steep. Ideally smith micro should make it so as soon as you turn on IDL, it takes your existing scene and just enhances it with little to no effort from the user. That would make it a powerful solution since you don't have to mess around with nodes for days on end.

 

Do you know of any software that does that? I'm sure there are several users around here who would like to know of such an application. 

While poser's learning curve is steep, you can't expect it to contain features that don't exist in even the most expensive packages. There are always nodes that have to be tweaked to some degree because even the most advanced plug-ins and presets can't know what your scene is going to consist of. No renderer can be expected to produce perfect results without some level of postwork. It just doesn't happen, and outside of video games, everything is postworked 99% of the time.

~Shane

You're right man, I'm just lazy. I hope that my complaining and bitching will push the envelope to make software more efficient & user friendly with more productivity and less learning/downtime.


CaptainMARC ( ) posted Thu, 06 December 2012 at 6:52 PM

So, at the end of the day, you're looking for the "Make Art" button?


Zanzo ( ) posted Thu, 06 December 2012 at 6:54 PM · edited Thu, 06 December 2012 at 6:55 PM

Quote - So, at the end of the day, you're looking for the "Make Art" button?

"Make proper IDL Lighting" button. 

Once you click it, it goes through your scene and optimizes everything for IDL lighting and applies the correct light followed by a summary of recommendations. 

Or it asks you, "please select the walls in your scene, please select the ceiling, please select the BBEnvsphere", etc.


AmbientShade ( ) posted Thu, 06 December 2012 at 7:09 PM

That's why texturing, shading and lighting is a profession all its own in the world of 3D, just like modeling, rigging, and animation. Its also about the most difficult to master. 

 

~Shane



primorge ( ) posted Thu, 06 December 2012 at 7:42 PM

If you want an idea of the kind of pin-up art that I like, look back to the classics of the genre. for contemporaries, probably Shunya Yamashita (wild flower, violet earth, etc.), Milo Manara (click!, Butterscotch, etc.) and others. Oh yeah, Like Fred Beltran, Dean Yeagle, Amy matthews, and on. So, by those examples probably not much of a photorealism fan... As has already been discussed.


Zanzo ( ) posted Thu, 06 December 2012 at 8:07 PM

Quote - If you want an idea of the kind of pin-up art that I like, look back to the classics of the genre. for contemporaries, probably Shunya Yamashita (wild flower, violet earth, etc.), Milo Manara (click!, Butterscotch, etc.) and others. Oh yeah, Like Fred Beltran, Dean Yeagle, Amy matthews, and on. So, by those examples probably not much of a photorealism fan... As has already been discussed.

Those artists are all 2D, but they do excellent work.  How about 3D artists? .. and I agree, I'm not into photo realism either.


primorge ( ) posted Thu, 06 December 2012 at 8:30 PM

it's all 2d, dude. you're not standing in the room with them. If you mean real 3d... the Chapman brothers, Richard Notkin, Bernini, and on. I have an art degree in sculpture.


Zanzo ( ) posted Thu, 06 December 2012 at 8:32 PM

Quote - it's all 2d, dude. you're not standing in the room with them. If you mean real 3d... the Chapman brothers, Richard Notkin, Bernini, and on. I have an art degree in sculpture.

Oh you've got a good eye for art then.   But by 3D I meant can you give me an example of a 3D render or PM me a link that you find very stimulating?  or just the name


primorge ( ) posted Thu, 06 December 2012 at 8:37 PM

...Try to remember that you're painting in a 360 degree canvas. I'm outta here before some lurking poser guru gets agitated!


Zanzo ( ) posted Thu, 06 December 2012 at 9:17 PM · edited Thu, 06 December 2012 at 9:18 PM

Content Advisory! This message contains nudity

Could anyone tell me if Figure B looks like plastic, wax? Does Figure B look sexy at all? Sexy as in "oh look it's a hot chick whose skin is wet" and nothing more.

 

 

Here she is again but less glossy/shine.  The only reason I have her topless is because of the curve of the breast and the specular that shines off it. I didn't want to cover that part up so I could get critique there.


Eric Walters ( ) posted Thu, 06 December 2012 at 11:59 PM

Ah! Good to see a WIP thread. MonkeyCloud- your image is weirdly interesting!



Zanzo ( ) posted Fri, 07 December 2012 at 12:17 AM

Quote - Ah! Good to see a WIP thread. MonkeyCloud- your image is weirdly interesting!

Do me a big favor, can you tell me what the first thing you notice when you look at the images above?  Don't sugar coat either and be honest, you won't hurt my feelings.

Usually if I see a hot image I'll think "nice legs, sexy thighs, oh nice breasts", etc.  or if I see something wrong i'll be like "woah another crappy render, damn that skin is horrid, looks like plastic, looks like wax what a shame", etc.


Zanzo ( ) posted Fri, 07 December 2012 at 4:54 AM · edited Fri, 07 December 2012 at 4:56 AM

Content Advisory! This message contains nudity

(Sorry for making another post, I'd rather edit my existing posts but the forum doesn't let you do that for some reason).

GOAL: **S.**uper **S.**exy **S.**kin AKA SSS

Please tell me which of the following figures FAILS or SUCCEEDS. If fail please explain what is wrong or what you don't like. 

Figure D - This is the skin look I want as my default for V4. Yes all my V4 women will walk around in 90 degree heat with their skin always covered in lotion! Sexy? I think so. I hate normal, dry skin.
Figure E - Same as D except I raised the IBL strength to get rid of grey & dark look. The only problem is the light meters are burning up. I did this test to see how this render looks on different monitors amongst your opinions.
Figure F - The wet look as if she's been sprayed by a water bottle or just finished a hard workout and covered in sweat.

- CLICK TO ENLARGE -

**
Figure G** - Soaked skin as if she just got out of the pool, or just walked away from a shower.
Figure H - Drenched as if she JUST sprang out of a pool of water or she is standing in the pouring rain.

 

Keep in mind. I hate dry skin, wax and plastic and I don't want photo realism. Just a basic properly lit scene that lets you enjoy the beauty of V4.   Whatever you think in the first five seconds of seeing these images, just type it out and hit REPLY :)

  • BagginsBills Light Meter
  • EZSkin
  • No IDL

YOU WON'T HURT MY FEELINGS IF YOU JUST TELL THE BLATANT TRUTH.


WandW ( ) posted Fri, 07 December 2012 at 6:46 AM · edited Fri, 07 December 2012 at 6:54 AM

Quote - Do me a big favor, can you tell me what the first thing you notice when you look at the images above?  Don't sugar coat either and be honest, you won't hurt my feelings.

They all have too much specular, as the highlights are burned out...

Edit; the second batch are better in that regard.  If you are not using Gamma correction,  try running the changeGamma script to set your non-texture maps' gamma to 1.0 and enable rendertime gamma at 2.2 in Render Settings and you should be able to cut the light intensity which should fix that...

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ehliasys ( ) posted Fri, 07 December 2012 at 7:27 AM · edited Fri, 07 December 2012 at 7:28 AM

Well, to me they all look pretty 'poserish' with just some variations of specularity. Not too convincing and - yes indeed on the fake, plastic-looking side, if you ask me.

"Keep in mind. I hate dry skin, wax and plastic and I don't want photo realism. Just a basic properly lit scene that lets you enjoy the beauty of V4."

If you want something 'S.uper S.exy' you'll inevitably have to bother with those looks in reality, because that's where we all get our references, and that's what we'll involuntary compare your images with.

Google for references.

There is quite a variety of wet looking skin:

  • dry skin with rolling off droplets (needs a good dry skin with a layer of drops, pretty hard to achieve)

  • skin covered with a thin water film (that makes it reflective, not so much specular)

  • skin covered with lotion (what makes it more specular and reflective)

  • mixtures of any degree of the previous

fine detail like sss and fresnel effect can add a good deal under certain light conditions (artificial light, studio lights, indoor renders) but can as well be omited in outdoor or sunshine renders. it always depends on the current condition.

Skin isn't simple, and you have to master lighting as well as shading to a certain realistic degree.

From there you can tweak your settings further to your liking.

just my 2c.


vilters ( ) posted Fri, 07 December 2012 at 8:00 AM

Sir, with all respect.
You can render whatever you want, the MOST imporant thing is : YOU like it?

But, with those big balloons, sorry that are no breasts, and those needle thin arms?
With those VOLUME legs and tiny-tiny feet?
Proportions are not right at all. => One of the reasons there are no "V"s in this house.

The shoulder-armpit is completely OFF. = Second reason for not using "V"s.

Poor -poor girl that has to carry those balloons around.
For me that is a complete turn OFF.

And by age 50 they will hang at navel level. :-)

I like?
The belly and the legs.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


primorge ( ) posted Fri, 07 December 2012 at 8:28 AM · edited Fri, 07 December 2012 at 8:35 AM

...My final analysis of this morph is that it's so conventional in terms of your standard implant mannikin that there is little to even catch my attention. You conjured this up, so apparently you must like it. As vilters stated, that's the important thing. In terms of being appealing in some prurient sense, I suppose it/she will work fine in a generic manner which seems to be the goal? Something to remember about pornography is that it is completely disposable... Once you have an orgasm it's totally useless and nauseatingly boring. Unless some type of mental pathology is involved what's the point. Just more base human animal baggage.

Hope I haven't offended or discouraged... You're trying to learn and discuss, the whole point of this forum.

Oh, BTW... she looks more lively with the expression. I'd lose the boob frame hand pose in favor of the classic hand bra pose or maybe a top. I think a semi transparent top and bottom with some pubes visible would be more sexy.


primorge ( ) posted Fri, 07 December 2012 at 8:42 AM

..something like this great old Roxy Music record cover for "country Life".


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