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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 10 2:36 pm)



Subject: Reality Render thread. A new beginning.


FSMCDesigns ( ) posted Fri, 07 December 2012 at 10:40 PM

Quote - Alaway like the way you tweak skin mikey very nice portrait Amethst25 I may not be as well versed as some of you but I just had an attractive woman offer herself to "act" in my bizzare tale... I told her what to send me to be face genned....

 

pretty cool, that would be a reason for me to get facegen, LOL. I actually had my GF interested in seeing herself in 3D, but then she realized all the perverse things I would do with that, LOL.

Regards, Michael

My DeviantArt page


Amethst25 ( ) posted Fri, 07 December 2012 at 10:46 PM

Quote - > Quote - Alaway like the way you tweak skin mikey very nice portrait Amethst25 I may not be as well versed as some of you but I just had an attractive woman offer herself to "act" in my bizzare tale... I told her what to send me to be face genned....

 

pretty cool, that would be a reason for me to get facegen, LOL. I actually had my GF interested in seeing herself in 3D, but then she realized all the perverse things I would do with that, LOL.

hahahaha I think you should do it anyway.. on both counts.. *smirk

My Rendo Gallery

My DA Gallery


FSMCDesigns ( ) posted Fri, 07 December 2012 at 10:47 PM

Quote - Trying to figure out how to use Poser and feel totally stupid.  I hate not knowing how move around the UI.

 

Don't feel that way, poser is more complicated in many ways over DS. I have been a poser user since version 5 and there are still many things i don't know about the UI and forget about the material room, it is a nightmare.

Funny, I tried DS several times before reality was around and could never get the hang of the UI, made no sense to me. Then after reality I tried the free poser to lux scripts and while I was able to render in lux, the options were very limited on materials, so I broke down and installed DS again and bought reality....haven't looked back since and actually LOVE DS4.5 and genesis. I still use poser 7 and 2012 from time to time, especially when I want to use dynamic cloth, but it is cumbersome and time consuming, unlike DS.

Regards, Michael

My DeviantArt page


Amethst25 ( ) posted Fri, 07 December 2012 at 10:55 PM

the dynamic clothing is why I want to use poser and the fact that reality will work with it too. I bought 2010 when it was on sale for about $60.  I did manage to get my Daz runtime to show up in the poser library, and I added V4 but it took me a while to figure out how to attach her clothing.. my bigest stumbling block now is moving around in the scene.  I can move it up and down and side to side but can't seem to roate it 360.  That's when I get frustrated and close the program.  lol 

What's hard for me is I'm a visual / hearing learner.  If I can see something done and hear it explained I can then go back and use the manual. But it takes me 10 time longer to learn something if I have to start with the manual first.   I have a feeling the materials will be a nightmare for me.. lol

My Rendo Gallery

My DA Gallery


FSMCDesigns ( ) posted Fri, 07 December 2012 at 11:20 PM

To rotate, look for the camera control ball, it is a yellow/biege ball that has a plus with arrows on it

 

This will help with the dynamic cloth in poser. remember, it is noting like it is in DS.

http://my.smithmicro.com/tutorials/418.html

http://my.smithmicro.com/tutorials/2313.html

Regards, Michael

My DeviantArt page


Amethst25 ( ) posted Fri, 07 December 2012 at 11:25 PM

Quote - To rotate, look for the camera control ball, it is a yellow/biege ball that has a plus with arrows on it

 

This will help with the dynamic cloth in poser. remember, it is noting like it is in DS.

http://my.smithmicro.com/tutorials/418.html

http://my.smithmicro.com/tutorials/2313.html

 

Thanks I will check them out. I do understand it's nothing like Daz. I did play with that ball but couldn't get it to rotate.  I'll keep trying :)

My Rendo Gallery

My DA Gallery


bobvan ( ) posted Fri, 07 December 2012 at 11:53 PM

Attached Link: Shemar Moore

file_489262.jpg

**Amethst25** its not that hard check out Shemar Moore you need to have the right picture nice thing about facegen is one only needs to spend a hundred dollars on the transfer ustility that converts them into target morphs for Genesis.  Mikey I know you do well with commish work cause well lets admit it you are quite taleneted & I do cause I am fairly decent and found an odd style alot of folks enjoy...


bobvan ( ) posted Sat, 08 December 2012 at 1:01 AM

Question does Reality automatically covert any material? Or does it need to be designed to work? I have yet had many problems if I do I add a working shader or a native material setting...


callad ( ) posted Sat, 08 December 2012 at 2:04 AM · edited Sat, 08 December 2012 at 2:06 AM

Quote - Charley inspired me to try a portrait not as good as the Master, but I like it :)

LOVE that portrait Kimmers! She is SO beautiful, her pose, expression and the lighting used, perfect!!

..and would you plz quit calling me 'master' cuz I'm not. Your portrait is more alive than both the ones I posted recently :) 


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 3:04 AM

Quote -
Nice work, but I have to ask, why use a hair model that is obviously poor quality (none smooth, blocky strands) when there are so many better models avaliable. I just feel it takes away from the great things you are trying to do.

I kind of just go with what hair I like best on the model.  There's not a lot of REALLY nice hair out there.  If I went with just what I would consider high quality hair.. I'd be stuck with like 3 hairstyles.. which would cause my boredom level to skyrocket.


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 3:14 AM

Quote -
It's not too early at all, I mentioned this back in August when R34P was first annoucned. All the features will be there. Of course ther will be differences in the way materials are converted. Studio's materials are often not quite as elaborate as the Poser ones, since Poser mats make full use of procedural nodes and such. While Studio has gained a similar system in the past two years or so, almost no vendor is using it. On the other hand Poser's node system is well established and it's used by many vendors.

As a result I noticed that a few material packages return nicer results when converted from Poser into Reality than from Studio to Reality. Pretty funny isn't it? On the other hand you will have all the power to edit the materials in Reality and take advantage of all the procedural textures that will be available. 

I have to say that I am quite impressed with where Smith Micro is going with Poser. 

Cheers.

Here's a question and possibly an idea for you.  First off, I love poser materials.  I mainly used presets that were put out by various vendors.  On my own, I've tried to convert some to daz studio materials with varying levels of success.

Would it be possible to set up materials in poser.. with all of the procedural nodes and whatnot, save it as an acsel shader in poser, and then use that acsel shader within our Daz Studio version of reality(i plan on having both R34P and R34DS) with identical or close to the same results?  The way I understand it, Reality converts the materials into a format that Lux understands.  Would/could reality be a materials and/or shaders bridge between the two applications?


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 3:18 AM

Quote - > Quote - Alaway like the way you tweak skin mikey very nice portrait Amethst25 I may not be as well versed as some of you but I just had an attractive woman offer herself to "act" in my bizzare tale... I told her what to send me to be face genned....

 

pretty cool, that would be a reason for me to get facegen, LOL. I actually had my GF interested in seeing herself in 3D, but then she realized all the perverse things I would do with that, LOL.

I think mine feels the exact same way.  The renders she puts out are close to how she would like to see herself.  I'm not sure if she'd like to see what I would do to a genesis version of her.  Get me in a bad mood and she'd be eaten by a TRex or something.  :biggrin:


bobvan ( ) posted Sat, 08 December 2012 at 3:20 AM · edited Sat, 08 December 2012 at 3:24 AM

Attached Link: Cyclops vore

file_489267.jpg

> Quote - > Quote - > Quote - Alaway like the way you tweak skin mikey very nice portrait **Amethst25** I may not be as well versed as some of you but I just had an attractive woman offer herself to "act" in my bizzare tale... I told her what to send me to be face genned.... > > > >   > > > > pretty cool, that would be a reason for me to get facegen, LOL. I actually had my GF interested in seeing herself in 3D, but then she realized all the perverse things I would do with that, LOL. > > I think mine feels the exact same way.  The renders she puts out are close to how she would like to see herself.  I'm not sure if she'd like to see what I would do to a genesis version of her.  Get me in a bad mood and she'd be eaten by a TRex or something.  :biggrin:

 

 

Or one of my giants......Cyclops and king kong vore from past commish projects..


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 3:25 AM

Quote -

LOVE that portrait Kimmers! She is SO beautiful, her pose, expression and the lighting used, perfect!!

..and would you plz quit calling me 'master' cuz I'm not. Your portrait is more alive than both the ones I posted recently :) 

I'd have to agree with charley.  this portrait is amazing.  the dof is spot-on.  the lighting is fantastic.  the pose and expression are both very natural and relaxed.  but i disagree on the whole "not a master" deal.  when one has an entire community vote her as one of (if not the) the best artists posting in the community's gallery, one must just shush and accept honest appreciation of their art.  myself.. i've had varying levels on success in this whole deal.  sometimes my character's great, sometimes the things i like to and can do with clothing is great, sometimes i can dial in a great pose and/or expression, sometimes my lighting is terrific; but, rarely do all those ingredients come together in one render as often as it does for charley.


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 10:11 AM

Here's one where that I feel came out pretty decent.  Happy with the model and the hair and the lighting.  Put a smoothing modifier on the couch to collide with and smooth around the model and happy with the way that came out.  Pretty happy with the lighting too.  Somewhere along the line I had forgotten how good shadows came out when you reduced the hell out the reality mesh light.  Most of the time I get along with just a single mesh and this was one of those times.  Going to work a bit shaping the model's face into something more pleasing to me as I'm not much into the angular look.  I think she needs a few tweaks here and there.  The background is the only thing I was unhappy with as I was doing this in the wee hours of the morning and I was just too damned tired to whip up normal maps for it.


Pret-a-3D ( ) posted Sat, 08 December 2012 at 10:13 AM

Quote - Trying to figure out how to use Poser and feel totally stupid.  I hate not knowing how move around the UI.

I think I understand a bit of your feeling. When I started working on R34P I felt a bit lost too.

The secret, IMHO, is to understand the different philosophy of the basic tools. In Studio you select a limb and use a tool, like the Universal Tool (UT). When the UT is activated on the limb you click ont he widget to move/rotate/scale the selected object.

That's NOT how you work in Poser so you should avoid trying that approach. Poser's workflow is based more on a touch-like interface, and the keyboard shortcuts play an important role. Its toosl are actually pretty cool.

In Poser if you need to move a leg in V4 you click on V4, presse the R key to enable the Rotate Tool and start clicking and dragging on the limb that you want to move. Sometimes you want to switch to the Twist Tool using the W key. Of course you can grab and move objects using the T (Translate) Tool. If you want to act on the whole figure, for example rotate V4, use the same technique but act on the red ring around the figure.

Using this workflow you can actually pose a character with an immediacy that is somewhat missing in Studio.

Regarding the dynamic cloth, I found that one of the best descriptions on how to use it is in the Angeloi outfit. After repeating that a couple of times I grokked it pretty well.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Sat, 08 December 2012 at 10:16 AM

Quote - Question does Reality automatically covert any material? Or does it need to be designed to work? I have yet had many problems if I do I add a working shader or a native material setting...

Reality converts autmatically all materials, there is no need to have them designed for it. The exception is materials that use the node system in Studio but there are almost no products out there that use that system. Anything that is defined in the Surfaces tab is converted automatically.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Amethst25 ( ) posted Sat, 08 December 2012 at 10:19 AM

Quote - > Quote - Trying to figure out how to use Poser and feel totally stupid.  I hate not knowing how move around the UI.

I think I understand a bit of your feeling. When I started working on R34P I felt a bit lost too.

The secret, IMHO, is to understand the different philosophy of the basic tools. In Studio you select a limb and use a tool, like the Universal Tool (UT). When the UT is activated on the limb you click ont he widget to move/rotate/scale the selected object.

That's NOT how you work in Poser so you should avoid trying that approach. Poser's workflow is based more on a touch-like interface, and the keyboard shortcuts play an important role. Its toosl are actually pretty cool.

In Poser if you need to move a leg in V4 you click on V4, presse the R key to enable the Rotate Tool and start clicking and dragging on the limb that you want to move. Sometimes you want to switch to the Twist Tool using the W key. Of course you can grab and move objects using the T (Translate) Tool. If you want to act on the whole figure, for example rotate V4, use the same technique but act on the red ring around the figure.

Using this workflow you can actually pose a character with an immediacy that is somewhat missing in Studio.

Regarding the dynamic cloth, I found that one of the best descriptions on how to use it is in the Angeloi outfit. After repeating that a couple of times I grokked it pretty well.

Hope this helps.

Oh that does help.  Do you know where I could get a list of the keyboard shortcuts?  that might make this journey so much easier.

My Rendo Gallery

My DA Gallery


Doctorjellybean ( ) posted Sat, 08 December 2012 at 10:23 AM · edited Sat, 08 December 2012 at 10:23 AM

Quote - Oh that does help.  Do you know where I could get a list of the keyboard shortcuts?  that might make this journey so much easier.

You could try this:

https://support.smithmicro.com/app/answers/detail/a_id/2115/~/poser-quick-reference-card

My DA Gallery


Pret-a-3D ( ) posted Sat, 08 December 2012 at 10:33 AM

Quote -
Oh that does help.  Do you know where I could get a list of the keyboard shortcuts?  that might make this journey so much easier.

There should be a "cheat sheet" PDF installed with the docs but you can simply hover the mouse ove the tools int he palette.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Sat, 08 December 2012 at 10:35 AM

Content Advisory! This message contains nudity

Attached Link: 'Posing at the pool'

A two hour render, hence the noise here and there.

Sun, IBL (hdrlabs.com) and a big meshlight directly behind the camera.

When using IBL there is no need for a Sky light. In the Reality plugin I choose to export only, opened up the Lux file in an editor and removed the Sky section. Then manually started Luxrender and opened the file.

It would be nice if there was an option in Reality that allowed me to use a Sun with disabled Sky.. winking at Paolo

Posing at the Pool


Doctorjellybean ( ) posted Sat, 08 December 2012 at 10:42 AM

Quote - A two hour render, hence the noise here and there.

Sun, IBL (hdrlabs.com) and a big meshlight directly behind the camera.

When using IBL there is no need for a Sky light. In the Reality plugin I choose to export only, opened up the Lux file in an editor and removed the Sky section. Then manually started Luxrender and opened the file.

It would be nice if there was an option in Reality that allowed me to use a Sun with disabled Sky.. winking at Paolo

Posing at the Pool

Don't derail Paolo from the R3 track :lol: But yes, I agree. There are times when a sun goes very nicely with an IBL.

Nice stockings!

My DA Gallery


Pret-a-3D ( ) posted Sat, 08 December 2012 at 10:47 AM

Quote - It would be nice if there was an option in Reality that allowed me to use a Sun with disabled Sky.. winking at Paolo

It sure would be. I presume you remember your way to the BTS... ;)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Pret-a-3D ( ) posted Sat, 08 December 2012 at 10:48 AM

Of course you can simply turn off the sun light in Lux, without export/edit. I set the sky on its own light group exactly for this kind of tweaking...

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


lasserine ( ) posted Sat, 08 December 2012 at 10:56 AM · edited Sat, 08 December 2012 at 11:04 AM

Content Advisory! This message contains nudity

file_489275.jpg

Is this one better?  Did render at a smaller size.  I do need a new computer.

 

Couldnt use my GPU, the graphics driver kept crashing.  Using the latest beta nvidia drivers on a 1.2GB card.


callad ( ) posted Sat, 08 December 2012 at 11:01 AM · edited Sat, 08 December 2012 at 11:09 AM

Quote - Of course you can simply turn off the sun light in Lux, without export/edit. I set the sky on its own light group exactly for this kind of tweaking...

You mean Sky? :) Yes, awf cuz I can, but even when you turn off a light (group) in Luxrender is still uses resources. It still gets rendered I think, since when I turn off a light group my S/P does not go up a single notch..


Reggie68 ( ) posted Sat, 08 December 2012 at 11:17 AM

Quote - > Quote - Of course you can simply turn off the sun light in Lux, without export/edit. I set the sky on its own light group exactly for this kind of tweaking...

You mean Sky? :) Yes, awf cuz I can, but even when you turn off a light (group) in Luxrender is still uses resources. It still gets rendered I think, since when I turn off a light group my S/P does not go up a single notch..

Indeed, turning the group off in Lux just affects the image mix, the samples still get computed and use resources.


Reggie68 ( ) posted Sat, 08 December 2012 at 11:18 AM

Content Advisory! This message contains nudity

I love it when a plan comes together!


Pret-a-3D ( ) posted Sat, 08 December 2012 at 11:22 AM

Quote -
You mean Sky? :) Yes, awf cuz I can, but even when you turn off a light (group) in Luxrender is still uses resources. It still gets rendered I think, since when I turn off a light group my S/P does not go up a single notch..

You are correct.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Sat, 08 December 2012 at 11:24 AM

Quote -

I love it when a plan comes together!

lol Reggie, how can you do this to us?!? NO cameras in the shower? :)

Your girls look very pretty, as they always do.


bobvan ( ) posted Sat, 08 December 2012 at 11:40 AM

My GPU carshes too


lasserine ( ) posted Sat, 08 December 2012 at 11:51 AM

Quote - My GPU carshes too

 

Glad it isnt just me. 


bobvan ( ) posted Sat, 08 December 2012 at 12:04 PM

Quote - > Quote - My GPU carshes too

 

Glad it isnt just me. 

 

Not a big loss in the versions that it did work the render looked out of whak


Reggie68 ( ) posted Sat, 08 December 2012 at 12:07 PM

Quote - lol Reggie, how can you do this to us?!? NO cameras in the shower? :)

Your girls look very pretty, as they always do.

Penny 2.1 is the best yet. :)

Incidentally, what values do you set the gain on the IBL and sun light sources to?

(I'm sure we can sneak a camera into the shower room!)


Pret-a-3D ( ) posted Sat, 08 December 2012 at 12:37 PM

I'm seeing a lot of reports about nVidia crashes lately. Here is an interesting story: 

http://www.macrumors.com/2012/12/06/pixelmator-apologizes-for-crashes-resulting-from-nvidia-driver-bug/

Apparently nVidia OpenCL implementation has several problems.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Sat, 08 December 2012 at 12:53 PM

Quote - > Quote - lol Reggie, how can you do this to us?!? NO cameras in the shower? :)

Your girls look very pretty, as they always do.

Penny 2.1 is the best yet. :)

Incidentally, what values do you set the gain on the IBL and sun light sources to?

(I'm sure we can sneak a camera into the shower room!)

Well, I didn't adjust anything in Reality and ended up setting the sun to gain 0.02 and the IBL to gain 562 :)

Ah! Instead of a web-cam you have a wet-cam?


Doctorjellybean ( ) posted Sat, 08 December 2012 at 1:00 PM

Reggie needs the Doc with his video camera.

My DA Gallery


lasserine ( ) posted Sat, 08 December 2012 at 1:56 PM

Quote - I'm seeing a lot of reports about nVidia crashes lately. Here is an interesting story: 

http://www.macrumors.com/2012/12/06/pixelmator-apologizes-for-crashes-resulting-from-nvidia-driver-bug/

Apparently nVidia OpenCL implementation has several problems.

 

Does it matter if you are on a Mac or Windows machine?  its driver 310.64


Doctorjellybean ( ) posted Sat, 08 December 2012 at 2:01 PM

Quote - Is this one better?  Did render at a smaller size.  I do need a new computer.

Couldnt use my GPU, the graphics driver kept crashing.  Using the latest beta nvidia drivers on a 1.2GB card.

I think you need a little bit more light in the foreground, maybe just a notch. For the water I would use the Reality water plane, but that does use more rendering power and takes longer to render (if you didn't use one. Bit dark to tell).

My DA Gallery


Pret-a-3D ( ) posted Sat, 08 December 2012 at 2:11 PM

Quote - Does it matter if you are on a Mac or Windows machine?  its driver 310.64

Yes it does, two completely different OSes, two different drivers. The point is that nVidia has been getting sloppy with their drivers for quite some time now.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


swordman10 ( ) posted Sat, 08 December 2012 at 2:25 PM

Talking of Graphics cards do any of you guys know whether the AMD cards, particularly the 7970 range, have a limit on the number of textures that you can load into their VRAM.

I know that the nvidia ones are limited to about 64 on the 5 series, and currently 256 on the new 6 series. But wondered if AMD cards suffered the same limitations..

I am seriously considering getting a saphire 7970 vapor X 6gb(due to the amazing work that Dade is doing in integrating SLG3 into Lux), but if there is a texture limit then there may not be any point.

Thanks for any advice.

Cheers,

S.K.


lasserine ( ) posted Sat, 08 December 2012 at 2:26 PM

Content Advisory! This message contains nudity

file_489278.jpg

> Quote - > Quote - Is this one better?  Did render at a smaller size.  I do need a new computer. > > > > Couldnt use my GPU, the graphics driver kept crashing.  Using the latest beta nvidia drivers on a 1.2GB card. > > I think you need a little bit more light in the foreground, maybe just a notch. For the water I would use the Reality water plane, but that does use more rendering power and takes longer to render (if you didn't use one. Bit dark to tell).

 

I did a few lights in the scene brighter.  It is a reality water plane.


Reggie68 ( ) posted Sat, 08 December 2012 at 2:30 PM · edited Sat, 08 December 2012 at 2:30 PM

As I understand it, Lux, in hybrid mode, doesn't load textures into VRAM. It uses the processing power of the GPU.

Not sure about SLG as a standalone.


Pret-a-3D ( ) posted Sat, 08 December 2012 at 2:53 PM

Quote - I know that the nvidia ones are limited to about 64 on the 5 series, and currently 256 on the new 6 series. But wondered if AMD cards suffered the same limitations..

I am seriously considering getting a saphire 7970 vapor X 6gb(due to the amazing work that Dade is doing in integrating SLG3 into Lux), but if there is a texture limit then there may not be any point.

The limitations are imposed by the small amount of ram that GPUs have, usually 1GB or 2GB. When a program like SLG or Octane use the GPU exclusively the GPU RAM is used for both the geometry and the texture and texture take a lot of RAM very quickly. Having said so, the new SLG3 is improving the texture management quite a bit.

Anyway, I am partial to AMD GPUs as well. I don't know the model that you quoted but my 5870 works very well.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


swordman10 ( ) posted Sat, 08 December 2012 at 3:11 PM

Quote - > Quote - I know that the nvidia ones are limited to about 64 on the 5 series, and currently 256 on the new 6 series. But wondered if AMD cards suffered the same limitations..

I am seriously considering getting a saphire 7970 vapor X 6gb(due to the amazing work that Dade is doing in integrating SLG3 into Lux), but if there is a texture limit then there may not be any point.

The limitations are imposed by the small amount of ram that GPUs have, usually 1GB or 2GB. When a program like SLG or Octane use the GPU exclusively the GPU RAM is used for both the geometry and the texture and texture take a lot of RAM very quickly. Having said so, the new SLG3 is improving the texture management quite a bit.

Anyway, I am partial to AMD GPUs as well. I don't know the model that you quoted but my 5870 works very well.

Cheers.

 

Hi Paolo,

Understood, but on the Nvidia cards you can only load so many textures into VRAM, i.e. 64 or 74, IIRC, on the 5 series cards, even if you have VRAM left over, after using all of the available 'Texture Slots'.

Its an additional limitation with the nvidia cards, and I wondered if the AMD cards had a similar limitation, with regards to the number of textures you can load into their VRAM, irrespective of the amount of VRAM available. if not....happy days.

S.K.

 


MarkR151 ( ) posted Sat, 08 December 2012 at 3:54 PM

 

Anyone here using the AMD Radeon 7970 card. It has about 3GB of VRAM, right? Would like to know about render times with it and Reality.

And I recently read there's a new Radeon on the way with anywhere from 6-12GB and insane GPU speed. With matching insane price.


Pret-a-3D ( ) posted Sat, 08 December 2012 at 4:01 PM

Quote -
Its an additional limitation with the nvidia cards, and I wondered if the AMD cards had a similar limitation, with regards to the number of textures you can load into their VRAM, irrespective of the amount of VRAM available. if not....happy days. 

I think that AMD doesn't have hose limitations but I'm not completely sure. You can get better informaiton from Dade at the LuxRender forum.

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


Sharkbytes-BamaScans ( ) posted Sat, 08 December 2012 at 5:28 PM

Quote - Talking of Graphics cards do any of you guys know whether the AMD cards, particularly the 7970 range, have a limit on the number of textures that you can load into their VRAM.

I know that the nvidia ones are limited to about 64 on the 5 series, and currently 256 on the new 6 series. But wondered if AMD cards suffered the same limitations..

I am seriously considering getting a saphire 7970 vapor X 6gb(due to the amazing work that Dade is doing in integrating SLG3 into Lux), but if there is a texture limit then there may not be any point.

Thanks for any advice.

Cheers,

S.K.

I have an HD7750 and love it.  It's taken everything I could shove at it and has yet to balk.  I would make one point though.. avoid sapphire products at all costs.  They may be less expensive; but, for the most part they're crap too.  On my old box, I burned up 3 sapphire cards in 2 months with no explanation from the company.  They went so fast that Best Buy was still willing to exchange them for me.  Anything anything anything but sapphire.


Rayman29 ( ) posted Sat, 08 December 2012 at 8:39 PM

All super I'm sure.

But I'm underwhelmed. By mostly stupid assumtions.

 

Try understanding lght.

 

And if you do, claim it with examples.  And hopefully you get it right

 


BradHP ( ) posted Sun, 09 December 2012 at 2:28 AM

file_489290.jpg

I'm having a texture issue and I can't figure out what's causing it.

Harley here is wearing the V4 Bodysuit with the Harley Essential texture from Heromorph http://heromorph.com/hmdownload/index.php?main_page=product_info&cPath=65&products_id=307

I have collision for the bodysuit set to Vicky and when there's no texture the suit itself seems to be fine with no poke through.  And the texture on the suit looks fine in 3Delight when I did a test render in Daz. It's just in Reality where I get these missing patches and it's never the same size and shape if I restart the render (though it is in the same general areas).  

There's one texture in diffuse that's the same for all areas of the body suit, no bump, normal or displacement. 


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