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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: Material Room Title ?


kimbersue ( ) posted Mon, 10 December 2012 at 8:08 PM · edited Sun, 02 February 2025 at 5:46 PM

Hello, I made a dress in marvelous designer and use a simple sqare image for the dress texture image which was used as tiles when I move it to poser, which is should have been. I then opened the dress object in uvmapper to make a texture map which I made a new image texture in adobe cs.

When I went back to the material room to load the new image texture, the texture appears in tiles on the dress instead of full dress like it should have.

Is there a setting in the material room that makes the image texture show up as tiles? Is there some setting I need to adjust?

All I could find in the manual is: Tile: The texture map will be tiled to ensure total coverage. Tiling is controlled using the Mirror U and Mirror V attributes, below.

But I have no idea where these setting are or what to do.

Advice?

Thank you
Kimberly

 

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parrotdolphin ( ) posted Mon, 10 December 2012 at 9:43 PM

file_489362.jpg

 

Go into the Advanced tab in the material room. Then look for your Image_Map node and make sure the U_Scale and the V_Scale on the Image_Map node are both set to 1. You can click on the image above to see what the settings should be.

Hope that helps.


lesbentley ( ) posted Mon, 10 December 2012 at 9:45 PM · edited Mon, 10 December 2012 at 9:48 PM

file_489363.png

(click image for larger view)

The U and V scale are in the Advanced tab of the Material Room, as settings in the Image_Map. See attached image. Tiling done via U and V scale will not show up in preview, only in the rendered image.

If you are seeing tiling in the rendered image when the U and V scales have a value of one, then it is due to the UV mapping of the obj.

[crossposted with parrotdolphin]


lesbentley ( ) posted Mon, 10 December 2012 at 9:56 PM

With U & V scale at a value of 1 there will be no tiling (or more strictly speaking only one tile). With a value of 0.5 there will be four tiles, with a value of 0.25 there will bw 16 tiles, etc.


kimbersue ( ) posted Tue, 11 December 2012 at 9:34 AM

Thank you. I will print this and add it to the poser notebook I am making.

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kimbersue ( ) posted Sat, 15 December 2012 at 10:04 AM

file_489490.jpg

I tried both setting the poster adviced to use and messed with several setting. Can anyone tell me why this is tiles instead of one image on the clothing?

 

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MistyLaraCarrara ( ) posted Sat, 15 December 2012 at 10:40 AM

your tile has a lot of white in it.  crop the tile to only the pattern.



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kimbersue ( ) posted Sat, 15 December 2012 at 11:05 AM · edited Sat, 15 December 2012 at 11:07 AM

Quote - your tile has a lot of white in it.  crop the tile to only the pattern.

 

I opened the uv map in UVmapper software and this is how it come out. If I crop it then it won't be square, it's it suppose to be square? I want to decorate the UV map more later but I need to it down to one square instead of several tiles. At least that how I though it worked.

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kimbersue ( ) posted Sat, 15 December 2012 at 11:09 AM

file_489492.jpg

This is the orginal UV map I got. Is there something wrong with it?

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mrestey ( ) posted Thu, 20 December 2012 at 4:20 PM

COOL! Thanks for this information Lesbentley!


kimbersue ( ) posted Thu, 20 December 2012 at 4:28 PM

Quote - This is the orginal UV map I got. Is there something wrong with it?

This is the first uv map i had and all i could get where tiles no matter what setting i used or tutor i followed.    sorry for the bad typing , on iphone.  

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markschum ( ) posted Thu, 20 December 2012 at 11:58 PM

Can you post the template (uv map) from uvmapper ? you can set uv map coordinates outside the 0-1 area to get tiling but you should get a message when loading it into uvmapper.


bobbesch ( ) posted Fri, 21 December 2012 at 2:04 AM

Quote - This is the orginal UV map I got. Is there something wrong with it?

Not necessarily, but in the last chapter of

http://www.uvmapper.com/tutorials/tutorial_classic_win.html

it states that you have to save your obj. file, preferably under a new name. Then the file will have the new uv information  in it. Perhaps you have skipped this step?


rokket ( ) posted Fri, 21 December 2012 at 6:55 AM

Quote - > Quote - This is the orginal UV map I got. Is there something wrong with it?

Not necessarily, but in the last chapter of

http://www.uvmapper.com/tutorials/tutorial_classic_win.html

it states that you have to save your obj. file, preferably under a new name. Then the file will have the new uv information  in it. Perhaps you have skipped this step?

I was going to say that. When you UV map an .obj, you have to export it again because the UV mapping will change how the obj handles the texture map. If you attempt to apply the texture to an unmapped obj, you will get what you have there.

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kimbersue ( ) posted Fri, 21 December 2012 at 12:15 PM

I made a shirt in daz and got the same resumes so I have to look at those tutors again to see what I am doing wrong.

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kimbersue ( ) posted Fri, 21 December 2012 at 1:38 PM

Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also.

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bobbesch ( ) posted Fri, 21 December 2012 at 2:41 PM · edited Fri, 21 December 2012 at 2:42 PM

Quote - Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also.

You don't have to put the uv map in poser or studio. You load your obj. file in uvmapper, create the uv map in that program and save the obj file under a different name. This new geometry has the uv map built in. The picture you get out of uv mapper is just a template. In poser you have to load the new geometry file. 


FreeBass ( ) posted Fri, 21 December 2012 at 2:50 PM

I find the best place for UV maps is w/ the associated textures so I can find it if/ when I want to make a new texture (using the UV as a template). It doesn't have to be anywhere specific, but I find this is the most logical placement. 



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hborre ( ) posted Fri, 21 December 2012 at 2:53 PM

The only practical use for an actual UV Map in Poser is as a guide for placing separate image textures when manipulating U and V coordinates.  It is still handled like an image node with the map loaded but it is connect to the background of the actual texture node.


bobbesch ( ) posted Fri, 21 December 2012 at 2:58 PM

Quote - I find the best place for UV maps is w/ the associated textures so I can find it if/ when I want to make a new texture (using the UV as a template). It doesn't have to be anywhere specific, but I find this is the most logical placement. 

Could it be that you confuse the uv map, which is embedded in the obj. file with the template, which is an image file?


FreeBass ( ) posted Fri, 21 December 2012 at 3:17 PM

Could be, but the OP's question...

 

"Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also."

... sounded to me like she was referring to the template, so I answered in kind. I admit to missing your explaination of UV map vs template (I've always used the 2 terms interchangably).

Ent terminology a wonderful thing? 



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bobbesch ( ) posted Fri, 21 December 2012 at 3:48 PM

Quote -  

Ent terminology a wonderful thing? 

I wish this stuff would be more intuitive. If you follow the terminology of uvmapper, it distinguishes between the uv map and the texture map. To save a newly created uv map you have to resave the obj. file. The texture map would be used as a template to paint new textures and is a picture file. It's easy to confuse that.


kimbersue ( ) posted Fri, 21 December 2012 at 8:36 PM

I have been making the clothing in marvelous designer then exporting as an object and importing in either poser or daz which hadn’t given the clothing any real UV map. I figure out I have to open the object in UV mapper then save as an object to get the uv map to work in either software. I just simple didn’t connect the dots till now.

I thought the uv software was only to the map to use in adobe cs.

 

Thank you all the help
Kimberly

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


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