Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
The U and V scale are in the Advanced tab of the Material Room, as settings in the Image_Map. See attached image. Tiling done via U and V scale will not show up in preview, only in the rendered image.
If you are seeing tiling in the rendered image when the U and V scales have a value of one, then it is due to the UV mapping of the obj.
[crossposted with parrotdolphin]
Thank you. I will print this and add it to the poser notebook I am making.
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3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
your tile has a lot of white in it. crop the tile to only the pattern.
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Quote - your tile has a lot of white in it. crop the tile to only the pattern.
I opened the uv map in UVmapper software and this is how it come out. If I crop it then it won't be square, it's it suppose to be square? I want to decorate the UV map more later but I need to it down to one square instead of several tiles. At least that how I though it worked.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
Quote - This is the orginal UV map I got. Is there something wrong with it?
This is the first uv map i had and all i could get where tiles no matter what setting i used or tutor i followed. sorry for the bad typing , on iphone.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
Quote - This is the orginal UV map I got. Is there something wrong with it?
Not necessarily, but in the last chapter of
http://www.uvmapper.com/tutorials/tutorial_classic_win.html
it states that you have to save your obj. file, preferably under a new name. Then the file will have the new uv information in it. Perhaps you have skipped this step?
Quote - > Quote - This is the orginal UV map I got. Is there something wrong with it?
Not necessarily, but in the last chapter of
http://www.uvmapper.com/tutorials/tutorial_classic_win.html
it states that you have to save your obj. file, preferably under a new name. Then the file will have the new uv information in it. Perhaps you have skipped this step?
I was going to say that. When you UV map an .obj, you have to export it again because the UV mapping will change how the obj handles the texture map. If you attempt to apply the texture to an unmapped obj, you will get what you have there.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I made a shirt in daz and got the same resumes so I have to look at those tutors again to see what I am doing wrong.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
Quote - Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also.
You don't have to put the uv map in poser or studio. You load your obj. file in uvmapper, create the uv map in that program and save the obj file under a different name. This new geometry has the uv map built in. The picture you get out of uv mapper is just a template. In poser you have to load the new geometry file.
Quote - I find the best place for UV maps is w/ the associated textures so I can find it if/ when I want to make a new texture (using the UV as a template). It doesn't have to be anywhere specific, but I find this is the most logical placement.
Could it be that you confuse the uv map, which is embedded in the obj. file with the template, which is an image file?
Could be, but the OP's question...
"Stupid question, I only use the uv map in adobe cs to make the texture image. Where do I put the uv map in the poser and daz software? I never thought about needing the uv map in the software also."
... sounded to me like she was referring to the template, so I answered in kind. I admit to missing your explaination of UV map vs template (I've always used the 2 terms interchangably).
Ent terminology a wonderful thing?
WARNING!
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Quote -
Ent terminology a wonderful thing?
I wish this stuff would be more intuitive. If you follow the terminology of uvmapper, it distinguishes between the uv map and the texture map. To save a newly created uv map you have to resave the obj. file. The texture map would be used as a template to paint new textures and is a picture file. It's easy to confuse that.
I have been making the clothing in marvelous designer then exporting as an object and importing in either poser or daz which hadn’t given the clothing any real UV map. I figure out I have to open the object in UV mapper then save as an object to get the uv map to work in either software. I just simple didn’t connect the dots till now.
I thought the uv software was only to the map to use in adobe cs.
Thank you all the help
Kimberly
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
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Hello, I made a dress in marvelous designer and use a simple sqare image for the dress texture image which was used as tiles when I move it to poser, which is should have been. I then opened the dress object in uvmapper to make a texture map which I made a new image texture in adobe cs.
When I went back to the material room to load the new image texture, the texture appears in tiles on the dress instead of full dress like it should have.
Is there a setting in the material room that makes the image texture show up as tiles? Is there some setting I need to adjust?
All I could find in the manual is: Tile: The texture map will be tiled to ensure total coverage. Tiling is controlled using the Mirror U and Mirror V attributes, below.
But I have no idea where these setting are or what to do.
Advice?
Thank you
Kimberly
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.