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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)



Subject: EZSkin Water Drops Turning to Blood


bloodsong ( ) posted Fri, 11 January 2013 at 5:59 PM · edited Fri, 03 January 2025 at 7:59 AM

file_490377.png

heyas;

 

   i've been using snarlygribbly's wonderful ezskin 2, not enough to be more than a newbie with it...  but in my last scene, i used the special effect  "very wet skin high bump."  it looked great with my preview renders to the scene window, but when i changed the render to 1600x2600, some of the water drops picked up a red tint.  (the tint is more blackish if i dont use sss to render.)

   i'm using the 'office stairway' HDR light set, to give a blue tone to the scene.  i have blue-tiled walls, and white, grey, and slightly bluish light.  i thought maybe there was something whacky with the reflections, so i added the EnvSphre to the scene, but that didn't change anything.

 

   does anybody know why the water drops are changing colour?  and how to fix it?

 


markschum ( ) posted Fri, 11 January 2013 at 10:48 PM

do the colored drops change position if you use a different camera angle ?  some drops look fine while others are colored.


moriador ( ) posted Fri, 11 January 2013 at 11:27 PM

What happens if you render without displacement?

There are bugs with SSS and displacement at higher render resolutions that don't appear readily at smaller resolutions. This doesn't look like the same thing. But I'm curious anyway.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


hborre ( ) posted Sat, 12 January 2013 at 7:47 AM

Turn off all your lights.  Render with each of your scene lights on individually to isolate when the spots are appearing. 


bloodsong ( ) posted Sat, 12 January 2013 at 12:23 PM

@marks

   yes, only the upward facing drops seem to be affected.   that's why i think it's some sort of reflection or... refraction, maybe?  i want to check these other tests before i muck with the camera. 

 

@moriador

   if i render without SSS, the drops are still discoloured, but more black instead of red.

 

@h:

   okay, rendered with just my main light (it's a point light), still red.

   well, the specular-only light only gave me a greyscale rendering.  it looks okay for what it is...?

  HDIBLVFXwhatever light only.  still red.

 

uh... what does that mean?  :/

 

okay, more tests...

 

moving the camera...

   well, the drops on the top of the arm there seem more white/clear, but i do see red edges towards the top/back.  and those vertical ones behind the hand, those still look like knife cuts.  :X

 

rendering with no displacement...

   well...  ah, there is no displacement.  it's a bump of 0.000127.

 

let me try turning off the reflection...

  no... still red.

 

i'm stumped.


bloodsong ( ) posted Sat, 12 January 2013 at 12:33 PM

okay!

 

   i did the stupid backwards thing and switched the bump to displacement, and now it's fine.  well, on the arm.  we'll see how the full render actually goes...

 

go figure.


bloodsong ( ) posted Sun, 13 January 2013 at 10:41 AM

okay, hold the phone....

 

  i plugged the bump into the displacement node, but i didn't turn on displacement rendering on the side. 

 

i'm rendering the displacement now, and its making the edges of the figures jaggy.  sooooo.... um, i'd really rather use the bump setting instead of displacement, but not have it turn red.

 

any other ideas??


hborre ( ) posted Sun, 13 January 2013 at 11:39 AM

Lower the displacement value.  Displacement maps will alter the mesh whereas bump maps will not.  BTW, which Poser version are you using and what are your Poser measure units?  Pro or regular, inches, centimeters, or other?


bloodsong ( ) posted Mon, 14 January 2013 at 7:03 PM · edited Mon, 14 January 2013 at 7:03 PM

thanks, h...

   um, but i want to use the bump, instead of the displacement.  i did lower the displacement value.  i lowered it until the water drops facing forward had a decent dimensionality (and weren't, like, 2" spikes).  oh, you mean turn it down even lower?

 

ah, i have poser pro 2012, with the latest sr i think.  3?  3 something?  and measurement units?  hellifiknow, let me look...

  um... since i can't find it in preferences... default?  poser units, as far as i know; i've never had any reason to change it.

 

oh wait i found it!  meters.  sorry.


hborre ( ) posted Tue, 15 January 2013 at 9:25 AM

Are you using gamma = 2.2 in your render settings?  And if so, are the gamma settings in your bump/displacement maps set to 1?


bloodsong ( ) posted Sat, 19 January 2013 at 12:36 PM

gamma = 2.2; it is not turned on, however.  i've never touched that setting.

 

gamma settings in bump/displacement?  uhmm.... no?  there's no gamma settings.  that i can find.  i'm using the ezskin2 'bump blend.'  it's blending... a blender of some math functions (noise), with another math function (looks like 'add 80% to 0%' and comes out white), blended with a fractal blend.

oh, did you think the bump/displacement map was an image?  i don't see any gamma settings anywhere on those, either.  sorry.


hborre ( ) posted Sat, 19 January 2013 at 4:45 PM

On displacement/bump/transparency nodes, click on the field which loads the associated image.  This action opens the texture manager.  It is there that the gamma settings for the images reside.  Now, if you are not actively using gamma in your render settings then this becomes a mute point.


bloodsong ( ) posted Sun, 20 January 2013 at 9:38 AM

ah, okay, i see it.

 

it appears to default to 'use render setting gamma.' 

 

and right, i'm not using gamma, and these bump nodes aren't using image maps, so.

 

   we're stumped?

   i'll poke snarly for some insight.


shvrdavid ( ) posted Sun, 20 January 2013 at 9:42 AM

Try changing the SSS node from Skin 2, too Skin 1 or milk.



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bloodsong ( ) posted Thu, 24 January 2013 at 10:02 AM

heyas; thanks for checking in, david.

 

   well... the SSS node was Skin 1. 
Skin 2 had the same result.
WholeMilk had some darker colour.
SkimMilk had some paler, rusty colour.

   still all discoloured. 

 

   i also tried taking out the colour for the HSV on the skin, and the base colour chip.  still blood drops.

  


hborre ( ) posted Thu, 24 January 2013 at 10:13 AM

Would it be possible to see a screencap of the material room?


Snarlygribbly ( ) posted Thu, 24 January 2013 at 1:07 PM

As hborre says, a screen shot of the shader in use would be very helpful...

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bloodsong ( ) posted Sat, 26 January 2013 at 8:59 AM

file_491049.png

well... it's straight ezskin2 with 'very wet skin high bump' turned on in the fx.  the only thing different is the HSV tint added to the colour of the skin.

 

but here's the shaders.  i didn't unroll them all-- let me know if there's anything pertinent i missed.  below are the bump shader bits.


bloodsong ( ) posted Sat, 26 January 2013 at 9:03 AM

file_491050.png

the bump...

 

okay, there's a buncha math functions that are making that dotty bit.  blended with that math function that seems to be 80% white.  blended with the fractal thing that makes the water drop shapes.


bloodsong ( ) posted Sat, 26 January 2013 at 9:27 AM

okay, i was looking at the reflection shader, and wondering if the red came from some reflection colour.

it isn't. 

i changed the 'background' reflection colour to hot pink, and the render came out exactly the same as using black, there.

so i don't know what it is.


hborre ( ) posted Sat, 26 January 2013 at 1:17 PM

Clearly, the displacement is picking up the skin color.  Note the image on the PoserSurface, the displacement around the legs are picking up red from the skin texture.  There is something going on with the shader nodes.


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