Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)
What happens if you render without displacement?
There are bugs with SSS and displacement at higher render resolutions that don't appear readily at smaller resolutions. This doesn't look like the same thing. But I'm curious anyway.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
@marks
yes, only the upward facing drops seem to be affected. that's why i think it's some sort of reflection or... refraction, maybe? i want to check these other tests before i muck with the camera.
@moriador
if i render without SSS, the drops are still discoloured, but more black instead of red.
@h:
okay, rendered with just my main light (it's a point light), still red.
well, the specular-only light only gave me a greyscale rendering. it looks okay for what it is...?
HDIBLVFXwhatever light only. still red.
uh... what does that mean? :/
okay, more tests...
moving the camera...
well, the drops on the top of the arm there seem more white/clear, but i do see red edges towards the top/back. and those vertical ones behind the hand, those still look like knife cuts. :X
rendering with no displacement...
well... ah, there is no displacement. it's a bump of 0.000127.
let me try turning off the reflection...
no... still red.
i'm stumped.
okay, hold the phone....
i plugged the bump into the displacement node, but i didn't turn on displacement rendering on the side.
i'm rendering the displacement now, and its making the edges of the figures jaggy. sooooo.... um, i'd really rather use the bump setting instead of displacement, but not have it turn red.
any other ideas??
thanks, h...
um, but i want to use the bump, instead of the displacement. i did lower the displacement value. i lowered it until the water drops facing forward had a decent dimensionality (and weren't, like, 2" spikes). oh, you mean turn it down even lower?
ah, i have poser pro 2012, with the latest sr i think. 3? 3 something? and measurement units? hellifiknow, let me look...
um... since i can't find it in preferences... default? poser units, as far as i know; i've never had any reason to change it.
oh wait i found it! meters. sorry.
gamma = 2.2; it is not turned on, however. i've never touched that setting.
gamma settings in bump/displacement? uhmm.... no? there's no gamma settings. that i can find. i'm using the ezskin2 'bump blend.' it's blending... a blender of some math functions (noise), with another math function (looks like 'add 80% to 0%' and comes out white), blended with a fractal blend.
oh, did you think the bump/displacement map was an image? i don't see any gamma settings anywhere on those, either. sorry.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
i've been using snarlygribbly's wonderful ezskin 2, not enough to be more than a newbie with it... but in my last scene, i used the special effect "very wet skin high bump." it looked great with my preview renders to the scene window, but when i changed the render to 1600x2600, some of the water drops picked up a red tint. (the tint is more blackish if i dont use sss to render.)
i'm using the 'office stairway' HDR light set, to give a blue tone to the scene. i have blue-tiled walls, and white, grey, and slightly bluish light. i thought maybe there was something whacky with the reflections, so i added the EnvSphre to the scene, but that didn't change anything.
does anybody know why the water drops are changing colour? and how to fix it?