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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)



Subject: Reality Render thread. A new beginning.


Pret-a-3D ( ) posted Tue, 22 January 2013 at 11:53 AM
Doctorjellybean ( ) posted Tue, 22 January 2013 at 12:13 PM

Quote - I am a little insecure about posting my latest upload here cuz it's a 'full view nude'..

Awf cuz I tried to make it a tasteful nude, but for me I pushed the 'boundries' of what to show and what not.

When I realised a woman has no bodyparts she should be ashamed of, I pushed the button 'submit'.

1920 X 1080 in full view.

Here is the link to the Deviant page where you can see 'Justine -from the Top-'

http://callad31735.deviantart.com/art/Justine-from-the-Top-349934807

Please let me know what you think of it. Tasteful nude, functional nude or.. Too much..?

Two regular meshlight.

Well, my opinions don't count :rolleyes:

My DA Gallery


callad ( ) posted Tue, 22 January 2013 at 12:16 PM

Quote - Well, my opinions don't count :rolleyes:

Why do you say that Anton? Awf cuz your opinion does count!

Very nice image you uploaded on Rendo btw. It gave me a smile :)


bobvan ( ) posted Tue, 22 January 2013 at 12:22 PM · edited Tue, 22 January 2013 at 12:33 PM

Quote - It's Lux 1.2, not 2.1, that's jumping the gun a bit ;)

LOL Lux of the future that will render in less then  a minute?  

Very much appreciated all the same...

 

OT I make a slideshow of my episodes and post them on youtube almost 5000 hits since I posted the latest since the 18th!


Doctorjellybean ( ) posted Tue, 22 January 2013 at 12:47 PM

Quote - > Quote - Well, my opinions don't count :rolleyes:

Why do you say that Anton? Awf cuz your opinion does count!

Very nice image you uploaded on Rendo btw. It gave me a smile :)

Because I like all your renders LOL. I don't think you can do a bad one :)

My DA Gallery


callad ( ) posted Tue, 22 January 2013 at 1:04 PM

Pffffffft.. I make lousy renders allright, I'm just clever enough never to post them! ;)


Sharkbytes-BamaScans ( ) posted Tue, 22 January 2013 at 4:48 PM

Here's one for anyone that might know the answer.  For the last couple of months.. no matter what eye texture I use(except for dublin and a couple others).  The eyes on my characters always turn out black.   I've tried everything I can do and it always ends up the same.  Solid black eyes.


Doctorjellybean ( ) posted Tue, 22 January 2013 at 4:56 PM

Quote - Here's one for anyone that might know the answer.  For the last couple of months.. no matter what eye texture I use(except for dublin and a couple others).  The eyes on my characters always turn out black.   I've tried everything I can do and it always ends up the same.  Solid black eyes.

I think you need to do something with the cornea, if I remember correctly.

My DA Gallery


BradHP ( ) posted Tue, 22 January 2013 at 5:04 PM

Quote - Here's one for anyone that might know the answer.  For the last couple of months.. no matter what eye texture I use(except for dublin and a couple others).  The eyes on my characters always turn out black.   I've tried everything I can do and it always ends up the same.  Solid black eyes.

 

Here's the fix from the man himself.

 http://youtu.be/8PnMGMR7HrQ


BradHP ( ) posted Tue, 22 January 2013 at 5:10 PM

Quote - Well, there is no doubt in my mind that the Lux version looks a lot more realistic and with more vibrant in colors. 

Thank you for the test.

Hopefully maybe some day some talented guy with a cool accent will make a plugin to use Lux with C4D. I'd definitely be willing to give my money to that guy if he does.  


bobvan ( ) posted Tue, 22 January 2013 at 6:44 PM · edited Tue, 22 January 2013 at 6:45 PM

I stuggled with eyes early on make sure you have glass set 1.40 make sure there is no maps in all glass modifiers & alpha also make sure all ior and thickness settings are set to 0.000


bobvan ( ) posted Tue, 22 January 2013 at 6:45 PM

Quote - > Quote - Well, there is no doubt in my mind that the Lux version looks a lot more realistic and with more vibrant in colors. 

Thank you for the test.

Hopefully maybe some day some talented guy with a cool accent will make a plugin to use Lux with C4D. I'd definitely be willing to give my money to that guy if he does.  

 

I see on the DS forum there is a free plugin to render with blender..


Pret-a-3D ( ) posted Tue, 22 January 2013 at 7:16 PM

Quote - Hopefully maybe some day some talented guy with a cool accent will make a plugin to use Lux with C4D. I'd definitely be willing to give my money to that guy if he does.  

You never know...

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Wed, 23 January 2013 at 12:02 AM

Quote - I stuggled with eyes early on make sure you have glass set 1.40 make sure there is no maps in all glass modifiers & alpha also make sure all ior and thickness settings are set to 0.000

If you set the IOR to 0.00 there will be NO reflections in the eyes.. If you set it to 1.00 there will be :)


bobvan ( ) posted Wed, 23 January 2013 at 12:21 AM

Quote - > Quote - I stuggled with eyes early on make sure you have glass set 1.40 make sure there is no maps in all glass modifiers & alpha also make sure all ior and thickness settings are set to 0.000

If you set the IOR to 0.00 there will be NO reflections in the eyes.. If you set it to 1.00 there will be :)

 

Interesting what do you set the film thickness at?


Pret-a-3D ( ) posted Wed, 23 January 2013 at 12:29 AM

For the eyes you don't set the film thickness. That is only for special effects.

The cornea of the eye usually comes perfect straight from Reality, there is really nothing to retouch, unless you have textures in the wrong place, like bump map.

The cornea should have IOR 1.4, set to archi, pure white transmission and pure white reflection. No textures anywhere, unless you are going for supernatural effects. The same for the eye surface (V4, not Genesis).

That's all that you need. The rest is in the lighting.

Hope this helps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Wed, 23 January 2013 at 12:29 AM · edited Wed, 23 January 2013 at 12:31 AM

That is set to 0.00 indeed. And the glass must be 'Architectural'.

Edit: Golly.. Paolo beat me to it.. Does the man EVER sleep?? :)


Pret-a-3D ( ) posted Wed, 23 January 2013 at 12:58 AM
bobvan ( ) posted Wed, 23 January 2013 at 7:21 AM

I know guys the only thing different I was setting the IOR at 0.000


59Burst ( ) posted Wed, 23 January 2013 at 7:59 AM

Quote - @ Lasserine: Just make sure you use a high-detailed skin, then it should work just fine like Amethst25 said. :)

Now an image I made for J Ray, hope he likes it. :)

 'Justine her Legs'

Woohoo!  Lovely legs and hose, Charley.  You've managed to make them look oh-so-touchable.  Nice touch with the gold as well.

(Sorry it took so long to respond.  I was away for a few days.)

Jay


bobvan ( ) posted Wed, 23 January 2013 at 9:14 AM · edited Wed, 23 January 2013 at 9:14 AM

Quote - That is set to 0.00 indeed. And the glass must be 'Architectural'.

Edit: Golly.. Paolo beat me to it.. Does the man EVER sleep?? :)

 

No cause he's working on our update day & night LOL

 

Question when we go to lux 1.2 do we still need to manually modify the sky with sky2??


Pret-a-3D ( ) posted Wed, 23 January 2013 at 9:50 AM
bobvan ( ) posted Wed, 23 January 2013 at 9:51 AM · edited Wed, 23 January 2013 at 9:54 AM

So we will still need to enter sky2 in the lxm file got it

 

Lux can drive you nuts at times (in a good way) after long suffering up to over 8 hours for my sci fi cockpit scenes now that she has moved outdoors the scenes are taking less then 20 minutes! I am guessing it all depends on the material and lighting...


Pret-a-3D ( ) posted Wed, 23 January 2013 at 10:00 AM · edited Wed, 23 January 2013 at 10:00 AM

The number of lights affects the render times. If you turned your cockpit into a light then each polygon in the surface is a light source, which adds time. A more efficient approach is to turn the cockpit into a glass plane, set it to archi and place a light source, a meshlight, underneath. 

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Wed, 23 January 2013 at 10:06 AM · edited Wed, 23 January 2013 at 10:09 AM

Quote - The number of lights affects the render times. If you turned your cockpit into a light then each polygon in the surface is a light source, which adds time. A more efficient approach is to turn the cockpit into a glass plane, set it to archi and place a light source, a meshlight, underneath. 

Cheers.

 

Thanks finally I dont think it was due to the lighting cause I rendered it without the converted lights (simulating shutting the ship down) and it took just as long with just a few mesh lights. I am guessing perhaps because I had converted all the other surfaces to Reality default metal? Anyhoo no matter I am getting what I want done. I was just commenting an the extreme times depending on what is set up in a scene...

 

Also I have scene you coment on using the sun being a harsh light. I have no problems with it. I find setting the balance between the sky and sunlight with film response can give some nice results. I am going to be done with my next chapter later will post some renders...


Pret-a-3D ( ) posted Wed, 23 January 2013 at 10:12 AM

Dark scenes take also a lot longer to render. If you want to make a scene faster to render then add more light, so that the surfaces are hit by light more often and they resolve (converge) more quickly. You can alway adjust the aperture to turn the image darker. If light doesn't hit a certain point of the image then it takes longer to render it.

This is the same that is done in photography/cinematography. If you shoot only with practical lights you often end up with an unusable photo. The skilled photographer adds lights to the scene in a subtle way that can help the camera capture more while not changing the mood of the image. We need to remember that Lux is a camera, not an eye. Cameras have a much more limited perception of light than the human eye.

Help the camera and you will get better results faster.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Wed, 23 January 2013 at 10:31 AM · edited Wed, 23 January 2013 at 10:32 AM

You mentioned that before. I also ran into issues with this for example the island surrounded by water renders I posted a few pages back.  One of then due to the sunlight being in the back the front of the characters leaving the front too dark. I added a curve light ponting upwards at them.

Problem then was the curve lights reflections always looked powder like that never cleared up after 10 hours plus.. I resolved it by removing the curve light and re directing the sunlight.  I ran into this issue with adding a mesh light to IBL as well.

I strongly suspect that I run into these issues due to sometimes needing to alter character's sizes due to my concept so I prolly need to just find what works. With the cockpit renders everything was at their defult size.

 

Mind you I am not a photographer..


bobvan ( ) posted Wed, 23 January 2013 at 10:49 AM

Having said all of that "The reality / Lux difference" is definately help boost my youtube ratings my latest slide show is going on 6000 hits since the posted on the 18th!


bobvan ( ) posted Wed, 23 January 2013 at 9:24 PM

Attached Link: http://bobvan.deviantart.com/#/d5shtti

file_490937.jpg

Sum new renders


bobvan ( ) posted Wed, 23 January 2013 at 9:25 PM
bobvan ( ) posted Wed, 23 January 2013 at 9:26 PM
bobvan ( ) posted Wed, 23 January 2013 at 9:27 PM
bobvan ( ) posted Wed, 23 January 2013 at 9:29 PM

Attached Link: http://bobvan.deviantart.com/#/d5shtod

file_490941.jpg

As mentioned above these rendered pretty quick


bobvan ( ) posted Wed, 23 January 2013 at 9:30 PM
bobvan ( ) posted Wed, 23 January 2013 at 9:31 PM

Attached Link: http://bobvan.deviantart.com/#/d5shtnm

file_490943.jpg

last for now


callad ( ) posted Thu, 24 January 2013 at 10:58 AM

Very nice series Bob!


bobvan ( ) posted Thu, 24 January 2013 at 11:03 AM · edited Thu, 24 January 2013 at 11:06 AM

Quote - Very nice series Bob!

 

Many thanks high parises long render times for the most part but well worth the results.  Hopefully 1.2 is a bit faster. Overall Lux is much faster then version .9 then when I started with almost a year ago...

 

Another lesson I am lerning that can help speed up times in rendering my current chapter hiding unseen body parts its quite something..


OdieSchnitzel ( ) posted Thu, 24 January 2013 at 12:55 PM

Attached Link: http://youtu.be/unAU9-2zbec

Wohooo! It took a "few" months to render, but now you can see my newest videoclip on youtube. It was animated in DAZ 3.x and renderd with Luxrender on 3xI7 simultanously.

Of course Paolo's Reality was used to export the animation. An own written Program was used, where u see the merging of cg and real actor within the clip.

So grab some Popcorn and enjoy my newest Videoclip! And yes, this time the music was also created by me! ;-)


Doctorjellybean ( ) posted Thu, 24 January 2013 at 1:06 PM

That's cool Odie!

My DA Gallery


john3d ( ) posted Thu, 24 January 2013 at 1:23 PM

Excellent Odie.


OdieSchnitzel ( ) posted Thu, 24 January 2013 at 2:17 PM

Thanks, Doctor!


callad ( ) posted Thu, 24 January 2013 at 2:52 PM

wOw Odie! Excellent job! Now onto a full lenght movie! ;)


OdieSchnitzel ( ) posted Thu, 24 January 2013 at 3:18 PM

Thanks Callad! Thanks, John3d!

 

Well to be honest, I think for 90 minutes it is a long time to go, with my equipment! ;-)

Soooo, I think, the next thing to go for is a MusicVideo Clip with about 2 to 3 Minutes. I'm currently working on some own DanceMusic, which in fact is close to be ready and hopefully also soon to be published.

And then I try to do the complete MusicVideo to this. This is also the reason for the experimental merging of real life with cg-art in Animation. So this clip was only a proof-of-concept, if and how it would be possible.


bobvan ( ) posted Thu, 24 January 2013 at 3:44 PM · edited Thu, 24 January 2013 at 3:44 PM

Question about setting an object to null. I realize after seeing it for myself that it makes said part invisible. If I am not mistaken the geometry is still exported with the scene. Does lux still caculate it when rendering??


callad ( ) posted Thu, 24 January 2013 at 4:55 PM

Attached Link: Justine in White

Justine in white, pantyhose, panties, dress and pumps, all white since some of you like that :)

Justine in White


Amethst25 ( ) posted Thu, 24 January 2013 at 5:01 PM

Quote - Wohooo! It took a "few" months to render, but now you can see my newest videoclip on youtube. It was animated in DAZ 3.x and renderd with Luxrender on 3xI7 simultanously.

Of course Paolo's Reality was used to export the animation. An own written Program was used, where u see the merging of cg and real actor within the clip.

So grab some Popcorn and enjoy my newest Videoclip! And yes, this time the music was also created by me! ;-)

 

That's quite impressive!

My Rendo Gallery

My DA Gallery


Amethst25 ( ) posted Thu, 24 January 2013 at 5:03 PM

[quote Callad]

Justine in white, pantyhose, panties, dress and pumps, all white since some of you like that :)

 

That's very nice, but when did you take my table.

Seriously I had a table like in my first apartment!

My Rendo Gallery

My DA Gallery


bobvan ( ) posted Thu, 24 January 2013 at 5:05 PM

Another classic I also have that set in some older ldp2 renders


Doctorjellybean ( ) posted Thu, 24 January 2013 at 5:06 PM

Quote - Justine in white, pantyhose, panties, dress and pumps, all white since some of you like that :)

Justine in White

Tut tut! Did nobody teach Justine that it is bad manners to climb on furniture, and with shoes as well?!

That said, a delicious beautiful render :)

My DA Gallery


OdieSchnitzel ( ) posted Thu, 24 January 2013 at 6:36 PM

Quote - Justine in white, pantyhose, panties, dress and pumps, all white since some of you like that :)

Justine in White

All white... And look at the face, here innocent look! ;-)

Really beautiful render Callad!


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