Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Quote - I've been reading here and realized I did make a mistake. I guess if you want to be honest I'd have to say my favorite FIGURES atm are Alyson2 and Ryan2. It's true that ANastasia, Shae, REALCandy, and Tyler are all end characters... Something I tend to forget as I like to make clothing for thier body types rather than for the base figures and try to add morphs, I just really think that the differences are such that it's easier to fit the topo of the characters than put in the extra work to make morphs from the base.
Still the simple fact that you can make Characters that lok like those shows the usability of Alyson2 and Ryan2. The problem is that no one has made morph sets for them equal to V4's Morph++ and Elite morphs. This means that the Characters for those FIGURES have to be made independantly rather than by twisting dials on premade morph packs. There IS an advantage to this BTW. For years I've heard how much most of the character sets tend to have a simulair look, probably because no matter how many combinations of dials they all have the same base.
That also has it's negatives, clothing tends to need to be custom made to fit, you can;t just add the morphs and super conform. Also it is harder to make independant morphs from the ground up.
I guess the biggest difference, to me, between the poser figures and the DAZ figures including Genesis, is that DAZ has/had a team of modellers that created the morph packages for their figures that allow so many people to make characters for them (and made DAZ money since many of those morph packs are sold as add ons for more money than the Figures themselves!), while SM included a minimum of morphs in their figures and no one has really picked up the job of making additional morphs to compeat with the DAZ packs. SMs modelling team is smaller than DAZ's was before Genesis (I've heard that that internal team is smaller now but I don;t know that for a fact). It'll be interesting to see how it works out in the future if that's the case since it would seem that both companies will be on a more even footing in centering on the Programing aspect rather than the content side... I don;t know.
Sorry for the ramblings, but this is something I've been thinking about for a while...
Excellent point, though I do wonder at the minimum morphs comment when referring to Alyson and Ryan. Those two have a huge number of facial shaping morphs. More than any character has ever had out of the box. Now, I don't know how usefull folks find those morphs but I just wanted to point out that when it comes to number of morphs, those two are top of the list.
As for the rest, I'm sure Darrell would love to hear this, as it's rare he gets any credit for the work that went into those characters on the forums. So thanks. :)
What a shame this thread started out as a fun thread and has been made completely sick by a very small minority. I am quite frankly disgusted that the mods here allow this to happen and for other people's generosity to be torn to shreds. People who are not even here to defend themselves.
Quote Male_M3dia
Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).
Teyon, I meant no disrespect, Alyson ans Ryan do have manyand excellent facial morphs. I was thinking of the body types included in comparision with the numbers in the morph packs sold as add ons for the 4th gen figures.
Yes a very real advantage to Alyson and Ryan, and by extension to BHs characters to a smaller extent as not all of the morphs are fully comparable with the characters, is the Faceroom. My only wish was that it would reflect the morphed faces as well as Ryan and Alyson etc. base faces. If there were some hack to START with Ana's or Tyler's face it It would be easier. Still, as is, I've used it to make a few custom faces for them so I can show more than one of each in a render.
Clothes are not a problem. That's the reason I left the original joint-centers alone so there is no need to weightmap the clothing, too.
Of course very skin-tight clothing can show a bit of pokethrough, and if you created a custom morph you have to transfer that custom morph over to your clothes one way or the other, but that's the same with non-weightmapped figures, too.
Quote - > Quote - I've been reading here and realized I did make a mistake. I guess if you want to be honest I'd have to say my favorite FIGURES atm are Alyson2 and Ryan2. It's true that ANastasia, Shae, REALCandy, and Tyler are all end characters... Something I tend to forget as I like to make clothing for thier body types rather than for the base figures and try to add morphs, I just really think that the differences are such that it's easier to fit the topo of the characters than put in the extra work to make morphs from the base.
Still the simple fact that you can make Characters that lok like those shows the usability of Alyson2 and Ryan2. The problem is that no one has made morph sets for them equal to V4's Morph++ and Elite morphs. This means that the Characters for those FIGURES have to be made independantly rather than by twisting dials on premade morph packs. There IS an advantage to this BTW. For years I've heard how much most of the character sets tend to have a simulair look, probably because no matter how many combinations of dials they all have the same base.
That also has it's negatives, clothing tends to need to be custom made to fit, you can;t just add the morphs and super conform. Also it is harder to make independant morphs from the ground up.
I guess the biggest difference, to me, between the poser figures and the DAZ figures including Genesis, is that DAZ has/had a team of modellers that created the morph packages for their figures that allow so many people to make characters for them (and made DAZ money since many of those morph packs are sold as add ons for more money than the Figures themselves!), while SM included a minimum of morphs in their figures and no one has really picked up the job of making additional morphs to compeat with the DAZ packs. SMs modelling team is smaller than DAZ's was before Genesis (I've heard that that internal team is smaller now but I don;t know that for a fact). It'll be interesting to see how it works out in the future if that's the case since it would seem that both companies will be on a more even footing in centering on the Programing aspect rather than the content side... I don;t know.
Sorry for the ramblings, but this is something I've been thinking about for a while...
Excellent point, though I do wonder at the minimum morphs comment when referring to Alyson and Ryan. Those two have a huge number of facial shaping morphs. More than any character has ever had out of the box. Now, I don't know how usefull folks find those morphs but I just wanted to point out that when it comes to number of morphs, those two are top of the list.
As for the rest, I'm sure Darrell would love to hear this, as it's rare he gets any credit for the work that went into those characters on the forums. So thanks. :)
I've praised the multitude of moprhs A2 has, I love the fact that I can make her into a morphed character that's probably going to be unique and that's just out of the box. I would say that despite her stock appearance, Alyson2 is one of the best figures I've ever used and the only thing that is still missing is the breast lift/pull when the arm is raised. If that was fixed, I'd say she would be the best figure I've ever used.
Quote - What a shame this thread started out as a fun thread and has been made completely sick by a very small minority. I am quite frankly disgusted that the mods here allow this to happen and for other people's generosity to be torn to shreds. People who are not even here to defend themselves.
Quote Male_M3dia
Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).
No, the mods allowed it to allowed the conversation, because unlike you and the others, I did not attack and make up things like I've said things just because "I want to sell things." If people don't like what I said, there's no need to name call or attack... feel free to prove me wrong maturely. So you'd do well to stop and drop this so the other conversation can continue.
Wasn't offended. I've heard that complaint expressed before about the two and I often wondered if we shipped a stripped down version or something,lol. I'm just happy to hear that there are folks who both use the figures and also make the connection that Tyler and Anastasia are built from Ryan and Alyson. I do agree, it'd be nice if those faces could be the default but that not withstanding, it's nice that they got a nod. I have to remember to pass that on to Darrell.
As for my favorite Poser character - to get back to the original quesiton - I don't have just one. I like many and for different reasons - some of which have nothing to do with the way they look rendered. So my favorites list grows with every version of Poser.
Edit: Oh and Joe, love your morphs. They are very well done. My hat off to you sir!
I would have to say My Michelle is my favorite. I suppose there is some bias there but if not that figure, I'd go with Stephanie Petite (gen 3) :)
We attempted to get a free set of alternate UVs out for My Michelle which would remap her to take V4 textures and the work is done, however regardless the method (RTEncoding, etc), DAZ doesn't seem to be particularly keen on the idea (I sought them for permission) so it has been shelved. That's the way it goes sometimes, I'm afraid. ;)
Anyways, back on topic, its very interesting to read about everyone's favorites.
.
Concidering tha Cindy is a centaur the rigging would have to go a LONG way to be better. The package also contains several good out-of-the-box poses (this is one) that make a great jumpin off point. I'm very surprised that that see isn;t used in more fantasy art!
Oh and the hair is also by Ali, several of his contain poses to fit Cindy, Angela and Ang2.
Clothing and accesories are a bit scarse, admittedly but I'm sure more interest in the figures would see some of that change a bit.
I've got Angela too... and your stuff for her Laurie. Not yet featured her... but sure I will at some point ;)
Main issue for me.. and probably many others... is textures I guess. I think until I have some better established practices to make... (or at least customise) skin textures myself, it tends to be V4 I end up falling back on, as an easy, yet versatile option... rendering her right now...
...despite having the likes of Angela, Michelle, Anastasia, Miki4, Tyler in my runtime...
...so much of the end result, rendering a figure is the skin texture.
Clothing is less of an issue. Got Wardrobe Wiz and / or the Cloth Room for that side...
...I've picked up some skin merch resources for some of the above though. At some point I'd like to set a bit of my Poser time aside, for a wee project to sit down and learn some skin texture creation skills...
...already practicing morphing the figures I listed above.
But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)
Quote - "JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past."
Clothes are not a problem. That's the reason I left the original joint-centers alone so there is no need to weightmap the clothing, too.
Of course very skin-tight clothing can show a bit of pokethrough, and if you created a custom morph you have to transfer that custom morph over to your clothes one way or the other, but that's the same with non-weightmapped figures, too.
Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while.
Quote -
But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)
Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.
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Content Advisory! This message contains nudity
"Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while."
No, joint centers are of course completely different, even tough with the new functional scaling a lot is possible.
Well, the "easiest" solution for what you want is Genesis in Studio, where the joint centers are directly linked to a bodymorph and clothes can get auto-converted.
You can have some of that Genesis functionality in Poser, but this goes far beyond "simple" weightmapping:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2842891
Weightmapping by itself just improves bending.
To have convenient "one size fits all" technology you need to use the animateable joint centers and all clothes need to be prepared for this, too.
Above picture shows my weightmapped David 3 using Stephanie 3 as a fullbody morph. The joints are almost identical except for the buttock/thigh centers, so I simply moved those around using the appropiate dials instead of re-rigging David to match Stephanie's joints.
Extreme custom morphs like my Rikishi clone that aren't just "dial spun" combos of existing morphs always need an extra layer of work. Either an automated conversion like WardrobeWizzard or you manually convert the clothes in a modeller.
Quote - > Quote -
But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)
Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.
Yeah. That's why I thought it would have to dynamically re-map... i.e. soon as a preset definition is needed to be distributed with the tool, it would be in breach, I expect.
The definition may be able to just comprise a set of differentials though, similar to a morph.
Even such complete, user-end, at runtime, automation of the source and destination UV mapping analysis may not get round it. Depends whether making a personal copy, for personal use, using such a tool, would be considered fair use I guess.
Quote - Monkeycloud, did you know about the free (if you have the MilHorse) centaurs?
No I didn't! Thanks very much for that link too lmckenzie :)
Well, you can expect to see some horse people renders from me sometime soon...
Ha! Centaurs v. Daleks?
Ooh, ooh... the epic Dalek battle scene I've been gestating, for a while, just took another turn.
For some reason that centaur link above stopped working after I first looked at it.
But then I found the same thread, or maybe a reposted version(?), here:
Quote - "Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while."
No, joint centers are of course completely different, even tough with the new functional scaling a lot is possible.
Well, the "easiest" solution for what you want is Genesis in Studio, where the joint centers are directly linked to a bodymorph and clothes can get auto-converted.
You can have some of that Genesis functionality in Poser, but this goes far beyond "simple" weightmapping:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2842891
Weightmapping by itself just improves bending.
To have convenient "one size fits all" technology you need to use the animateable joint centers and all clothes need to be prepared for this, too.
Above picture shows my weightmapped David 3 using Stephanie 3 as a fullbody morph. The joints are almost identical except for the buttock/thigh centers, so I simply moved those around using the appropiate dials instead of re-rigging David to match Stephanie's joints.
Extreme custom morphs like my Rikishi clone that aren't just "dial spun" combos of existing morphs always need an extra layer of work. Either an automated conversion like WardrobeWizzard or you manually convert the clothes in a modeller.
Thanks, just making sure I wasn't on crack ;)
Content Advisory! This message contains profanity
Quote - > Quote - > Quote -
But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)
Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.Yeah. That's why I thought it would have to dynamically re-map... i.e. soon as a preset definition is needed to be distributed with the tool, it would be in breach, I expect.
The definition may be able to just comprise a set of differentials though, similar to a morph.
Even such complete, user-end, at runtime, automation of the source and destination UV mapping analysis may not get round it. Depends whether making a personal copy, for personal use, using such a tool, would be considered fair use I guess.
No matter how you done it ,with app's ,morphs or any thing.
If you remaps UVMaps for meshes that DAZ considered competition.
I have no doubt it would get DAZ attention.
Thou I would never attempt to even wildly guess at what DAZ would ever do.
There crazyness is one of the things I like best about DAZ.
There never borring.
If you made your name buy stealing anothers work n copy rights.
What kind of name would you have ?
What kind of people would higher you ?
For some dumb ass reason some idiots will post a render as there's own
on forums like CGTalk.that ever one see's.
As soon as someone else recognizes it's not there's .and out's them.
There reputation is thrashed. no one will associate with them after that.
Fastest way to end a CGI carrier is to steel another work.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
My favorite mainstream figures are D3 and Antonia. After that my own figures. :)
I did not finish weight mapping M4, I am sorry. I just ran out of gas. I finished two figures Antonia WM and V4 WM and am almost finished with M4 WM.
I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.
I am doing much better and am at least looking at M4 once again.
Cheers,
Mike.
Quote - Let us know what we can do to help, Mike!
Yeah, second that. Good to hear from you Mike :)
Your figure work, whatever figure that is on, is something pretty special I think. Anything you put out will get my support.
The latest render I posted features V4WM, Tyler, Miki4, Genesis... and Swidhelm's Alien. Why should I limit myself to just one favourite? Definitely with Teyon on that one...
Quote - I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.
Cheers,
Mike.
I just love V4WM and use her all the time so I am really glad you took the time but I am really sorry to hear the impact it had on your health. I have had diabetes for a number of years and know only too well the impact it has on your life even if you stay active. I love your work there is no hurry, do it at a pace that gives enjoyment and does not impact your health.
Sorry to hear about your best friend, time rarely heals but it does get easier so I am glad to hear you are feeling better.
Look after yourself and thanks for all that you have done.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Your health is always far more important, Mike. Many appreciate what you have already done. Now it is time for you to concentrate on yourself and on getting healthy again.
Quote - My favorite mainstream figures are D3 and Antonia. After that my own figures. :)
I did not finish weight mapping M4, I am sorry. I just ran out of gas. I finished two figures Antonia WM and V4 WM and am almost finished with M4 WM.
I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.
I am doing much better and am at least looking at M4 once again.
Cheers,
Mike.
Quote - > Quote - Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?
She is weight mapped.
Nope - haven't seen that. Where?
She is in the marketplace here: http://www.renderosity.com/mod/bcs/ty2-custom-character-makoto/97361
I've always had a soft spot for TY2 too.
Quote - > Quote - > Quote - Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?
She is weight mapped.
Nope - haven't seen that. Where?
She is in the marketplace here: http://www.renderosity.com/mod/bcs/ty2-custom-character-makoto/97361
I've always had a soft spot for TY2 too.
Thanks! I don't actually have TY2 yet.... I keep on neeeearly buying her. Weight mapped version seems interesting though.
Just some random thoughts on some Poser figures:
M4 and V4 are both fairly decent figures with loads of support. There are numerous textures, morphs and clothing items that work pretty well out of the box. V4WM fixed all my V4 pose problems.
TY2, Miki, Anastasia and Tyler are great figures that are a joy to work with, but with very limited support.
Wardrobe Wizard works really well for getting clothes to fit.
I've started using the Morph Tool to make my own character morphs. It's easier than I thought, I'm pleased with the results, and it's quite good fun. The Face Room is also quite useful.
I wish there was an easy way of moving textures from figure to figure.
If SM really wanted their figures to "take off", they should make some free merchant resource skin textures for them.
Quote - > Quote - The Freak 5 looks cool.
Meh.
Laurie
Ah we know how much you :wub:":rolleyes:" DAZ Laurie . :laugh::laugh::laugh:
P.S.I would appreciate it .If no one sold any:scared: bullets :scared:to Laurie for at least a week or two :laugh::laugh::laugh:
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Content Advisory! This message contains nudity
I don't want people to have the impression that I would deliberately post naked minors, so here is a censored version of my demo render so people can judge for themselves.
According to 3d.SK the model is 23 years old, and I think I succeeded in making my V3 morph look pretty much like her.
(I usually don't bother too much with the face. Just try to catch a general "look and feel")
Guess being skinny and not having XXXL titties is dangerous in the Poserverse.
;-)
Quote - > Quote - > Quote - The Freak 5 looks cool.
Meh.
Laurie
Ah we know how much you :wub:":rolleyes:" DAZ Laurie . :laugh::laugh::laugh:
P.S.I would appreciate it .If no one sold any:scared: bullets :scared:to Laurie for at least a week or two :laugh::laugh::laugh:
I don't have anything for or against Daz. I just don't think there's much more to the looks than Freak 4. The meh was mostly because I never much cared for the Freak EVER...in ANY incarnation.
Laurie
"Guess being skinny and not having XXXL titties is dangerous in the Poserverse."
Aye, puts me in mind o' th' Naked Faerie Rebellion in aught one. 'Slam Dunk,' sez Callahan. My eye! We was on patrol when … * *
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Yeah, I'm inclined to think that the Freak 3 shape is all the Freak DNA I need?
Does Freak 5 introduce a further, unique UV map?
Anyway... I'll probably stick with the (most versatile) M4 skin textures for all my meanderings with male variants of Genesis.
Likewise V4 textures for female variants...
As I can cover V4WM, V4, M4 and, possibly still, in due course M4WM too, with those :)
Essentially it is just a more defined Freak4. But does make a huge difference in detail when you render.
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Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).