Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
Attached Link: http://www.youtube.com/watch?v=U5T6LNjH2nk
Part 3.Skeletons, attaching them, Clothes, UV savings, and reducing the object file.
I won't make a fuss usually, but you need to know this info.
Steve
http://www.youtube.com/watch?v=U5T6LNjH2nk
Attached Link: http://www.youtube.com/watch?v=vZmIOlhhwpQ
Part 4.In this episode I show the reduced figure imported again into Carrara and we look at the quality of the model, the shading domains, and how to attach a skeleton.
Now we import an aniblock (that could easily come from a BVH file).
Next we look at some of the issues that will arise if you model for skeletons. Particularly the legs can be a problem.
Finally without UV maps you'll be limited to colours (not texture files) with your shaders. although you might get lucky I guess at a texture file would still look ok (box mapping).
However for far away shots these figures look fine as colours and contours only as I will show in a forthcoming tutorial.
http://www.youtube.com/watch?v=vZmIOlhhwpQ
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Attached Link: http://www.youtube.com/watch?v=CFa6mBjvERY
Hi,I've now made 33 cyberpunks using this method, they all animate fine via BVH files (brought in via DAZ and aniblocks).
This is a 3 part series, starting at part 2 and ending at part 4 (part 1 was a demo)
I am releasing part 2 today, part 3 on monday, part 4 on tuesday. Then I'm doing a little scene with music, lights and everything to celebrate!
Rather than explain the process here, I'll leave you to click on the link.
http://www.youtube.com/watch?v=CFa6mBjvERY
Note these characters are not intended for close up or talking use.