Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
Quote - I love the rain, except for something like Sandy, so I made this render. Let me know what you think. On my screen it looks right, on my husband's it's way too light. Not too sure what to do about that.
Well...on my screen it's a little too dark. Someone needs to calibrate their monitor but I don't know who.
Xandi, I think you need to calibrate your monitor (or your husbands). On mine it is dark, and my monitor is calibrated. Maybe others can see the rain better than I do :)
Xandi, get something like DataColor Spyder. There are web based ones, but they are hit and miss. As for the link, select the image and then the link button above the post window.
Quote - It depends it was a year ago I would say 2 to 3 hours on average the one with the girl overhead POV closer to 5 or 6 don't forget I am taking FULL advantage of queue render I have had renders take as little as 10 & 15 mins. I posted something on my evolution of render times & material tweaking while you were absent..
Well, #3 there looks really good. How? Single curve light?
Two things happened 'while I was away'. I was having a tiff with Daz over its crappy upgrade to its store, and that dove tailed nicely with a huge increase of stress at work. (I changed jobs, and I'm much happier now.)
Quote - > Quote - It depends it was a year ago I would say 2 to 3 hours on average the one with the girl overhead POV closer to 5 or 6 don't forget I am taking FULL advantage of queue render I have had renders take as little as 10 & 15 mins. I posted something on my evolution of render times & material tweaking while you were absent..
Well, #3 there looks really good. How? Single curve light?
Two things happened 'while I was away'. I was having a tiff with Daz over its crappy upgrade to its store, and that dove tailed nicely with a huge increase of stress at work. (I changed jobs, and I'm much happier now.)
Hey man things happen yeah I think DS has gotten crappy with alot of stuff it is what it is....
One mesh above & 1 curve on the side
OK… this one is my version of an old Shadowrun image, DMZ (Downtown Militarized Zone).
I think the logic goes that if the .38 doesn’t do the trick, the fireball probably will.
This took 48 hours to render with all the light sources. In fact since my PC was wheezing with the difficulty of this render and the fact that I wanted to sleep at night, I had to upgrade my PC with a water cooler.
As always, this is desktop sized. (Gotta use these renders for something...) You'll need to go to deviant art to get the full image.
http://fluffybush.deviantart.com/art/Pursuit-356675704
Quote - OK… this one is my version of an old Shadowrun image, DMZ (Downtown Militarized Zone).
I think the logic goes that if the .38 doesn’t do the trick, the fireball probably will.
This took 48 hours to render with all the light sources. In fact since my PC was wheezing with the difficulty of this render and the fact that I wanted to sleep at night, I had to upgrade my PC with a water cooler.
As always, this is desktop sized. (Gotta use these renders for something...) You'll need to go to deviant art to get the full image.
http://fluffybush.deviantart.com/art/Pursuit-356675704
I wonder how much longer it would of taken for the noise to completely clear. Nice render all the same. I have had to let renders go 9 plus hours just to have specs of noise reduce... I know that adding lots of convert to light adds eons of time this one had taken me 2 plus days and it also still had outstanding noise http://fav.me/d4zm4gu
Quote - I wonder how much longer it would of taken for the noise to completely clear. Nice render all the same. I have had to let renders go 9 plus hours just to have specs of noise reduce... I know that adding lots of convert to light adds eons of time this one had taken me 2 plus days and it also still had outstanding noise http://fav.me/d4zm4gu
I think this is as good as it gets. Its sampled at 2k samples/pixel. It doesn' tlook noisy to me. Much of the background materials really are that bumpy. Stonemason is good for that.
The thing that upset me was after 1.5 days, I realized that the disc brakes weren't shiny, and frankly, I should have dialed up the shine on the bike body. sigh I put 8 hours of my life into the render and missed that. sigh
Quote - OK… this one is my version of an old Shadowrun image, DMZ (Downtown Militarized Zone).
I think the logic goes that if the .38 doesn’t do the trick, the fireball probably will.
This took 48 hours to render with all the light sources. In fact since my PC was wheezing with the difficulty of this render and the fact that I wanted to sleep at night, I had to upgrade my PC with a water cooler.
As always, this is desktop sized. (Gotta use these renders for something...) You'll need to go to deviant art to get the full image.
http://fluffybush.deviantart.com/art/Pursuit-356675704
Why am I thinking Jason Bourne when I see this? LOL. Very nice indeed. I'm not quite sure what the red block on the right is though.
I'm currently in the WIP stages of creating a character for V5 that I'll hopefully get up to scratch enough to sell (new year's resolution - become a vendor!).
Pretty happy with the shape, but still got work to do on textures (test scene in Reality above)... I might end up doing an extra texture specifically with Reality in mind, as current one looks great in 3Delight but as you can see, is a wee bit lacklustre in Reality.
[url=http://jv-andrew.deviantart.com/]My deviantART page[/url]
[url=http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Jabba101]My
ShareCG freebies[/url]
[url=https://soundcloud.com/jv-andrew]Some of my music[/url]
UHF here is another example of using "converted to light vs provided mesh lighting planes. These took 7 to 8 hours http://fav.me/d5u0mmi http://fav.me/d5u0mmf due to using a neon light prop converted the long light tubes. I am sure if I would of went with my typical mesh from above & curve prolly would of taken 2 to 3...
Its really hard to know how many Lux renders I have cranked out but its well over a thousand..
I've kind of gotten over the aversion to noise in lux renders. I don't want it to be too noticeable, but there's still a certain amount of noise and grain in real cameras too. It's just the way things are lighted sometimes. Although, I noticed that I get faster renders and less noise when using Callad's mesh light. Here's one I did recently using Callad's light mesh and trying out the LAMH plugin:
The 500,000 strand fur created an 850meg .ply for lux. hehe Nice for stills, but it'd be a pain to try and get it rigged properly for animation.
Quote - I've kind of gotten over the aversion to noise in lux renders. I don't want it to be too noticeable, but there's still a certain amount of noise and grain in real cameras too. It's just the way things are lighted sometimes. Although, I noticed that I get faster renders and less noise when using Callad's mesh light. Here's one I did recently using Callad's light mesh and trying out the LAMH plugin:
The 500,000 strand fur created an 850meg .ply for lux. hehe Nice for stills, but it'd be a pain to try and get it rigged properly for animation.
Grains are in the film... Older films are grainy.
Hmmm.... What we need is another render contest. Retro and grainy...
Attached Link: http://bobvan.deviantart.com/art/393-356817061
I like my renders clean & shiny & purty! Noise in the renders drive me apesh*t. Not saying I have all noise free renders but I do try to keep it to a minimum...
The Chain (Fleetwood Mac)
Listen to the wind blow, watch the sun rise
Run in the shadows
Damn your love, damn your lies
And if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
And if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
Attached Link: DOWNLOAD 'GEL Projectors'
Here is my latest freebie.. :)The Gel-Cam Projector System
This system will enable you to illuminate your scene using a meshlight with 99 different colored gels, 150 black and white shapes and your own photos or renders. The system works with 'easy to pose' Gel-Cams.
There also are presets to give each gel one of 6 basic primary colors. Apart from transparent-white; blue, red, green, yellow, pink and cyan.
You can combine the gels and shapes. You can also mirror them horizontally separately.
Another advantage is that you are able to preview exactly where the light is going to be in your scene before rendering.
When you combine the three Gel-Cams which are provided in this set, you are able to create an almost endless variety of light patterns to illuminate your scene.
To give you an idea of the basic combinations for each Gel-Cam:
99 gels + 10 user photo presets = 109 gel presets. Also transparent-white or 6 primary colors which can be applied to each of the gel/photo presets. So each gel has 763 different possibilities.
Multiply that with the 150 shapes you can use on each gel, you get 114.450 possibilities for each separate Gel-Cam.
Now the three Gel-Cams combined give you more than 1.499.000.000.000.000 different illumination possibilities for your scene!
Happy rendering!
Quote - The Chain (Fleetwood Mac)
Listen to the wind blow, watch the sun rise
Run in the shadows
Damn your love, damn your liesAnd if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
And if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
Beautiful, Beautiful image Doc! The Chain is one of my fave Fleetwood Mac songs......Stevie Nicks is my name's sake after all.....This is absolutely stunning!
Quote - The Chain (Fleetwood Mac)
Listen to the wind blow, watch the sun rise
Run in the shadows
Damn your love, damn your liesAnd if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
And if you don't love me now
You will never love me again
I can still hear you saying you would never break the chain
Wow Doc I really like this one. I love how the walls are light reflected in the window. Excellent scene.
Attached Link: http://bobvan.deviantart.com/art/399-357207715
Thanks Charley and more of my whacky mahem to celebrate!Content Advisory! This message contains profanity
Attached Link: http://bobvan.deviantart.com/art/401-357207694
2....Attached Link: UPDATED GEL Projectors (fix for missing SHAPE mask)
*bows head in shame*I had to update the zipfile for my GEL Projectors since the SHAPE mask loaded in the wrong position.
For those who have downloaded and installed it already, please download and install again.
I also found I forgot to describe how to use the GEL colors, will fix that too.
Sorry folks...
thanks!
[url=http://jv-andrew.deviantart.com/]My deviantART page[/url]
[url=http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Jabba101]My
ShareCG freebies[/url]
[url=https://soundcloud.com/jv-andrew]Some of my music[/url]
You are most welcome guys! :)
As for the grouping used: I found myself constantly renaming groups when I added lights since I want the ability to adjust each light used in Lux. Well, since I like seperate groups I figgured some of you might like that too. :)
Can somebody confirm my -updated set- is working correctly? I mean with both GEL mask and SHAPE mask present on loading?
I am a virgo, (..no Anton, ~virgo~, not 'virgin'.. :P ) so I hated the fact I uploaded a package that wasn't 100% OK. My tester could not help it. She got the correct geometry / dsf file I was working with too. I simply uploaded a younger version that had faults. I now replaced it again with the older, correct working, file (so I hope).
As for the 'freebie' part, it simply is my hobby and I do not need to pay the bills with it. So why not just share something that I made to use myself?
Oh, you can 'pay' me by posting a nice render on this forum which you made using my set. :)
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Reggie68, I really enjoy your Penny renders.