Wed, Nov 27, 5:39 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Opinion Poll: Do you prefer conforming or dynamic clothing?


  • 1
  • 2
svdl ( ) posted Sat, 16 April 2005 at 9:03 AM

@momodot: there are conformers that have body handles. I have a few. And while they're more versatile than "plain conformers" that only have the regular body parts, they're also very difficult to pose well. Believe me, I tried. When doing animations, conforming skirts only work well if they're very short. Anything longer than mid-thigh must be adjusted at about every frame, using magnets, morphs, bodyhandles, whatever. Some skirts have elaborate EMC parameters that help (I'm thinking of the Nimue dress by nerd3D), but still, for a natural looking flow of the cloth you'd have to do an incredible amount of keyframing. And this is exactly where dynamic cloth shines. You can concentrate on natural looking moves for the character and you don't have to worry about posing the flow of the skirt/dress/wide sleeve/whatever loose clothing part. I'd love to see layered transmapped hair based on dynamic cloth. That would be REALLY cool! As for tight clothing, second skins work perfectly. Never a pokethru problem, extremely fast, and when combined with P5 displacement mapping it also gets "thickness." The spandex morphs for V3/M3 can come in extremely handy.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Francemi ( ) posted Sat, 16 April 2005 at 9:34 AM

I prefer conforming but I think it is because I don't understand how the dynamic things work. I have a feeling it is the case for many Poser users. ;o) France

France, Proud Owner of

KCTC Freebies  


cliff-dweller ( ) posted Sat, 16 April 2005 at 12:21 PM

Conforming!

Check out my full gallery at Cliff-Dweller Artworks


EnglishBob ( ) posted Sat, 16 April 2005 at 12:25 PM

Conforming is more convenient, but for skirts and other things which have to drape and flow, dynamic is much more realistic. So my answer is: both. :) Or, if you count second skins, all three. :D I'm with svdl on this. Whatever gets the job done...


momodot ( ) posted Sat, 16 April 2005 at 3:34 PM

Yeah, definately dynamic for animation seem the thing though I hate having to even touch animation to use Ckloth Room... it just hurts my head. And definatly an occasional clothroom skirt is cool. But, svdl, this may be a dumb question: what is a conformer? or a conformer with body handles... I saw some sort of conformer system or dynamic conformer or something but the promo didn't give me any idea of what it was. I figured they were parented magnet sets.



svdl ( ) posted Sat, 16 April 2005 at 3:50 PM

@momodot: A conformer, that's shorthand for a conforming clothing item. Body handles are extra body parts that do not render - they're often displayed as cones or cubes in the pose window - they're invented (by Anton, I believe) to help in posing conforming clothes. Body handles are not magnets, they're bones. There are also clothes that have extra body parts that do render; an example is As Shanim's V3 hipcloth. It's got the usual hip, abdomen and thigh body parts, but also a series of body parts for the front and back flaps. One of the best conforming clothes I've ever seen, those flaps really pose well, and very intuitive. Still, I'd never use it for an animation: I'd have to pose the flaps every other three frames or so and that is way too much trouble. The solution was pretty easy. I converted the front and back flaps to dynamic cloth props and parented them to the hipcloth. Now I have a conforming clothing item with dynamic parts. Works perfectly. Hope this helps, Steven. Hope this explains a bit.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


nruddock ( ) posted Sat, 16 April 2005 at 3:55 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2204635#17

Links to a couple of tutorials that explain Body Handles.


ShawnDriscoll ( ) posted Fri, 08 March 2013 at 3:27 AM
aeilkema ( ) posted Fri, 08 March 2013 at 4:36 AM

Conforming, easy and quick and that's what Poser is all about for me.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


lmckenzie ( ) posted Fri, 08 March 2013 at 4:57 AM

It's a pre-Easter miracle! I was surprised by the overwhelming preference for conforming, which I share … then I was pleased to see Sophia Deer back - she hasn't been here in years … but when I saw dear Francemi, who I know passed away some months ago - uh I finally looked at the dates. Lo, and the Church said Amen. I'm off to look for camel tracks and give Geni all my money.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


aeilkema ( ) posted Fri, 08 March 2013 at 5:12 AM

You're right, I didn't notice the dates at all, someone resurrected a very old thread indeed.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


adh3d ( ) posted Fri, 08 March 2013 at 5:42 AM

Yes, it is a good poll,  as a cloth creator I am very interested in it



adh3d website


aRtBee ( ) posted Fri, 08 March 2013 at 6:17 AM

I prefer clothes that can be used both ways, ie are rigged for conforming and do have all the dynnamics definitions loaded as well (and behave correctly in the sims).

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


CaptainMARC ( ) posted Fri, 08 March 2013 at 6:57 AM

Quote - I prefer clothes that can be used both ways, ie are rigged for conforming and do have all the dynnamics definitions loaded as well (and behave correctly in the sims).

+1


Saxon3d ( ) posted Fri, 08 March 2013 at 7:19 AM

dynamic down the line.........unless it's armour lol


toastie ( ) posted Fri, 08 March 2013 at 7:43 AM

It depends. I use both.

I only buy conforming clothing though as I make my own dynamic clthing in MD.

(Although if Rosemaryr ever starts selling her MD creations I'll be buying!)

 


grichter ( ) posted Fri, 08 March 2013 at 8:45 AM

Agree with all the "both" comments. Nothing like having a figure pointing an arm towards the camera and the sleeve looking like a tube floating above the wrist or even if you can adjust down with a dial, being too round and not sagging. The time it takes me to mess around with magents on the sleeve it's easier to just run a dynamic sim which always looks better anyway.

Plus sometimes instead of messing around with rigid decorated items, I have some buttons and decorative pins I have grouped and saved off as props from various clothes items and just add them as props and parent and postion to the cloth to add detials that some dynamic items lack after the sim has run. The Mil Horse in a gallop pose flattened and scaled away down and with a gold shader makes an ideal horse pin as an example when I couldn't find anything and didn't want to take the time to try to model a small horse pin.

I know this is off topic but I wish somebody would make a dynamic tie for M4 with and without a tie clasp or pin. The suits in the store with ties look silly if M4 bends foward even a little bit.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


mystmaiden ( ) posted Fri, 08 March 2013 at 9:12 AM

I'm really not talented with conforming clothes at all. I always wind up with poke through somewhere to hide so I'd vote for dynamic - especially if some nice detail can be added. Alternatively, if conforming clothing could be made with more body morphs (closer to whats available for the actual model that'd be helpful.)


EClark1894 ( ) posted Fri, 08 March 2013 at 9:31 AM · edited Fri, 08 March 2013 at 9:31 AM

file_492359.jpg

Actually, I'm kind of in both camps. I prefer conforming clothes if I'm doing things like comics or graphic novels, but if I can take my time, I prefer dynamic dresses and skirts.

Since I'm still learning, I have a ways to go before i can do a real good conforming skirt. That's why if you'll notice, most of my freebies have been or included a conforming and dynamic item. Like this schoolgirl outfit for Miki4. The shirt, socks and shoes are conforming but the skirt is dynamic.




RedPhantom ( ) posted Fri, 08 March 2013 at 1:06 PM
Site Admin Online Now!

For quick simple images conforming is good, but nothing beast dynamic when it comes to more extream poses. Wish more creators would do more welding of parts when making conforming clothes so it can be converted more easily. You just can't make all the movement morphs we could possibly need.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Gremalkyn ( ) posted Fri, 08 March 2013 at 4:53 PM

And now, for something completely different:  Neither.

I do not use clothing at all; I body paint all of my toons.  That is the only way I know I can adjust the bodies however I want and still get the "clothing" to fit.  The cheat of just making the outerwear look good without adjusting the figure underneath works okay for what it is, but I never like how thick any clothing looks regardless of how I scale the depth since it always seems to either flatten the whole thing or creates too much poke through.


monkeycloud ( ) posted Fri, 08 March 2013 at 5:46 PM · edited Fri, 08 March 2013 at 5:47 PM

I started out in Poser (I started out in Poser 9) favouring dynamic...

...however I've since been converted to conforming ;)

I guess both, or one or t'other dependent on exact requirements...

However, kind of related to the last post by Gremalkyn...

I've just finished modelling and rigging a conforming item for the toon figure Pippin.

Pippin's included shirt is a body morph. I loved the simplicity in that approach, relative to a close fitting garment.

I figured out, when I made a mat for the shirt, that I could add a snippet of morph pose file code at the top of my mc6 file to turn on the shirt morph.

I'm now intrigued by what other possibilities there are for creating (certain types of) clothing as a morph of a base figure... and injecting that as part of the mat file.


ShawnDriscoll ( ) posted Fri, 08 March 2013 at 6:16 PM

I didn't like conforming clothing back in the Poser 4 RayDream 3 days.  Clothes were more like bendable props.  So when Poser 5 dynamic cloth came out, I thought that was the future.  But now, after learning enough about making my own conforming clothing (from reading the Practical Poser 6 book), I adore conforming clothing.

www.youtube.com/user/ShawnDriscollCG


phive05 ( ) posted Fri, 08 March 2013 at 8:31 PM

I use both, and I use them for animations.  When it comes to animating, a conforming dress will not do! Pants.. Absolutely.  I use dynamic for skirts, loose tops, capes, dresses and so on.  I'll use conforming for tight tops, pants, shorts, and gear.

I cheered out loud when I discovered that Poser introduced dynamic clothing.  There is a learning curve to using it with disired results, but for animations.. Nothing beats dynamic.  I found that the best way to sink your teeth into dynamic labing is to start with the HiRes Tablecloth.  Its easier to track and learn about the diversity of the dynamic cloth lab and all its settings. 

A neat trick to try is slightly increase the bulk/weight of your model and run the process of the dynamic animation. Then after the calculations are finished resizie your model back to its (reduced) size.  The dynamic cloth retains its dynamics and you won't have to deal with the poke throughs.


phive05 ( ) posted Fri, 08 March 2013 at 9:00 PM

Content Advisory! This message contains nudity

file_492393.jpg

Here is a perfect example of why dynamic clothing is so important.  This image shows in sequence(taken from the animation) one female removing the dress of the other female.  I would love to share the animation but I'm not sure how.. Youtube does not allow strong nudity or suggestive implications.

This sequence could never be done with conforming clothing.  And I need scenes like this for the graphic novel.  I will create a tut on this particular sequence and provide it here at Renderosity.


lmckenzie ( ) posted Fri, 08 March 2013 at 9:53 PM

"Pippin's included shirt is a body morph."

Yep, that's the way Posette's grandmother's clothes were. It does have its uses.

phive05, that looks like a fine animation.

 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


obm890 ( ) posted Sat, 09 March 2013 at 2:59 AM

Quote - Here is a perfect example of why dynamic clothing is so important.  This image shows in sequence(taken from the animation) one female removing the dress of the other female.  

Yeah, I get that happening a lot, the poser figures like dynamic clothing so much they'll actually steal each other's dresses in mid scene. Sometimes, if it's really bad, I have to  dress everyone in the same outfit just so I can finish the render.



MistyLaraCarrara ( ) posted Sat, 09 March 2013 at 8:40 AM

hybrid!

there was a thread way back about the MFD and making the skirt part dynamic. was kewl stuff.



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.