Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:03 am)
Sorry...but i am still lost
in the material room in the
displacement map of the poser
surface when i go to add a new
node there are many options:
math
lighting
variables
3d textures
2d textures
which one of these do i use?...
furhtermore...each one expands
into different options...
which one to use?...
I have found that a variety of things can cause this. First thing I would look at is the "crease angle" under your properties tag for the object. Try decreasing the Cr untill the issue clears up, you may have to go down as low as 10 or 20. Sometimes its an issue with the mesh. If thats the case you can bring it into your modeling program and try futher subdividing the mesh and flattening each plane
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I need some expert advice:
I added a plaster material
to the wall of this room...
but in my final render there
are irregularities that show
on the plaster as you can see.
The plaster should show a nice
and even uniform structure.
Why is this happening?...
I am using Poser Pro 2012
with default light settings.
Thanks for viewing.